Improvements I want to see
- Unlimited bloodpoints cap
- Devotion rewards
- Higher bp cap for each category (currently 8k)
- Earn bloodpoints in kill your friends
- Make 2x bp gain standard (bp weekends are now 3-4x)
Comments
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Idk about #4. That pretty much becomes a farming process. That mode already allows us to use any perks, offering & you want them to allow us to gain BP from it?
Might as well not be Kill Your Friends anymore. It'll be Farm With Friends.
Nope, too easy. That kills the experience and gives people a easy way to level up characters. There wouldn't be any reason to actually play against others.
Plus it would create a situation where people would start to smurf. A Dwight at Rank 20 and Devotion lvl 1 with 4 fully equipped level 3 perks running through matches getting free wins.
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I don't mean to be the bearer of bad news, but #4 almost certainly will not happen. Bloodpoint gains are disabled in KYF for a very good reason, and enabling them isn't very likely. It would likely just result in a bunch of people farming for bloodpoints for hours on end, which isn't fun for anyone and is just going to cause people to burn themselves out more than anything.
We are taking a look into the grind and seeing how we can lessen it, though.
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LMAO @ #4 and #5.
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Honestly, gaining bloodpoints in KYF would be a good idea if there was a limit, or at a reduced rate and can only be done weekly. That would be nice :)
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Dont want to be the Party pooper, but we already get a lot of bloodpoints (and soon for Survivor aswell).
Get BBQ, Throw in 100% on all and you will have more often then not 70K per Game.
But "Hey, there is no enough Bloodpoints, more is always better" ? Wrong, grind is a part of the game, and as long as ppl have something to grind, they have lesser reasons to leave the game.
Leave it the way it is. BP Events every now and then is more then enough.
And now, throw some thoughtless hate towards me :P
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Point #1: There should be No reason blood points are limited. Think about any RPG esk game or most any grind esk games. You grind up until a maximum which is generally like a java/whatever programming limit. 999,999,999 money/points. I can understand a cap of 100 million I really can but nothing less.
Point #2: I did see Rank Incentives on the Road Map so I do figure at some point Devotion will be meaningful.
Point #3: I think 10k/field is fair. That means you cap at 40k rather than 32k. This doesn't impact the game too much as killer or survivor. If you do more gens/chases you at least don't get the "Get screwed it is worthless." There have been games as survivor that the killer ignored me and went after someone else so I was stuck on gens. That or vice versa they simply kept going after me and I couldn't do gens. A balance at making either chase/repair worth the same is nice.
Point #4: No, just no.
Point #5: No, just no. Raising blood points by 100% or more is not reasonable. I really do suggest changing starting any character at tier-3 of their specific perks. So dwight instantly has tier 3 Bond, Leader, and Prove Thyself. That way each character has a unique start. Splinters: I would make them purple tier, however, instead of playing the killer with 0 perks. I would allow them to have their tier 3 of their specific perks. This allows you to test the perks and killer in gameplay. A try before you buy. However, you also get to attempt adept achievements and things that are currently locked behind pay walls. To mitigate the bloodweb problem I would just cut prices a bit. I would also force prestige on killers/survivors that are not prestige III. This puts a value to splinters and makes things cheaper overall. This saves 6 perk buys off every character which decreases the grind a lot. Including a slight decrease makes it more affordable.
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BP acquisition is fine. The real problem is PERK acquisition. Once again, solved by allowing us to get multiple perks per bloodweb.
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@Peanits I made a thread with suggestions on how to improve the BP offerings to make them have more value for money, so to say. I can link you it, if you want.
On topic!
- No. But at least double the cap or something.
- Devotion AND rank rewards are needed dearly in DbD.
- Improving BP gain from offerings and other factors would improve a lot without having to fiddle with that.
- Never gonna happen, dude.
- Would be nice but its never gonna happen either.
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Not to be rude, but I think it's time you guys do something about the grind instead of just come up with ideas for it. Numerous ideas have already been brought up months ago. Yet the only response is we're looking into it. Grind is a necessary evil, but it's pretty ridiculous right now.
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