Killer passive abilities

I think killers should have passives I don't exactly have any ideas but I'm certain the team could make some cool passives.

Comments

  • PigNRun
    PigNRun Member Posts: 2,428

    I mean, they already have plenty of "passives", if you think about it:

    • Their powers (though they are less passive in some cases).
    • Appearance (Legion or Hag is not the same as Plague or Billy)
    • Terror Radius
    • Movement speed
  • Dreamnomad
    Dreamnomad Member Posts: 3,917

    Some of them kinda have passives. The Pig's reverse bear traps for example. The Huntress and Nightmare have lullabies. The Spirit has her phase shift thing. I get where you are coming from though. Here was a suggestion I made in a thread a while back:

    I would like it if each character had one rank 3 perk for free. This would add much needed variety. This is especially true for survivors. Besides the appearance, there is really no reason to choose one survivor over another since they all have access to the same perks. Preferably the free perk would be one that they can teach. If the player chose to actually use that perk, it could be a "super perk" that can go up to rank 6. For example:

    Killers-

    Trapper: Brutal Strength - Your great strength allows you to shred through your prey's defenses. Destroy dropped Pallets and damage Generators 10/15/20 [Trapper only 25/30/35] % faster.

    Wraith: Predator - Your acute tracking ability allows you to hone in on disturbances left by running Survivors. Scratch Marks left by Survivors will spawn slightly/moderately/considerably closer together. [Wraith only: Scratch marks will appear much brighter and fade slightly/moderately/considerably over time making it easier to tell which direction survivors are running.]

    Hillbilly: Tinkerer - When a Generator is repaired at 85 [Hillbilly only 75/65/55] %, you receive a noise notification and your Terror Radius is reduced to 0 meters for 8/10/12 seconds.

    Nurse: Stridor - Breathing of Survivors in pain is 25/50/50 [Nurse only 75/75/100] % louder. Regular Survivor breathing is now also 0/0/25 [Nurse only 25/50/50] % louder.

    Huntress: Territorial Imperative - Unlocks potential in one's Aura reading ability. Survivors' Auras are revealed to you for 3 [Huntress only 4/5/6] seconds when they enter the Basement and you are more than 32 [Huntress only 28/24/20] meters away from the Basement entrance. Territorial Imperative can only be triggered once every 60/45/30 [Huntress only 15] seconds.

    Shape: Play With Your Food - You become obsessed with one Survivor. Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens. Each Token increases your Movement Speed by 3/4/5 [Shape only 6/7/8] %. Each offensive action spends one Token. Only one Obsession per trial.

    Hag: Hex Thrill of the Hunt - A Hex rooting its power on hope. The false hope of Survivors fills you with excitement and strengthens your totems. For each Dull Totem and Hex Totem remaining on the Map gain a Token. Gain 6/8/10 [Hag only 12/14/16] % more Bloodpoints for actions in the Hunter Category for each Token. Survivors' cleansing speed is reduced by 4/5/6 [Hag only 6.5/7/7.5 ] % for each Token. Gain a notification when someone starts working on a Hex Totem. The Hex effects persist as long as the related Hex Totem is standing.

    Cannibal: Knockout - The trauma caused by your brutal attacks makes crying for help painfully difficult. Dying Survivors' Auras are not revealed to other Survivors when they are standing outside of 32/24/16 [Cannibal only 12/8/4] meters of range. [Cannibal only: Reveals dying Survivors' Auras when standing within 4/8/12 meters. Stacks.]

    Doctor: Overwhelming Presence - Your presence alone instills great fear. Survivors within your Terror Radius suffer from inefficiency. Affected Survivors' Item consumption rates are increased by 80/90/100 [Doctor only 110/120/130] %.

    Nightmare: Remember Me - You become obsessed with one Survivor. Each time you hit your Obsession, you increase the opening time of the Exit Gates by 5 seconds up to a maximum of 20 additional/25 additional/30 additional [Nightmare only 35 additional/40 additional/45 additional] seconds. The Obsession is not affected by Remember Me. Only one Obsession per trial.

    Pig: Surveillance - Unlocks potential in one's Aura reading ability. The last 1 regressing Generator's/2 regressing Generators'/3 regressing Generators' Aura(s) are indicated in white to you for 16 [Pig only 32/48/64] seconds.

    Clown: Coulrophobia - Your presence alone instills great fear. Survivors within your Terror Radius have a 30/40/50 [Clown only 55/60/65] % penalty to the Healing progression speed.

    Spirit: Spirit Fury - Each Pallet you break magnifies the wrath of The Entity. After breaking 4/3/2 [Spirit only 1/1/1] Pallet(s), the next time you are stunned by a Pallet, The Entity will instantly break it. You still suffer from the stun effect penalty [Spirit only - but the stun duration is reduced by 25/50/75%. Does not stack].

  • purebalance7
    purebalance7 Member Posts: 90

    The Spirit Fury one is way OP. Should be increased duration on Haunting Grounds

    A lot of the others are useless or UP like Overwhelming Presence which should do something else since most people just stop using an item when nearby

    Surveillance a time increase isn't really going to help at this point since I think you're using the old version. The current version is all regressing are white and turn yellow when touched. You're essentially nerfing it back to where it was and giving the Pig a worse version than current but slightly better than before.

    Thrill isn't even a hag perk so not sure why she gets a boost to it. Could add the deafen idea people had to Third Seal.

    Knockout needs a buff as is since it's useless against SWF.

    Territorial is garbage except in basement builds and the "buff" for Huntress isn't really that good. It should add if they're in the basement for a certain time period they get exposed. Not so short you can't rescue and gtfo, but enough if they heal there it kicks in. It'd better to just use Lullaby and buff it's regression.

    The others seem fine.

  • CoffengMin
    CoffengMin Member Posts: 862

    same for survs pls

  • Deadeye
    Deadeye Member Posts: 3,627

    Yes. If this way, then the other way also.

    I think the idea is nice. Definitely no 5th perk. But buffing the character specific perks if you take them would be a nice idea. How about one perk per prestige? Like the level 30 teachable on P1, the Lv 35 on P2 and Lv 40 on P3