SKILL CHECKS

BaroneMaximus
BaroneMaximus Member Posts: 474
edited July 2019 in Feedback and Suggestions

I think there is something that this game would rly need among all things... Skill checks for survivors are a very important part of the trial. There are some who have managed to understand how to hit great part of their skill checks in "great" and there are others that simply didn't.

I feel like something is missing, something that actually limits the presence of skillchecks, both ways more and less skillchecks in case, because there are games where i get 3 or 4 skillchecks in a row and games where i barely get one skillcheck per action. In many cases, having skillcheck can be crucial in a trial for gen rushin or healing quicker or exiting dreamworld.

My suggestion is:

If a skillcheck didn't happen in x seconds then it goes a skillcheck. Sameway around, if a skillcheck did just happen in the previous x seconds, no more skillchecks will happen till the other limit. Ofc, there would be the chance to have skillchecks in between these 2 limits, but still no more and no less than that.

I had games that have proven me right, where i couldn't end a gen or start a gen without having like 5 skillcheck in a row with Ruin or other cases where i had NO skillchecks at all with freddy or in general. (Not counting the Freddy add-on, i know that DW)

So, i hope that this discussion will end in good hands and that others will share their ideas in it. Thanks to everyone who will share this with me!