3 questions to community and devs

1.What do you think about adding an option to disable for example max 3 maps, killers and survivors, players dont want to play against or on it, by selecting it in game options?

2.Referring to the first question this system can work in "hard lobby". By saying hard lobby i mean a lobby to which you can join as survivor or killer and you cant change this killer or survivor in this lobby, if you want to change your character, you have to leave lobby change it in menu and than search another lobby, so 2nd question is: What do you think about it?

3.What do you think about time punishment for players who will DC during match for example for 1st DC player gets 5 min punishment and can't join game in this time, 2nd DC 6 min, 3rd DC 7 min etc and it will reset every day.


I think this system will work, especially for players who DC for these kind of reasons like maps, or killers, because they will stop doing it if they will have a choice. For players who DC for stupid reasons like being found 1st etc it will be a punishment. In hard lobby killers will not have to worry about survivors who change their characters in last second.

I think it will be a good change for a game but like i said i want to know what do you think about it :)

Comments

  • Talmeer
    Talmeer Member Posts: 1,520

    Just no.

    Everytime something like that get implemented in a game, the waiting times for a new game just increase. The people already yet complaining about long waiting times. Don't think they would like to wait even longer.

    DCers should be banned. 1st time for a week with a message why they got banned. 2second time, permaban, again with a message why^^.

  • Dehitay
    Dehitay Member Posts: 1,726

    That's kind of hard to do in a fair fashion unless you're willing to disable 8 maps. If it's less than 5, then one player didn't get a say. But if the killer doesn't get 4 times the say of a single survivor, then map selection will be highly survivor favored.

  • twistedmonkey
    twistedmonkey Member Posts: 4,291

    1 - No it would just create longer matchmaking, the game has maps which are survivor or killer sided and each one would just chose the ones they deem the least sided for them.

    2 - I dont know about killers as they are built to counter setups and why they can see survivors, they may not have frnaklins on the killer they chose and the survivors have full loadouts of flashlight and toolboxes for an example. What needs to happen is for survivors get locked in before killers so they can setup properly and also at the same time make it so they can no longer dodge that lobby.

    3 - I think the timed idea is the best so far to punish DCers as it works even if its an issue with real life or internet as it gives them time to sort it out. It also stops the hatch DCing for SWF as they cant play for a while meaning they all have to wait longer.

    They do need to look at the hook mechanics and those who kill themselves instantly also, maybe remove the option to struggle until after 30 seconds and you still get the same amount of chances, on the second phase no more button pushing just make it automatic and you can again chose to end it after 30 seconds so you get at least 60 seconds of them on the hook and a chance to save.

  • TAG
    TAG Member Posts: 12,871

    1) Not a huge fan of this idea. If this is just an excuse to not play badly-designed maps, then those maps should just be improved.

    2) I'm a little confused by what you are asking for. Are you saying lobbies should not allow you to change Killers/Survivors once you are in the lobbies?

    3) Resetting every day seems like it would eliminate any disincentive there may have been with DCing. On top of this, being locked out for a few minutes with each DC punishes people who could DC for a legit reason (game being held hostage or an emergency came up IRL) while not punishing enough people who ragequit DC a decent amount of time but not enough to make this punishment more than a nuisance.