Left Behind...

TheLastGreatStar
TheLastGreatStar Member Posts: 1,002
edited July 2019 in Feedback and Suggestions

So, Bill is making his way to consoles which I am extremely happy about as I’ve wanted to be a Bill main for a long time, so it’s great that now I’m going to be able to. With this being said, one of his teachable perks is currently useless, and that perk as you all know is Left Behind. 

With the way the current EGC operates there’s just no reason why a survivor would want to fix generators when they are the last person left alive, especially with how fast the killer can locate / close the hatch, it’d be extremely rare for you to even get one generator fixed, even with the 75% bonus speed to repairing. So I’ve came up with a Left Behind rework that I think makes sense and could actually make it viable again.  

“You'll get the job done... No matter the cost”

Tier 1: Each time a survivor dies gain a 3/6/9% speed boost to ALL actions

Tier 2: Each time a survivor dies gain a 4/8/12% speed boost to ALL actions

Tier 3: Each time a survivor dies gain a 5/10/15% speed boost to ALL actions

Also this is how it’d work if 4 people had the perk equipped in a match. First of all, one person would never be able to use it, as for it to activate at least one survivor has to be dead, so the most people being able to use it in a single match is 3. If they all had the perk at tier 3 they would receive 5% bonus each after one person has been killed. And when 2 people have died the other 2 survivors would both receive 10% bonus. So only 1 person would ever get to use the perk at 15%. So I don’t think it’s something that’d become OP if a SWF team used it and it’d be really useful being able to open exit gates quicker. 

How would you feel about this rework?

Comments

  • Chaddad2169
    Chaddad2169 Member Posts: 748

    @TheLastGreatStar That wouldn't be a bad perk idea honestly, it would make the perk really useful. If something like this happens though, be prepared for the whiny killer mains thinking it's too op.