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No Mither needs a rework.
There's no way around it. It's one good factor, the ability to recover from dying, is nullified by the Killer knowing from the start of the match that you have the Perk—why would they slug you when they know you can get back up? The Perk is only "good" when run with Perks that apply benefits to being injured, like Resilience and This Is Not Happening. But even then, it's just not worth the Killer knowing all game you have the Perk. I suggest a few simple buffs to balance it out.
Here's the rework I have in mind:
-You constantly suffer from the "Beaten In" status effect. Beaten In has the same effect as Exposed (can be sent into the dying state while healthy) with the added effect of activating Perks that are otherwise only active while injured.
-While injured, grunts of pain are reduced by 0/25/50% and you don't leave pools of blood.
-Grants the ability to fully recover from the dying state.
-Your bleed-out meter does not go down while recovering and staying still (i.e. recovering while moving with Tenacity still makes you bleed out).
The only thing I'm uncertain about is stopping the bleed-out timer. Other than that, these are the changes I want to see. You can still get the benefits of No Mither's injuring effects, but if you heal yourself to healthy, you can be a tad stealthier—and most importantly, you don't start off the game screaming at the Killer to tunnel and hook you since it won't be shown in the status bar.
Comments
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No Mither really isn't a perk, it's a troll perk. If it gives you borrowed time when you get hit it might be more worth it.
1 -
Seems like a good idea, but honestly all they would really have to do is give them a slight speed bonus that is active all the time rather than vaulting, or have them recover from exhaustion quicker so they can keep up chases. But I would consider it a "pro" perk, you have no business running it if you aren't good at running killers around, or staying hidden. Also in regards to the "beaten in" status, one of the biggest drawbacks to running No Mither is not being able to be healed past injured, this would break that mechanic and honestly it's a good balance to the perk given the strength when combined with Resilience and tool boxes with add ons.
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Also also "beaten in" status (as it would've been for now) would say to the Killer:"Hey i have No Mither btw that's why you insta downed me". There a few things that could happen to prevent from saying that but still they're rare
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@Milo said:
Also also "beaten in" status (as it would've been for now) would say to the Killer:"Hey i have No Mither btw that's why you insta downed me". There a few things that could happen to prevent from saying that but still they're rareBut see, you don't start off the game screaming at the Killer to instadown you. Plus, No Mither is a challenge Perk meant for more skilled players—meaning they're less likely to lose chases, thus not giving away their having of the Perk. In addition, getting instadowned while Beaten In can occasionally be passed off as something else: Evil Within 3, hit with an Iridescent Head, Chainsaw hits, previously injured by Traps, et cetera, can help delude the Killer into not realizing you have the Beaten In effect on.
0 -
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains, every single day of the week : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
0 -
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
1 -
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
0 -
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
Lol, if you've put more than 20 minutes into Survivor than you'd know that No Mither is actually trash. Yes, it's a "challenge Perk" but it's a terrible challenge Perk. It's small, insignificant benefits are vastly, VASTLY outweighed by being unable to be healed to healthy and the Killer knowing from the game start you have the Perk.
0 -
@No_Mither_No_Problem said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
Lol, if you've put more than 20 minutes into Survivor than you'd know that No Mither is actually trash. Yes, it's a "challenge Perk" but it's a terrible challenge Perk. It's small, insignificant benefits are vastly, VASTLY outweighed by being unable to be healed to healthy and the Killer knowing from the game start you have the Perk.
I did play more than 500 hours of survivors, thank you.
And yes, no mither is a disadvantage, it's the whole point of a perk making the game more challenging. Not sure why you didn't understand that part.1 -
Agreed, the fact that you suffer from being one hit is too much of a debuff, buffs like the OP mentioned would be nice
0 -
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
The fact they put effort into a garbage handicap perk, instead of, say balance, was just because they have poor priorities, and are running out of ideas. It IS one of those 50% that need a buff. I like starting injured, I even use an injured Dwight costume and get immersed. DONT RUIN THAT PLS. It’s okay to start injured. Just have it have MORE perks inside itself.
Have complete noise muffling. Blood needs to stay nonexistent, mini tenacity AND unbreakable. And then we’re getting into a possibly useful perk. You should be able to make a synergy loudout, not waste slots on making being injured less ######### (needing iron will)
1 -
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
Lol, if you've put more than 20 minutes into Survivor than you'd know that No Mither is actually trash. Yes, it's a "challenge Perk" but it's a terrible challenge Perk. It's small, insignificant benefits are vastly, VASTLY outweighed by being unable to be healed to healthy and the Killer knowing from the game start you have the Perk.
I did play more than 500 hours of survivors, thank you.
And yes, no mither is a disadvantage, it's the whole point of a perk making the game more challenging. Not sure why you didn't understand that part.Let me repeat it: It's an absolutely terrible "challenge" Perk. I'll have you know I enjoy running No Mither. It raises the stakes. But the tiny little benefits it has to offer make it absolutely pointless. I can hardly call it a "Perk" when it's physically detrimental. Making the game more pointlessly difficult for yourself and by extension your team is just that: pointless. It serves no purpose as of right now than for super mega hardcore g a m e r s to jerk themselves off.
Would you run a Killer Perk that makes you unable to lunge for the sake of the "challenge"? If you would, you're an idiot. Same goes for No Mither. The rework I've suggested doesn't make it OP. It makes it VIABLE.
But whatever. You're the same guy who thinks the Hillbilly takes more skill than the Nurse. No point arguing with you.
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@Jack11803 Doesn't it already have a mini Unbreakable though?
0 -
I think with No Mither you should spawn as "healthy" but it's actually an injured state. Both the UI and character animation would show healthy, but if you get hit then you go down. The No Mither icon should only be visible to other survivors too, not the killer. After you get hit and recover from dying you should just show as injured the rest of the trial.
Then if you play against a Billy, LF, Myers, or any character using a insta-down you can almost purposely take that hit so they don't see that you have No Mither.
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@Jack11803 said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
The fact they put effort into a garbage handicap perk, instead of, say balance, was just because they have poor priorities, and are running out of ideas. It IS one of those 50% that need a buff. I like starting injured, I even use an injured Dwight costume and get immersed. DONT RUIN THAT PLS. It’s okay to start injured. Just have it have MORE perks inside itself.
Have complete noise muffling. Blood needs to stay nonexistent, mini tenacity AND unbreakable. And then we’re getting into a possibly useful perk. You should be able to make a synergy loudout, not waste slots on making being injured less ######### (needing iron will)
The priority should be to actually balance the game. Not to put a challenging perk into a "balanced section" because a few users of that perks want it.
I agree that they're failing at both of these tho.@No_Mither_No_Problem said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
Lol, if you've put more than 20 minutes into Survivor than you'd know that No Mither is actually trash. Yes, it's a "challenge Perk" but it's a terrible challenge Perk. It's small, insignificant benefits are vastly, VASTLY outweighed by being unable to be healed to healthy and the Killer knowing from the game start you have the Perk.
I did play more than 500 hours of survivors, thank you.
And yes, no mither is a disadvantage, it's the whole point of a perk making the game more challenging. Not sure why you didn't understand that part.Let me repeat it: It's an absolutely terrible "challenge" Perk. I'll have you know I enjoy running No Mither. It raises the stakes. But the tiny little benefits it has to offer make it absolutely pointless. I can hardly call it a "Perk" when it's physically detrimental. Making the game more pointlessly difficult for yourself and by extension your team is just that: pointless. It serves no purpose as of right now than for super mega hardcore g a m e r s to jerk themselves off.
Would you run a Killer Perk that makes you unable to lunge for the sake of the "challenge"? If you would, you're an idiot. Same goes for No Mither. The rework I've suggested doesn't make it OP. It makes it VIABLE.
But whatever. You're the same guy who thinks the Hillbilly takes more skill than the Nurse. No point arguing with you.
The whole point of a handicap perk isn't to be viable. I wouldn't pick a handicap perk on a killer indeed, especially since playing killer in this game is already a handicap considering the current balance of the game. Which is why survivors can afford it atm.
About Nurse, I said the EXACT opposite of what you said tho. I think Nurse requires more skill than Billy. I think Billy is better designed than Nurse, however. You simply don't read and try to attack me personally. I just said that mindgames with billy take more commitments than the one with Nurse. Tho I supposed you stopped reading.
(I can even quote myself about saying this about Nurse)
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@Mc_Harty said:
@Jack11803 Doesn't it already have a mini Unbreakable though?I meant faster recovery too
0 -
@Runiver said:
@Jack11803 said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
The fact they put effort into a garbage handicap perk, instead of, say balance, was just because they have poor priorities, and are running out of ideas. It IS one of those 50% that need a buff. I like starting injured, I even use an injured Dwight costume and get immersed. DONT RUIN THAT PLS. It’s okay to start injured. Just have it have MORE perks inside itself.
Have complete noise muffling. Blood needs to stay nonexistent, mini tenacity AND unbreakable. And then we’re getting into a possibly useful perk. You should be able to make a synergy loudout, not waste slots on making being injured less ######### (needing iron will)
The priority should be to actually balance the game. Not to put a challenging perk into a "balanced section" because a few users of that perks want it.
I agree that they're failing at both of these tho.@No_Mither_No_Problem said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
Lol, if you've put more than 20 minutes into Survivor than you'd know that No Mither is actually trash. Yes, it's a "challenge Perk" but it's a terrible challenge Perk. It's small, insignificant benefits are vastly, VASTLY outweighed by being unable to be healed to healthy and the Killer knowing from the game start you have the Perk.
I did play more than 500 hours of survivors, thank you.
And yes, no mither is a disadvantage, it's the whole point of a perk making the game more challenging. Not sure why you didn't understand that part.Let me repeat it: It's an absolutely terrible "challenge" Perk. I'll have you know I enjoy running No Mither. It raises the stakes. But the tiny little benefits it has to offer make it absolutely pointless. I can hardly call it a "Perk" when it's physically detrimental. Making the game more pointlessly difficult for yourself and by extension your team is just that: pointless. It serves no purpose as of right now than for super mega hardcore g a m e r s to jerk themselves off.
Would you run a Killer Perk that makes you unable to lunge for the sake of the "challenge"? If you would, you're an idiot. Same goes for No Mither. The rework I've suggested doesn't make it OP. It makes it VIABLE.
But whatever. You're the same guy who thinks the Hillbilly takes more skill than the Nurse. No point arguing with you.
The whole point of a handicap perk isn't to be viable. I wouldn't pick a handicap perk on a killer indeed, especially since playing killer in this game is already a handicap considering the current balance of the game. Which is why survivors can afford
About Nurse, I said the EXACT opposite of what you said tho. I think Nurse requires more skill than Billy. I think Billy is better designed than Nurse, however. You simply don't read and try to attack me personally. I just said that mindgames with billy take more commitments than the one with Nurse. Tho I supposed you stopped reading.
You just proved my point then. It's a pointless Perk designed for people who run it to stroke their ego. That's bad Perk design.
And don't even get me started on how desperately you were trying to show how "well-designed" the Hillbilly is compared to the Nurse and your precious "mindgames". A Killer that's OP because of muscle memory and hours of practice is far superior in design than a Killer who can keep immense pressure on the Survivors by holding Mouse 2.
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@Runiver said:
@Jack11803 said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
The fact they put effort into a garbage handicap perk, instead of, say balance, was just because they have poor priorities, and are running out of ideas. It IS one of those 50% that need a buff. I like starting injured, I even use an injured Dwight costume and get immersed. DONT RUIN THAT PLS. It’s okay to start injured. Just have it have MORE perks inside itself.
Have complete noise muffling. Blood needs to stay nonexistent, mini tenacity AND unbreakable. And then we’re getting into a possibly useful perk. You should be able to make a synergy loudout, not waste slots on making being injured less ######### (needing iron will)
The priority should be to actually balance the game. Not to put a challenging perk into a "balanced section" because a few users of that perks want it.
I agree that they're failing at both of these tho.@No_Mither_No_Problem said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
Lol, if you've put more than 20 minutes into Survivor than you'd know that No Mither is actually trash. Yes, it's a "challenge Perk" but it's a terrible challenge Perk. It's small, insignificant benefits are vastly, VASTLY outweighed by being unable to be healed to healthy and the Killer knowing from the game start you have the Perk.
I did play more than 500 hours of survivors, thank you.
And yes, no mither is a disadvantage, it's the whole point of a perk making the game more challenging. Not sure why you didn't understand that part.Let me repeat it: It's an absolutely terrible "challenge" Perk. I'll have you know I enjoy running No Mither. It raises the stakes. But the tiny little benefits it has to offer make it absolutely pointless. I can hardly call it a "Perk" when it's physically detrimental. Making the game more pointlessly difficult for yourself and by extension your team is just that: pointless. It serves no purpose as of right now than for super mega hardcore g a m e r s to jerk themselves off.
Would you run a Killer Perk that makes you unable to lunge for the sake of the "challenge"? If you would, you're an idiot. Same goes for No Mither. The rework I've suggested doesn't make it OP. It makes it VIABLE.
But whatever. You're the same guy who thinks the Hillbilly takes more skill than the Nurse. No point arguing with you.
The whole point of a handicap perk isn't to be viable. I wouldn't pick a handicap perk on a killer indeed, especially since playing killer in this game is already a handicap considering the current balance of the game. Which is why survivors can afford it atm.
About Nurse, I said the EXACT opposite of what you said tho. I think Nurse requires more skill than Billy. I think Billy is better designed than Nurse, however. You simply don't read and try to attack me personally. I just said that mindgames with billy take more commitments than the one with Nurse. Tho I supposed you stopped reading.
(I can even quote myself about saying this about Nurse)
Perks should not overtly ignored, NO PERK should get the Deja vu treatment. Stop calling no mither a challenge perk, thus no priority. NO, it is a TRASH perk, and should be buffed like the others.
0 -
"I think we've done a pretty good job so far." -Mathieu Cote
3 -
@No_Mither_No_Problem said:
@Runiver said:
@Jack11803 said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
The fact they put effort into a garbage handicap perk, instead of, say balance, was just because they have poor priorities, and are running out of ideas. It IS one of those 50% that need a buff. I like starting injured, I even use an injured Dwight costume and get immersed. DONT RUIN THAT PLS. It’s okay to start injured. Just have it have MORE perks inside itself.
Have complete noise muffling. Blood needs to stay nonexistent, mini tenacity AND unbreakable. And then we’re getting into a possibly useful perk. You should be able to make a synergy loudout, not waste slots on making being injured less ######### (needing iron will)
The priority should be to actually balance the game. Not to put a challenging perk into a "balanced section" because a few users of that perks want it.
I agree that they're failing at both of these tho.@No_Mither_No_Problem said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
50% of survivor perks being weak since day 1
No one complains for the most part
Devs : "We're gonna release a perk solely used to give more challenge to players that wants it"
Release No Mither
Survivors mains : "LOL BUFF PLZ NO MITHER SO WEAK WANT EXTRA STRONG PLS PLS'Please.
Found the Killer main.
How so ? I actually want the 50% of the unused perks to be buffed, instead of the perk that has been solely designed to be a handicap, as it has been stated by devs SEVERAL TIMES now.
Tho I suppose it's pointless to try to argue at this point Shrugs
Lol, if you've put more than 20 minutes into Survivor than you'd know that No Mither is actually trash. Yes, it's a "challenge Perk" but it's a terrible challenge Perk. It's small, insignificant benefits are vastly, VASTLY outweighed by being unable to be healed to healthy and the Killer knowing from the game start you have the Perk.
I did play more than 500 hours of survivors, thank you.
And yes, no mither is a disadvantage, it's the whole point of a perk making the game more challenging. Not sure why you didn't understand that part.Let me repeat it: It's an absolutely terrible "challenge" Perk. I'll have you know I enjoy running No Mither. It raises the stakes. But the tiny little benefits it has to offer make it absolutely pointless. I can hardly call it a "Perk" when it's physically detrimental. Making the game more pointlessly difficult for yourself and by extension your team is just that: pointless. It serves no purpose as of right now than for super mega hardcore g a m e r s to jerk themselves off.
Would you run a Killer Perk that makes you unable to lunge for the sake of the "challenge"? If you would, you're an idiot. Same goes for No Mither. The rework I've suggested doesn't make it OP. It makes it VIABLE.
But whatever. You're the same guy who thinks the Hillbilly takes more skill than the Nurse. No point arguing with you.
The whole point of a handicap perk isn't to be viable. I wouldn't pick a handicap perk on a killer indeed, especially since playing killer in this game is already a handicap considering the current balance of the game. Which is why survivors can afford
About Nurse, I said the EXACT opposite of what you said tho. I think Nurse requires more skill than Billy. I think Billy is better designed than Nurse, however. You simply don't read and try to attack me personally. I just said that mindgames with billy take more commitments than the one with Nurse. Tho I supposed you stopped reading.
You just proved my point then. It's a pointless Perk designed for people who run it to stroke their ego. That's bad Perk design.
And don't even get me started on how desperately you were trying to show how "well-designed" the Hillbilly is compared to the Nurse and your precious "mindgames". A Killer that's OP because of muscle memory and hours of practice is far superior in design than a Killer who can keep immense pressure on the Survivors by holding Mouse 2.
Yes, it's to stroke people's ego. And to troll and meme, which is pretty much what this game is about considering the current state of balance.
Won't comment the Nurse/Billy part since I already said everything I had to say about it and you won't change your mind, and I will not, either.
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@Jack11803 said:
@RuniverCan’t stroke egos is the perk actually has enough bonuses to make it useful.
Don't underestimate people Epenis man.
The whole point of the perk is to go with "Hey, I won even with No Mither equiped", nothing else.
And yes it's pretty stupid, but that's just devs being scared of releasing actual mecanics for the game because they did a lot of mistakes back in the days.0 -
@Runiver said:
@Jack11803 said:
@RuniverCan’t stroke egos is the perk actually has enough bonuses to make it useful.
Don't underestimate people Epenis man.
The whole point of the perk is to go with "Hey, I won even with No Mither equiped", nothing else.
And yes it's pretty stupid, but that's just devs being scared of releasing actual mecanics for the game because they did a lot of mistakes back in the days.If you know it’s a stupid, trash Perk, and you AGREE it’s a stupid, trash Park, why the hell do you not think it needs a buff?
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@Runiver said:
Yes, it's to stroke people's ego. And to troll and meme, which is pretty much what this game is about considering the current state of balance.DS is more of an ego stroke than No Mither because DS makes people cocky and overzealous. Also it makes some people toxic AF because they use it specifically to annoy the killer. No Mither is only an ego stroke in the context that if you run it you can say "well you only got me BC I have No Mither". But I don't usually see that. More "I'm going to try this perk and see how it do" which is followed immediately in the next game by "I'm never using this garbage again".
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@No_Mither_No_Problem said:
@Runiver said:
@Jack11803 said:
@RuniverCan’t stroke egos is the perk actually has enough bonuses to make it useful.
Don't underestimate people Epenis man.
The whole point of the perk is to go with "Hey, I won even with No Mither equiped", nothing else.
And yes it's pretty stupid, but that's just devs being scared of releasing actual mecanics for the game because they did a lot of mistakes back in the days.If you know it’s a stupid, trash Perk, and you AGREE it’s a stupid, trash Park, why the hell do you not think it needs a buff?
I meant it's a perk meant for ego strokers, and atm, it fulfils its duty.
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@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
@Jack11803 said:
@RuniverCan’t stroke egos is the perk actually has enough bonuses to make it useful.
Don't underestimate people Epenis man.
The whole point of the perk is to go with "Hey, I won even with No Mither equiped", nothing else.
And yes it's pretty stupid, but that's just devs being scared of releasing actual mecanics for the game because they did a lot of mistakes back in the days.If you know it’s a stupid, trash Perk, and you AGREE it’s a stupid, trash Park, why the hell do you not think it needs a buff?
I meant it's a perk meant for ego strokers, and atm, it fulfils its duty.
Okay, it fulfills it duty as a Perk it really shouldn't be.
Still needs a buff.
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@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
@Jack11803 said:
@RuniverCan’t stroke egos is the perk actually has enough bonuses to make it useful.
Don't underestimate people Epenis man.
The whole point of the perk is to go with "Hey, I won even with No Mither equiped", nothing else.
And yes it's pretty stupid, but that's just devs being scared of releasing actual mecanics for the game because they did a lot of mistakes back in the days.If you know it’s a stupid, trash Perk, and you AGREE it’s a stupid, trash Park, why the hell do you not think it needs a buff?
I meant it's a perk meant for ego strokers, and atm, it fulfils its duty.
sand DS was MEANT to be a get out of jail card. Doesn’t mean it doesn’t need a change. I don’t care what kind of ego gymnastics that perk features, it’s ######### and needs a buff.
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@Jack11803 said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
@Jack11803 said:
@RuniverCan’t stroke egos is the perk actually has enough bonuses to make it useful.
Don't underestimate people Epenis man.
The whole point of the perk is to go with "Hey, I won even with No Mither equiped", nothing else.
And yes it's pretty stupid, but that's just devs being scared of releasing actual mecanics for the game because they did a lot of mistakes back in the days.If you know it’s a stupid, trash Perk, and you AGREE it’s a stupid, trash Park, why the hell do you not think it needs a buff?
I meant it's a perk meant for ego strokers, and atm, it fulfils its duty.
sand DS was MEANT to be a get out of jail card. Doesn’t mean it doesn’t need a change. I don’t care what kind of ego gymnastics that perk features, it’s ######### and needs a buff.
In fact, I could use the whole “it’s meant to be hard mode” as a way to say it DEFINITELY needs a buff. The last thing the game needs is people feeling extra special, on that pretense alone it needs a buff
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@thesuicidefox said:
@Runiver said:
Yes, it's to stroke people's ego. And to troll and meme, which is pretty much what this game is about considering the current state of balance.DS is more of an ego stroke than No Mither because DS makes people cocky and overzealous. Also it makes some people toxic AF because they use it specifically to annoy the killer. No Mither is only an ego stroke in the context that if you run it you can say "well you only got me BC I have No Mither". But I don't usually see that. More "I'm going to try this perk and see how it do" which is followed immediately in the next game by "I'm never using this garbage again".
I still want that David Achievement...... with No Mither 1 is really hard tho ;c
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@Jack11803 said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
@Jack11803 said:
@RuniverCan’t stroke egos is the perk actually has enough bonuses to make it useful.
Don't underestimate people Epenis man.
The whole point of the perk is to go with "Hey, I won even with No Mither equiped", nothing else.
And yes it's pretty stupid, but that's just devs being scared of releasing actual mecanics for the game because they did a lot of mistakes back in the days.If you know it’s a stupid, trash Perk, and you AGREE it’s a stupid, trash Park, why the hell do you not think it needs a buff?
I meant it's a perk meant for ego strokers, and atm, it fulfils its duty.
sand DS was MEANT to be a get out of jail card. Doesn’t mean it doesn’t need a change. I don’t care what kind of ego gymnastics that perk features, it’s ######### and needs a buff.
DS is overpowered in an overpowered survivor meta.
Also, DS isn't fun, and DS is actually HURTING your opponent, while No Mither actually only affect yourself (and slightly your teammates if you fail), so it's a very different matter overall.All I gotta say is : No Mither isn't on the buff list atm, tho maybe if you're lucky, it might come.
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@Runiver said:
@Jack11803 said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
@Jack11803 said:
@RuniverCan’t stroke egos is the perk actually has enough bonuses to make it useful.
Don't underestimate people Epenis man.
The whole point of the perk is to go with "Hey, I won even with No Mither equiped", nothing else.
And yes it's pretty stupid, but that's just devs being scared of releasing actual mecanics for the game because they did a lot of mistakes back in the days.If you know it’s a stupid, trash Perk, and you AGREE it’s a stupid, trash Park, why the hell do you not think it needs a buff?
I meant it's a perk meant for ego strokers, and atm, it fulfils its duty.
sand DS was MEANT to be a get out of jail card. Doesn’t mean it doesn’t need a change. I don’t care what kind of ego gymnastics that perk features, it’s ######### and needs a buff.
DS is overpowered in an overpowered survivor meta.
Also, DS isn't fun, and DS is actually HURTING your opponent, while No Mither actually only affect yourself (and slightly your teammates if you fail), so it's a very different matter overall.All I gotta say is : No Mither isn't on the buff list atm, tho maybe if you're lucky, it might come.
Lets stand together and fight for ALL the ######### perks!
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@Jack11803 said:
@Runiver said:
@Jack11803 said:
@Runiver said:
@No_Mither_No_Problem said:
@Runiver said:
@Jack11803 said:
@RuniverCan’t stroke egos is the perk actually has enough bonuses to make it useful.
Don't underestimate people Epenis man.
The whole point of the perk is to go with "Hey, I won even with No Mither equiped", nothing else.
And yes it's pretty stupid, but that's just devs being scared of releasing actual mecanics for the game because they did a lot of mistakes back in the days.If you know it’s a stupid, trash Perk, and you AGREE it’s a stupid, trash Park, why the hell do you not think it needs a buff?
I meant it's a perk meant for ego strokers, and atm, it fulfils its duty.
sand DS was MEANT to be a get out of jail card. Doesn’t mean it doesn’t need a change. I don’t care what kind of ego gymnastics that perk features, it’s ######### and needs a buff.
DS is overpowered in an overpowered survivor meta.
Also, DS isn't fun, and DS is actually HURTING your opponent, while No Mither actually only affect yourself (and slightly your teammates if you fail), so it's a very different matter overall.All I gotta say is : No Mither isn't on the buff list atm, tho maybe if you're lucky, it might come.
Lets stand together and fight for ALL the ######### perks!
Maybe not ALL of them. Certain crutch and lame low-tier Perks can be just that: Crutch and lame low-tier Perks. That's why I don't think Perks like Deja Vu and Whispers should be buffed. But something like No Mither isn't a crutch Perk. It, high-risk, low-reward. It needs improvement.
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One of my biggest issues with no mither is that it triggers thanophobia leaving your team in a constant setback.
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Buff No Mither 2018
It needs to be buffed seriously
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@akbays35 said:
One of my biggest issues with no mither is that it triggers thanophobia leaving your team in a constant setback.Exactly. At least people who use that perk are generally nice enough to say in pre-game lobby that they are using it so I can leave that lobby fast as hell. Not only are No Mither users handicapping themselves, but they are also handicapping their allies and the 3 other people did not sign up to play a match with No-Mither-Bro keeping us in perma Than with Ruin on top of it.
No Mither, ick.
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@Goobz said:
No it doesn’t. No Mither is a god tier perk as it is.... Homeslice, I think we’re talking about different No Mithers here.
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No mither only works when you add injured perks to it
LIke dead hard, and resilience etc...
It should have Iron Will built in too. I think the moans are like reduced?
It should have a faster regen time on getting up also. Like really fast. Which forces the killer to pick them up immediately. So I'd give it a 8 second health regen.
If the killer downs a no mither person, they have 8 seconds or so to get them picked up at least.
Maybe No Mither needs a 12 second wiggle too? That should be interesting. These chances would make it a doable perk.
Right now its just a challenge perk. With little upside.
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... Which is counterbalanced and outweighed by the Killer prioritizing you since you’re now easy prey.
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@Goobz said:
No it doesn’t. No Mither is a god tier perk as it is.Haha you must be joking
@Dwight_Confusion said:
No mither only works when you add injured perks to itLIke dead hard, and resilience etc...
It should have Iron Will built in too. I think the moans are like reduced?
It should have a faster regen time on getting up also. Like really fast. Which forces the killer to pick them up immediately. So I'd give it a 8 second health regen.
If the killer downs a no mither person, they have 8 seconds or so to get them picked up at least.
Maybe No Mither needs a 12 second wiggle too? That should be interesting. These chances would make it a doable perk.
Right now its just a challenge perk. With little upside.
Those really should be part of the Kit already
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An i the only one that thinks that No mither is pretty darn good actually?
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No_Mither_No_Problem said:
There's no way around it. It's one good factor, the ability to recover from dying, is nullified by the Killer knowing from the start of the match that you have the Perk—why would they slug you when they know you can get back up? The Perk is only "good" when run with Perks that apply benefits to being injured, like Resilience and This Is Not Happening. But even then, it's just not worth the Killer knowing all game you have the Perk. I suggest a few simple buffs to balance it out.
Here's the rework I have in mind:
-You constantly suffer from the "Beaten In" status effect. Beaten In has the same effect as Exposed (can be sent into the dying state while healthy) with the added effect of activating Perks that are otherwise only active while injured.
-While injured, grunts of pain are reduced by 0/25/50% and you don't leave pools of blood.
-Grants the ability to fully recover from the dying state.
-Your bleed-out meter does not go down while recovering and staying still (i.e. recovering while moving with Tenacity still makes you bleed out).The only thing I'm uncertain about is stopping the bleed-out timer. Other than that, these are the changes I want to see. You can still get the benefits of No Mither's injuring effects, but if you heal yourself to healthy, you can be a tad stealthier—and most importantly, you don't start off the game screaming at the Killer to tunnel and hook you since it won't be shown in the status bar.
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@Nickenzie said:
No_Mither_No_Problem said:There's no way around it. It's one good factor, the ability to recover from dying, is nullified by the Killer knowing from the start of the match that you have the Perk—why would they slug you when they know you can get back up? The Perk is only "good" when run with Perks that apply benefits to being injured, like Resilience and This Is Not Happening. But even then, it's just not worth the Killer knowing all game you have the Perk. I suggest a few simple buffs to balance it out.
Here's the rework I have in mind:
-You constantly suffer from the "Beaten In" status effect. Beaten In has the same effect as Exposed (can be sent into the dying state while healthy) with the added effect of activating Perks that are otherwise only active while injured.
-While injured, grunts of pain are reduced by 0/25/50% and you don't leave pools of blood.
-Grants the ability to fully recover from the dying state.
-Your bleed-out meter does not go down while recovering and staying still (i.e. recovering while moving with Tenacity still makes you bleed out).
The only thing I'm uncertain about is stopping the bleed-out timer. Other than that, these are the changes I want to see. You can still get the benefits of No Mither's injuring effects, but if you heal yourself to healthy, you can be a tad stealthier—and most importantly, you don't start off the game screaming at the Killer to tunnel and hook you since it won't be shown in the status bar.
So, I'm confused @No_Mither_No_Problem is it like a permanent BT status effect on you while having the exposed status effect on you as well? Like instead of going into dying state you'll have a X second bleed-out timer?
No, nothing of the sort.
So, when in the Dying state you have a 4 minute bleed-out timer. This timer is constantly ticking down and is only stopped when being healed by another Survivor. The buff I suggested makes it so that if you are recovering while not moving, the bleed-out timer does not tick down, similar to how the Borrowed Time tmer stops while you’re self-healing. Because with the way NM is now, it’s one strength, slugging, is whittled at by the fact that you can only recover an absolute maximum of 8 times without Unbreakable before you bleed out anyway.
The buff in question capitalizes on the full Dying recovery so that it’s a stronger counter to slugging. It’s a niche buff, but then again, so is No Mither.
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No_Mither_No_Problem said:
No, nothing of the sort.
So, when in the Dying state you have a 4 minute bleed-out timer. This timer is constantly ticking down and is only stopped when being healed by another Survivor. The buff I suggested makes it so that if you are recovering while not moving, the bleed-out timer does not tick down, similar to how the Borrowed Time tmer stops while you’re self-healing. Because with the way NM is now, it’s one strength, slugging, is whittled at by the fact that you can only recover an absolute maximum of 8 times without Unbreakable before you bleed out anyway.
The buff in question capitalizes on the full Dying recovery so that it’s a stronger counter to slugging. It’s a niche buff, but then again, so is No Mither.
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@Nickenzie said:
No_Mither_No_Problem said:No, nothing of the sort.
So, when in the Dying state you have a 4 minute bleed-out timer. This timer is constantly ticking down and is only stopped when being healed by another Survivor. The buff I suggested makes it so that if you are recovering while not moving, the bleed-out timer does not tick down, similar to how the Borrowed Time tmer stops while you’re self-healing. Because with the way NM is now, it’s one strength, slugging, is whittled at by the fact that you can only recover an absolute maximum of 8 times without Unbreakable before you bleed out anyway.
The buff in question capitalizes on the full Dying recovery so that it’s a stronger counter to slugging. It’s a niche buff, but then again, so is No Mither.
Okay, now I understand! Your bleed out timer won't decrease if you are holding the recover key, so you can recover an infinite amount of times without worrying about bleeding out! Not a bad idea @No_Mither_No_Problem but if the killer 1-hit downs randomly... he'll know "wait I just instantly downed him from the healthy state, he probably has No Mither so I'm not going to let him stay on the floor". Nevertheless great idea!
Someone mentioned this before, and while this is true I have two points to bring up.
One, it gets rid of the major detail of the Killer knowing from the start that you’re equipped with NM. They won’t find out until they smack you. And since NM is a challenge Perk meant to be used by skilled players, if you’re NM’s target demographic that’s much less likely to happen.
Two, being downed from healthy can, reasonably often, be passed off as a number of Addons or Perks. I’ll try to compile a list of all the things that could trick a Killer into not knowing you have NM-Chainsaw hits
-Evil Within 3
-NOED
-Devour Hope
-Being previously injured by a Bear Trap
-Make Your Choice
-Redhead’s Pinky Finger
-Iridescent HeadObviously some of these are more rare than others, but I think it’s nonetheless much better than being constantly injured.
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No_Mither_No_Problem said:
Someone mentioned this before, and while this is true I have two points to bring up.
One, it gets rid of the major detail of the Killer knowing from the start that you’re equipped with NM. They won’t find out until they smack you. And since NM is a challenge Perk meant to be used by skilled players, if you’re NM’s target demographic that’s much less likely to happen.
Two, being downed from healthy can, reasonably often, be passed off as a number of Addons or Perks. I’ll try to compile a list of all the things that could trick a Killer into not knowing you have NM-Chainsaw hits
-Evil Within 3
-NOED
-Devour Hope
-Being previously injured by a Bear Trap
-Make Your Choice
-Redhead’s Pinky Finger
-Iridescent HeadObviously some of these are more rare than others, but I think it’s nonetheless much better than being constantly injured.
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@Nickenzie said:
No_Mither_No_Problem said:Someone mentioned this before, and while this is true I have two points to bring up.
One, it gets rid of the major detail of the Killer knowing from the start that you’re equipped with NM. They won’t find out until they smack you. And since NM is a challenge Perk meant to be used by skilled players, if you’re NM’s target demographic that’s much less likely to happen.
Two, being downed from healthy can, reasonably often, be passed off as a number of Addons or Perks. I’ll try to compile a list of all the things that could trick a Killer into not knowing you have NM
-Chainsaw hits
-Evil Within 3
-NOED
-Devour Hope
-Being previously injured by a Bear Trap
-Make Your Choice
-Redhead’s Pinky Finger
-Iridescent Head
Obviously some of these are more rare than others, but I think it’s nonetheless much better than being constantly injured.
Hmm, same idea that I had with the exposed idea but with the "Beaten in" status effect you can use perks that are only activated while now in the healthy state! I feel like injured only perks should activate if the player is 1-hit away from dying state (For example: The exposed status effect will make you a 1-hit down so if at any time you have this effect on you, injured perks will activate since your a 1-hit down) instead of activating when your in the injured state. The recovery effect with your idea is interesting however I have a better idea, just make it where you regenerate your bleed out timer when staying still so you can infinitely stay alive! Again, I like to hear your thoughts @No_Mither_No_Problem and we might be able to make the perfect rework of NM! Merci!
I feel like that would be a little bit weird. No Mither’s big thing of “recover from Dying State” is more capitalized upon with my idea. Plus, how would bleedout regen work? Do you just suck your own blood back into your body?
De rien, by the way.
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No_Mither_No_Problem said:
I feel like that would be a little bit weird. No Mither’s big thing of “recover from Dying State” is more capitalized upon with my idea. Plus, how would bleedout regen work? Do you just suck your own blood back into your body?
De rien, by the way.
Edit: Comment allez-vous? (Wanna pratice my French with you if you don't mind lol)0