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Gen rework/New objective idea

What if each generator started "locked". Like say there is a 'chest' with a key for each generator. The chest would look normal to killers but different to survivors. The key chests are impacted by plunderers' instinct. 

Comments

  • WhiteAqua7
    WhiteAqua7 Member Posts: 30

    A new objective is needed in the game, doing only generators gets boring. It would be cool if the hatch was a separate objective and not be influenced by the completion of generators.