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Make WGLF a kind of "survivor BBQ" to promote a healthier playstyle
We Gonna Live Forever is a useless perk in the game: its only purpose is to grant bonus blood points, which can be spent in the Bloodweb. We all know that the protection hits are bugged, while the safe rescues are disputed among all survivors (and insufficient if everyone uses WGLF) and in any case situational (the hook can be far away, the savior can be intercepted by the killer or engaged in completing a gen or in cleansing a dangerous Devour Hope, or wounded and at risk of death...).
I therefore propose a rework, which makes it reasonably similar to BBQ, which: 1) earns tokens if the killer simply pursues his basic goals; 2) almost always ensures the maximum bonus; 3) helps to quickly start a new chase and increase the map pressure, via the Aura; 4) is against camping.
Here, I have in mind a perk that: 1) gains tokens while the survivor plays normally; 2) almost always ensures the maximum bonus; 3) facilitates cooperation, through the Aura (note that the killer reads, at most, 3x8 + 3 + 2 + 1 = 30 Auras with 11 hooks, for a total of 30x4 = 120 seconds; same timing will apply to the survivor, who reveals his Aura to the 3 companions 4 times for 10 seconds, as explained below); 4) is against gen rushes.
WE GONNA LIVE FOREVER.
Your few friends deserve the best help.
When you for the first time cleanse a Totem, fully repair a Generator, fully heal a Survivor or perform a Safe Hook Rescue, you show your Aura to all your allies for 10 seconds and gain a 25 % stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.
The bonus Bloodpoints are only awarded post-Trial.
Comments
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Lets reward survivors with full stacks for gen rushes.
Sure, what could possibly go wrong?
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I stopped using WGLF and went with Prove Thyself for farming purposes a long time ago. At least Prove Thyself gets the objective done.
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Gen rushing is the objective for survivors.
Barbecue rewards killers for doing their objective.
Pls don't be cringe, thanks.
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@Milordo the survivors objective is to escape. In order to escape they have to repair gens. Survivors get really annoyed when the killer uses NOED. I think it´s fair to assume, that repairing is not their objective, but escaping.
BBQ rewards killers for leaving the hook to go for a different survivor.
As i already said, what could possibly go wrong if survivors get stacks for gen rushing?
Not like gens getting completed in 3-4 Minutes would be an issue...
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It's not fair to assume that repair is not their objective. See you already said that survivors needs to repair gens in order to escape. SO REPAIRING Gens is their objective! Oh you think survivors must do an """immersive""" gameplay standing in the corner of the map?
I don't think so. Not only NOED is an unbalanced perk meanwhile gen rushing is a mechanic of the game. You can't compare those together, it doesn't make sense. Like comparing pizza with numbers.
It's much better if WGLF encourage survivors do to their objective instead of trying farm your teammates like potatoes.
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I think all they need to do is add 1 token for fully healing someone a health state. That way its still related to altruistic actions but its way easier to get. If they then add the We'll make it effect to WGLF it would actually be a decent perk.
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@Tsulan @shinymon @Milordo I don't understand your comment. Would you like WGLF get 4 stacks by doing 4 gens? It would be impossible: 5 gens among 4 survivors... The perk design should guarantee that all survivors can use it at the same time, so I'm considering four common events, which every survivor can reach, without heavy competition: 1 totem, 1 gen, 1 heal, 1 safe rescue. Doing them, you show your Aura to your team, allowing a better coordination, and get good stacks.
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Drop the gen condition and I'd be up for it.
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@Entità Just to be sure i'm understanding this right, and to better clarify:
Your idea makes it so only the first of each mentioned action will give a token to a survivor right?
So if as a survivor i do 4 gens, i only get 1 token for the first gen i did, right?
Because if so it would actually push every survivor to go out of the way to atleast cleanse a totem, do 1 heal, and get 1 safe rescue since it's the only way to get all 4 tokens. Did i get this right or it doesn't matter and they can do one action multiple time to get all token?
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@ClogWench Do you think a survivor should repair 0 gens in the whole trial?
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I just don't think survivors need to get stacks for literally everything. Totems sure but not gens.
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@Gcarrara Yes, you are granted a token for the first time you do every action, so you must stack 1 totem, 1 gen, 1 heal and 1 safe rescue, something which can be done by all the survivors, if they all run WGLF. This way, the perk promotes a healthy playstyle, helps the cooperation and gives almost always 4 stacks, like BBQ does.
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More than 1 person can work on a gen. There would be no competition. Just 3 or 4 survivors working on the same gen, everyone getting a stack.
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I don't have any problems with how WGLF currently is. I'm running this perk in the majority of my matches.
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Ok thanks for the clarification. So this doesn't actually encourage gen rushing, since people would need to do other things to go full stack.
It's an interesting concept for sure!
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Aww yeah, let's promote gen-rushing even more.
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@Entità At first I was against this idea, but the whole 1 stack per action thing... That would actually promote dividing your time evenly and thus would reward you in points for each catagory instead of just maxing out in 1. Would also pretty much kill NOED if all 4 survivors were focused on doing at least 1 totem each.
As far as your initial reasoning behind giving the perk an ingame value however, what value does showing your aura to your teammates during those times actually give? Whereas other aura perks for teammates can show a survivor DOING an action, and thus be benificial information, this would show an aura only after said action is completed, and therefore needs no assistance.
Just a thought, im just spitballing here. What if, if were sticking with showing auras, the perk shows your aura to all teammates when your injured. Think of it kinda like a reversed empathy. This could, in theory, promote your teammates to seek you out in an attempt to give you the healing you require.
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"fully repair a Generator" You mean like from 0-100% or just equilavent. (how do you write that)
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Okay if it's 1 of each then yeah I can get behind that actually.
I assume as in simply completing it rather than just making repair progress
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@Tsulan @se05239 It's the opposite: my WGLF promotes healthy playstyle, it's against the gen rush, like BBQ is against the camping.
@ClogWench What do you suggest, instead of 1 gen?
@LordGlint You give more information than you think, in my opinion. First of all, it's an indirect way to count the totems cleansed: in fact, if your mates see your Aura, but no gen pops there, no guy is unhooked there and no injured icon changes in the HUD, they understand you did a totem. Moreover, you show where you are going to: if someone needs some help or has to choose what to do, they can decide according to your movements. A reverse empathy would be a permanent, not a token-based, aura effect.
@Milo It's a balance matter, I don't know what would be better.
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Since it's a BP-focused Perk, i think the responsibility of shaking up the meta simply lies with Perks which try to aid you, but are extremely underwhelming.
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Except you can only get one stack? Have u even read what the OP said?
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But the way i understand this, it would be a nerf to NOED.
Since every survivor would hunt for totems.
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If you want it to be a truly "Survivor BBQ" perk, here's what it should be:
Your few friends deserve the best help.
When within 8/12/16 meters of a hooked survivor, see the killers aura up to a maximum distance of 64/72/80 meters. When performing a safe unhook, gain a token, up to 2/3/4 tokens. For each token gain 25% more bloodpoints in the altruism category. Reward is only applied post-match.
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@Tsulan If survivors go looking for totems, you don't suffer terribile gen rushes: it's healthy for all people.
@AetherBytes There aren't enough unhooks for all survivors. :(
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Generators are the main objective to reach the survivor goal of escaping (although with no gen hatch being a thing I guess survivors can literally do nothing if they wish). For this reason I won't complain about "gen rushing" (even though I still think gens can be completed way to quickly).
Getting hooks is the killers main objective to reach their goal of killing everyone. For this reason I don't consider "tunneling" a thing (even though it can easily ruin the fun of the lobby) as just like "gen rushing" it is the quickest way to achieve your goal.
BBQ gives incentive for killers to not tunnel and instead prolong their goal of killing everyone by chasing different people.
If survivors were rewarded in the same way as BBQ for doing gens then you would be incentivised to rush your objective to complete your goal. Imagine if BBQ rewarded tunneling, that wouldn't be fun.
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@not_Queen @Patricia @Peanits Do you like this rework? Could you kindly share it with the game designers? Thank you in advance.
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Yeah I know... that's what I was referring to lol
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Thats the dumbest idea ever. And a complete nerf! Does BBQ only effect the hunting category? And it still doesnt fix the fact that its not possible for survivors to get 4 stacks per match (a maximum of 8 safe unhooks if the killer doesnt tunnel or camp).
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Why not just have safe unhooks stack across those with the perk? That way survivors can play normally and not have to compete for unhooks. Plus it would still occupy a perk slot for the survivors. Its a win-win!
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The problem with this is, what if no one gets hooked? Then they completed their objective flawlessly but missed a stack, and if no one got hooked, most likely only one or two people got injured. This again causes issues for survivors getting stacks despite doing well. Then there's those who just unhook everyone and get there first constantly who don't care about your WGLF.
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@Atrushan88 If no one is hooked, the killer is a potato and you'll get up to 3 tokens.
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@Entità How? You should only get 2 at most, some might get 3, but healing is counted out too for the most part in this situation. Unless you're getting hit, losing him somehow, and going to get healed every time.
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