Vigil and Left behind perk rework ideas
Vigil and left behind are two perks mostly unused unless by for doing adept achievements or for testing/boredom. I have some ideas how these person could be potentially more used. Vigil is a perk that allows lesser time for exhaustion however usually it gets kind of useless because it doesn’t go down when you’re being chasing. I would say that instead of lessening the time to get off exhaustion you would Be able to Have exhaustion go down while running, BUT to balance this perk it would take longer to recover exhaustion kind of like a regression 20% or more. So it takes longer to exhaust but still continue to lose exhaustion points while running.
Now for left behind, basically a perk that does Almost nothing, my recommendation would Be to change it similarly to sole survivor, where everytime someone dies actions would go up by 8/16/32%. Making it more useful because endgame cancels this Perk entirely once hatch is found