Decisive Strike Fix

The rework was a step in the right direction, but still has its flaws. My proposed changes would be:

1) Catching/grabbing the survivor (off gens, in lockers, etc.) shouldn't trigger the skill check.

2) Once another survivor is hooked, DS deactivates for any player that may have their DS timer still running.

3) If enduring can't counter the stun of DS, either make that so or reduce the stun timer from 5 seconds. 5 seconds is totally unnecessary.

4) The skillcheck zone for DS prior to second hook state should be much smaller than the skill check for DS when you are 1 hook away from death.

This would help in it's intended purpose to fight off tunnelers, while reducing the power of it currently where it has potential to be abused.

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