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This will make daily rituals more interesting and fun!
Why not adding in the daily quests the use of perks ? I think it will be a very interesting idea!
Examples: Stab the killer in the back one time. ( decisive strike )
Make a killer miss a hit by using dead hard 3 times.
See the killer's aura after he breaks one pallet or destroy a generator x amount of times ( Alert ). And you got the idea. Mine are not very good or unique but why don't you guys come up with these ?
Tell me if it is good, please!
P.S: Some goes with the killer's perks too.
Comments
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Making daily rituals related to perks is just like the one we have related to mori: if you don't have that specific perk (in this example) on a specific killer/survivor, it's automatically not worth doing it, because you'd have to spend bloodpoints to earn bloodpoints.
I'd rather take daily rituals related to different things like cleansing totems, breaking pallets, opening chest, regressing generators and so on.
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While I do see it being a possibility on either side, even then I find objective or secondary objective quests would be very boring since you can easily do them. Think of them more as a challenge, even if it's a number over 3 or 5, it's still is pretty easy considering what rank the person is currently in.
I agree with the OP, I think the use of perks would be better and as the OP stated, "Stab the killer in the back one time", it relies on you getting caught, which is totally against the whole objective of the game, stay alive and do the main objective. Let's not forget we could have a mixture of these ideas implemented and even terror radius related for both sides. It doesn't hurt, or does it?
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