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EMBLEM SYSTEM - PROBLEM

switch
switch Member Posts: 489
edited May 2018 in General Discussions

I'm having problems with this system, haven't played in some time and jumped in a few games as survivor and noticed some flaws in the system.
The biggest one is IF THE KILLER PLAYS AS WRAITH AND STAYS AFK DOING NOTHING YOU WONT PIP.
I would like to see this changed since you waste your time doing no progress
https://prnt.sc/jnatu7
that happened 2 times today, did about 3 gens and opened 1 gate and still not enough for iridescent in objective category ?
I would like to see this category being reworked since its crazy to not pip when you do 3 gens open the gate and escape.
What do you guys think?

Comments

  • hMM
    hMM Member Posts: 121

    Dam them bloodpoints... But anyways, the emblem system should be reworked, for example when the killer disconnects, the survivors should get a pip. Also if the killer is bad and can't seem to catch any survivors, the survivors also suffer from it, lacking altruism.

  • switch
    switch Member Posts: 489

    @hMM said:
    Dam them bloodpoints... But anyways, the emblem system should be reworked, for example when the killer disconnects, the survivors should get a pip. Also if the killer is bad and can't seem to catch any survivors, the survivors also suffer from it, lacking altruism.

    This as well if the killer doesnt get pressure, the survivors are punished for it. again stupid design.

  • AsianMammoth
    AsianMammoth Member Posts: 86

    @hMM said:
    for example when the killer disconnects, the survivors should get a pip.

    lol no

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    The things I would adjust in the Emblem System are increasing the number of stealth points awarded, and to maybe not split Lightbringer points for multiple people on the same generator.

  • Esheon
    Esheon Member Posts: 568
    To fix the AFK killer problem, i think they should make Evader give a minimum Silver emblem if you escape without ever being chased. That would not only fix the AFK problem, it would reward players who are very good at being stealthy.

    As for auto-pipping when the killer DCs, no. Guaranteeing that you won't depip is appropriate, and it should already do that. It may *say* -1 pip, but it doesn't actually remove the pip.
  • AlexAnarchy
    AlexAnarchy Member Posts: 685

    @weirdkid5 said:
    The things I would adjust in the Emblem System are increasing the number of stealth points awarded, and to maybe not split Lightbringer points for multiple people on the same generator.

    that's regretfully must be done in order to slow down gens at the current time it seems

  • AlexAnarchy
    AlexAnarchy Member Posts: 685

    @hMM said:
    Dam them bloodpoints... But anyways, the emblem system should be reworked, for example when the killer disconnects, the survivors should get a pip. Also if the killer is bad and can't seem to catch any survivors, the survivors also suffer from it, lacking altruism.

    get a free pip for making the killer miserable enough to d/c? keep dreaming...

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    @AlexAnarchy said:

    @weirdkid5 said:
    The things I would adjust in the Emblem System are increasing the number of stealth points awarded, and to maybe not split Lightbringer points for multiple people on the same generator.

    that's regretfully must be done in order to slow down gens at the current time it seems

    It's actually faster if everyone does gens solo. That's how you gen rush. The new system wants people to solo for gens, which ends up causing gen rushing.

  • hMM
    hMM Member Posts: 121

    @AlexAnarchy said:

    @hMM said:
    Dam them bloodpoints... But anyways, the emblem system should be reworked, for example when the killer disconnects, the survivors should get a pip. Also if the killer is bad and can't seem to catch any survivors, the survivors also suffer from it, lacking altruism.

    get a free pip for making the killer miserable enough to d/c? keep dreaming...

    It's not survivor's fault if the killer disconnects.

  • AlexAnarchy
    AlexAnarchy Member Posts: 685

    @hMM said:

    @AlexAnarchy said:

    @hMM said:
    Dam them bloodpoints... But anyways, the emblem system should be reworked, for example when the killer disconnects, the survivors should get a pip. Also if the killer is bad and can't seem to catch any survivors, the survivors also suffer from it, lacking altruism.

    get a free pip for making the killer miserable enough to d/c? keep dreaming...

    It's not survivor's fault if the killer disconnects.

    And this does not mean you deserve a rank up for it either : P

  • Manta
    Manta Member Posts: 117
    I'd like to see stealth rewarded more. 
    I assume the Evader category is there to stop survivors hiding from the action entirely.
    I'd like to see stealth points linked to objective points. Reward stealth WHILST completing objectives
  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    @hMM that's why they shouldn't get a free pip for it. In the event that the Killer loads in and then crashes in the first 2 minutes for some reason that doesn't mean you played well. It doesn't mean you played badly either (so depiping there is stupid) but you can't use a DC = pip and expect it to improve the ranking system

  • slingshotsurvivor
    slingshotsurvivor Member Posts: 943

    Trolls also do this with Freddy... It's a griefing tactic.