Knock Out buff idea
Apply the fatigue VFX to knocked out Survivors, making it more difficult for them to know their surroundings.
This would mostly be a QoL change to combat voice comms.
Comments
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I think they would know in the map where they got downed. @DocOctober like when do you go down in a map and be like "Uh what map is this where am I" By then they already would say "Going down by killer shack" etc.
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Oh yeah its nice idea, completely makes. Its hard to see anything while you are knocked out, right? I say they still should see auras, just have clown gas effect on them.
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Most crawl away from the Killer in a scenario in which they are left alone (more likely if Knock Out is in play). I know it wouldn't work each time, but it would help.
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Again you are referring to swf. If someone is running knock out 95% of the time they are slugging and using deerstalker. This means the killer knows where you are anyway. Why would you move when you can't see anything. Especially in a swf?
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What exactly is it that you have against the change?
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The change is useless great on paper poor in practice.
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I care to disagree. It maybe not a huge buff, but it would be easy to implement, making it more likely to become a thing.
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"Guys I am going down near shack" - defeats your entire theory. A decent swf team even coordinates by which pallets they have used and what gens and other areas were done. The moment they saw you had knockout your 'fatigue' idea is over.
Edit: Not to mention the aura is distance based. If you were not right at shack they would see your aura. They know general location.
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