Scaling Bloodpoint Caps
Maybe as a rank reward, having the bloodpoint caps scale since they aren't directly tied to how you rank up. This way both sides can earn more in a category they'd normally max out early if they play well in higher ranked games.
My initial thought (after having played a half hour game) was to make the caps scale with time for all ranks but I decided people would just artificially extend games for the extra points and there's already an issue with farming as is. But the idea of scaling the caps didn't seem bad, so much as out of place. I think it makes the most sense as a small rank reward
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I like the idea, but I agree people could abuse it by extending games.
Perhaps this could be a reward for Devotion levels instead! Each time you gain a Devotion level, one (or all?) of your categories has its cap increased by 1000. This rewards long-time players by reducing the intensity of the grind. This also stays true to your initial idea since Devotion progress is (currently) determined by playtime.
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@yobuddd I like the devotion idea too. Though with the whole infinite devotion thing I'd lower the cap increase (there are already people at like 10+ devotion). Not sure how far down. Maybe a bonus of 2-300 on the cap each devotion capping out at 2000. This way at 10 devotion you end up with a 2000 increase.
The infinite scaling is why i thought it should go to rank reward instead. Like, if rank reset hits while you're rank 1, you get a 2k increase in the cap for the next season that decays at the next reset if you don't reach rank 1 again. Maybe do it by the color system so that each color tier has a higher cap on the next reset. Obviously the numbers are changeable to WIB(Whatever Is Balanced)
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