New Features for Skill-checks
This feature above would also be a neat addition changing the boring 'make it a macro' struggle phase into a better designed mechanic around skill checks. However, there are even more suggestions I would have.
General Design:
Essentially what would happen is that when you are within the terror radius of the killer the skill checks can have different attributes. The few attributes I am thinking about are the following:
- The little tick mark that determines where you stop on the skill check rotates counter-clockwise. A mechanic that would catch you off guard.
- The skill check meter itself spins in the opposite direction of the tick mark. Again this makes it so you are under pressure trying to hit a timed and moving object.
- The great and good skill check sides swap. So if you miss the great skill check you bust it not hit a good.
- Skill checks also will happen slightly more frequently during this case.
- Possibly combos of the attributes above. Feel free to make suggestions that change up this mechanic.
These skill checks would not affect the mechanic above for Struggle Phase. However, it is more ways that skill checks can be implemented in new ways. That change up the standard Hold M1.
Perks Effects:
All standard skill check changing perks would be implemented in their current standing. However, calm spirit would gain a buff allowing you to keep calm under pressure and heavily reduces the chance at these skill checks appearing for you. That or reduces the speed at which the skill check is rotating to make it easier to deal with the changes.
Affected SkillChecks:
Repairing, Healing, and Sabotage skill checks.
Comments
-
Good luck hitting that DS skillcheck now, lol.
0 -
@LordGlint I wouldn't have it affect DS. That would honestly be garbage to do XD.
0 -
That with unnerving presence
0 -
@LordGlint you should bring calm spirit more often <3 See changing perks that are useless and making them more useful. The more perks you have in the meta the more diverse builds will be.
1 -
calm spirit affects unnerving presence?
0 -
No, but it would lessen the occurrences of the skill checks in this mechanic from happening. Although, it should also affect unnerving presence and slightly lessen the effects of the perk. Again you are naturally calm. @LordGlint also feel free to comment on the struggle phrase suggestion you do seem to like to make input.
0 -
As far as struggle phase goes, Im in favor of simply removing it altogether. Just make it like phase 1, except without the option of the 4%. Ive rebound my struggle to my scroll wheel, so it doesnt suck AS much, but a random lagspike can still get me killed.
0 -
That removes the struggle out of struggle phase. However, my method makes it so a single lag spike is less likely to kill you. It rewards your ability to hit greats. As well as adding new animations which was a suggestion of other users. @LordGlint
Although, what are your thoughts about the skill check changes proposed here.
0