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Idea: Knight killer

This would be a medieval themed killer. So far there are no medieval themed killer in Dead by Daylight, so this would spice the theme up a little.

He would carry a small mace as a weapon.

My ideas for his ability:

SWORD BLOW: Sword blow would allow him to quickly charge up a sword and hit it. Injured survivors are downed instantly. The knight would have control over his movement while charging the sword, but would be slowed. He would only have a limited window of time to use the use the blow before it counts as just another regular hit. The length of the sword lets him hit people from slightly farther away. This would basically make him a more controllable version of bubba. His base movement speed with this ability is 115%.

CROSSBOW: A long-ranged ability. The projectiles travel extremely fast compared to something like the huntress' hatchets, but he has to look down and slowly wind up the crossbow to load it. He gets 15 crossbow bolts with it, and can't refill the count. Each hit counts as a regular attack, it doesn't down you in one hit like sword blow. His base movement speed with this ability if 110%.

FOR GLORY: This would be like feral frenzy. It takes time to charge up. While in this mode, he can leap over windows as if they weren't even there. He also can simply stomp through pallets to destroy them without looking down. Being stunned or blinded while in for glory fills him with shame, and ends for glory. His base movement speed with this ability is 110%.

INTIMIDATION: The knight can grab a survivor and start shouting at them. The survivors become filled with terror and shame that makes them scared to do some actions. After being yelled at, he drops the survivor down and recovers his breath for 5 seconds. Intimidated survivors suffer from a 50% penalty to repairing, sabotaging, healing, opening gates, searching chests, and unhooking other survivors. To end being intimidated, survivors must find a throne and sit on it for a few seconds to regain their composure. Afterwards they have a burst of confidence, giving them a buff for doing actions for a few seconds. Afterwards everything goes back to normal. The Knight's base movement speed with this ability is 115%.

WITCH TRIAL: This ability lets the knight set up his own stakes (basically hooks). They cannot be sabotaged. After finding a downed survivor, he can pick them up and put them on it like a regular hook. It kills them at a base speed of 50% that of a regular hook. The knight gets only two stakes that he can set up. To set them up, he places down a sacred stone that the entity turns into a hook a few seconds later. Perhaps with addons or perks he could speed the hook's killing speed up. His base movement speed with this ability is 115%.


Like the ideas? What ideas do you have for his ability?






Map idea: Haunted castle

It would have doors that the entity randomly opens and closes at will. There's lots of gothic architecture. Outside the windows is nothing but heavy rain and intense lighting. The layout would be a lot more interesting than the simple grid type layout of the other indoor maps. Lots of big rooms separated by long, twisty hallways. A few secret wooden passages and cluttered rooms in the hallways give survivors chances to escape the killer. Sometimes a survivor might even get lucky and have a door close right behind them, giving them a free escape. Other times a door could close on them, sealing their doom. Or nothing would happen, and the chase simply continues. It would add a fun, new, and dynamic gameplay element into the DBD.