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This will make daily rituals more interesting and fun!

Clopotel
Clopotel Member Posts: 98

Why not adding in the daily quests the use of perks ? I think it will be a very interesting idea!

Examples: Stab the killer in the back one time. ( decisive strike )

Make a killer miss a hit by using dead hard 3 times.

See the killer's aura after he breaks one pallet or destroy a generator x amount of times ( Alert ). And you got the idea. Mine are not very good or unique but why don't you guys come up with these ?

Tell me if it is good, please!

P.S: Some goes with the killer's perks too.

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Comments

  • TheGorgon
    TheGorgon Member Posts: 777
    edited July 2019

    While I do see it being a possibility on either side, even then I find objective or secondary objective quests would be very boring since you can easily do them. Think of them more as a challenge, even if it's a number over 3 or 5, it's still is pretty easy considering what rank the person is currently in.

    I agree with the OP, I think the use of perks would be better and as the OP stated, "Stab the killer in the back one time", it relies on you getting caught, which is totally against the whole objective of the game, stay alive and do the main objective. Let's not forget we could have a mixture of these ideas implemented and even terror radius related for both sides. It doesn't hurt, or does it?