Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
So can we restart the unfinished discussion from 2.7.0?
Dear BHVR,
The Pig nerf was out of nowhere, no one asked for it and it was way to much nerf and not enough buff.
What could you have done? Simple:
-Someone with a trap slows down EGC
-Traps have no timer but you can't leave with them
Also we have been asking for 3 buffs for Piggy since day one. 2 of which can be done in 10minutes:
-Rule set no.2 part of her base kit
-Roar at the end of the Ambush Attack charge
-Rework her addons
The fact that people accepted it does not mean it was the right thing to do. Pig was far from OP, she was far from the top killers and you pushed her down the stairs. Atleast justify why you think she needed mayor nerfs and no buffs to compensate for it.
Your sincerely,
The Oinkers
Comments
-
Love the idea of having the trap have no time at the collapse the survivors will be scared and immersed because they can’t leave with the trap on but they can take their time while you patrol the boxes, Believe it or not but making rules set number two part of her base kit is actually a bad idea, because if you trap someone and they can’t see the aura of the boxes they will just start repairing until their trap is active which is not what you want to do because the purpose of the trap is to slow them down so basically you are forcing them to repair generators
4 -
This content has been removed.
-
Honestly I love Amanda she is basically my primary mean hell my old name on here used to Aari-Piggy but as someone stated above I don't think piggy is at all on their top priority list.
As for the changes that came with endgame collapse I still retaining my mind that no real thought dad went into them and it was just kind of throwing stuff at a wall.
Call me a pessimistic douche if you want
But the effect they tried to implement The Terror radius stopping the timer tick down to stop people from scumbag in reverse bear traps on a killer who can hide their terror radius makes me think that they didn't really think too much.
The fact that change didn't go through because all it did was hinder people who are actually playing piggy and the people who are being scumbag pigs with just crouch after the people they're trying to cheese.
Also one stream they brought up the reason why they didn't make it slow down the endgame timer which was simply because it would be too difficult for some people to keep track of two timers which baffled me as an excuse.
Firstly a slowed down endgame timer would be 4 minutes which would be more than enough time to take off that trap considering the Trap timer is only 2 minutes 30 seconds so you would be dead if you didn't get that trap off before endgame.
Also the thing beeps and has a flashing light on it even without looking at the time around your character icon it's pretty easy to tell how much time you have left.
I also had a lot of people saying that it will could be cheap if the piggy traps you with a bear trap with only like minute or even less left on the timer.
Which papi Volfa is going to let you in on a little secret. If you were going up against Pig and you know she has a spare trap and you'll see that the timer is getting low.
LEAVE
2 -
I will always bring up my issue with the EGC Pig nerf when relevant. It took a simple problem with a relatively easy solution and then decided to smack the Pig with the nerf bat instead.
The only thing that irks me more is the claim that "it's not a nerf because it was just changing an unhealthy interaction." Yup, that makes sense, which is why Save the Best For Last is still one of the absolute worst perks in the entire game and was never changed again after it was initially retooled to dismantle the "machine gun build," right?
2 -
Pig is one of the most interesting killers to me but I won't play her until they give her deserved buffs. Same goes for the Clown.
If they nerf Freddy before he goes live I won't touch him either.
1 -
@TAG But current STBFL is a really good perk that seriously helps you improve how fast you can down people.
3 -
I am aware current STBFL is a good perk. I was talking about the one that definitely was not nerfed because it was only fixing an unhealthy interaction with the also-not-nerfed Unrelenting.
4 -
(To be more blunt, I am talking about how version 1.5.0 STBFL and how it was nerfed into the ground because it was problem in the machine gun build, which is very similar logic to how Pig was nerfed for EGC, and yet rather than just argue that it wasn't really a nerf because it fixed a problematic interaction, they buffed it again to become a solid perk)
2 -
I approve this message. I'd also like to see her get a beat u uniform as well.
2 -
The nerf was targeted at Pig players who saved their traps until the gens were done, which was not how they were intended the traps to be used.
She needs buffs not in her traps, but in her crouch.
0 -
The nerf was not targeted at Endgame Pig players. The nerf was their solution to the problem of Survivors being unable to escape the EGC due to Reverse Bear Traps keeping them stuck inside the trial.
0 -
Don't save your traps as an endgame crutch...how hard is that?
0 -
How BHVR "intend" for traps to be used, quite frankly, sucks. There is nothing fun about a delay mechanic that's based on RNG, for either side. At the very least, when you RBT'd a survivor endgame you got a consistent effect every single time.
Good Pig players used a combination of the both; trapping survivors throughout the match and saving one for endgame. Now you're simply encouraged to brainlessly RBT every survivor you pick up that isn't on death hook. Boring.
And yes, she certainly does need buffs or a rework to her traps. It is by far the worst designed part of her kit, yet the traps are the single most defining feature of the movie series which she's based on. An extraordinary way to let a license go to waste.
The Crouch+Ambush could have gone on literally any killer and no one would have bat an eye. It's generic and boring and not iconic to the character at all. For example, if Pig didn't exist, and Ghostface released with the Crouch+Ambush, do you think anyone would have been wondering why the he had that ability? Hell, could have gone to Legion or any of the other DBD original killers and nobody would be screaming "whoa they are totally paying homage to the Saw series with this".
4 -
I mainly want 115% ms while crouched.
0 -
Thing is, as long as BHVR is relying on their internal stats that take DCs into account, they're still gonna think everything is fine at high ranks. So w/e
But screw endgame Pig. Give her buffs that reward good players, like improving stealth/ambush.
2 -
The change punished all Pig players, not just Endgame Pig. So screw the nerf.
3 -
Honestly this is the best description of how reverse bear traps feel to me now.
Using them you could actually be very strategic with when you put the Trap down as you could decide when you wanted to slow down the game or keep someone locked in the endgame whilst you chased after people who didn't have a trap.
Just basically mindless trapping anybody who's not on death Hook. Honestly both reasons as to why they did they change are awful.
It wasn't the intended way to use them. Well currently the intended way is rather boring and not really impactful.
As a an Amanda main the most insulting thing I typically see is a survivor with a reverse bear trap currently working on a gen, it's like a massive middle finger, they're basically saying your power is such a very minor threat that I am actively doing the thing that will activated rather than dealing with it.
5 -
This content has been removed.
-
Getting instakilled because your teammates are idiots sounds fun
0 -
Rbt dont kill indtantly nor does the timer decrease when generators are done.
If YOU do not get it off when generators start popping, then thats on YOU.
0 -
The Pig nerf did almost nothing to normal gameplay.
1 -
It eliminated Endgame Pig completely, and it made steadily using your Traps over the course of the Trial a dangerous and probably unworthwhile gameplan. It basically pigeonholed Trap gameplay to "slam them on ASAP so you don't lose them." That to me is not "almost nothing."
1 -
The Pig needs a complete rework of the roar.
It should be a pig squeel, nothing else. Just like in the movie. Like wth, why does she sound like a damn tiger? It makes 0 sense
1 -
I would like to see Amanda's Secret and Amanda's Letter get reworked personality. Honestly, Amanda's Secret does more harm than good in my honest opinion. :(
2 -
I proposed something like this a while ago.
In the Saw movies one of the most re-occurring scenarios was where there was someone caught in a trap and another person had to make the choice of either doing something dangerous/detrimental (usually painful) to themselves in order to save the one caught in a trap or be a selfish prick and only worry about saving themselves.
My idea: Every time a generator is completed, the timer on all active Reverse Bear Traps advance slightly (say, 15-20 seconds?).
If someone gets caught early, do you continue gen rushing as usual? Do you pop that last generator or wait for your buddy to get his RBT off thus giving the Pig more time to find you? "Make your choice."
At the very least, this change would make survivors have to use a smidgen of their brain when facing the Pig and would encourage teamwork moreso than other killers.
https://forum.deadbydaylight.com/en/discussion/22787/slight-pig-buff-that-makes-thematic-sense
Post edited by HP150 on1 -
It is essentially removed any strategic placement of traps.
Next to no reason to save your traps it is essentially just becomes a lot less fun for the person playing Amanda.
Before you can actually use your traps to control the game things were happening too fast you put down some traps you could also save some traps for the endgame to keep people around whilst you deal with people who don't have traps.
Now there is literally no point in saving traps the only time you don't really trap a person is if they're on death hook now.
If they wanted to make the bear traps into a more stable and mindless gameplay feature they definitely succeeded.
You completely remove one style of gameplay which was endgame piggy and you remove a strategic element of her power which was saving and micromanaging your traps then yes it did have an effect on pig gameplay.
The main problem with this is traps were not bathed in any other way shape or form meaning they became a lot more stable to use without any advantage for using them in this stale and monotonous way.
As I said before it just seems like it was an easier way to deal with the end game scenario then actually try to make the pigs power work with it
1 -
I thought about it, and I know why I don't like this solution:
If the other Survivors choose to keep doing gens, all your idea does is just cut time from the RBTs, which is not the sort of change that I think should be made.
If the other Survivors stop to wait for the first person to get the Trap off, nothing is stopping the Pig from just harassing the Trapped Survivor until the Trap kills them, which is even worse for the Survivors.
This means that the correct option is still to keep doing gens, which means all your idea really does is just cut down on the Timer. You're not promoting further stalling; you're promoting more Trap kills.
0