Adrenaline should not wake up
I already posted this in the PTB feedback, but that section is gone now.
Survivors have a reliable way to wake up now, the clock stand. On top of that, Dream World isnt nearly as threatening/"oppressive" as it used to be. There is no need to make Adrenaline wake you up anymore (it was a bad idea in the first place). It doesnt cuck Freddy as much anymore, but it still makes his power less effective for little reason.
If you want to tie waking up to a perk, then give it to Wake Up instead. Not like the perk needs some love or anything. Not like Adrenaline is meta.
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Im not sure why they specified to have a perk screw over 1 killer in particular to begin with. They dont have calm spirit just make ppl immune to madness from the doc for example. The perk's affect is on a wider scale to affect multiple killers as well as multiple killer perks. This part of adrenaline waking up survivors is ONLY a thing against Freddy...which is weird.
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As someone with 100s of hours on OG Freddy, adrenaline should definitely, not wake you up. Either you get healed one state or wake up, but not both.
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But falling asleep is now passive so it doesnβt matter if it wakes you up because youβll just fall asleep again. Plus Freddy can still hit you.
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There is a perk called "Wake Up" shouldn't that be the perk that wakes you up LOL
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Adrenaline defeats the purpose of implementing clocks in endgame. They are meant to "waste" time by forcing the Survivor to go for them. Now, Adrenaline waking you up means they can go straight to the exit gates without worrying about them. Got found by Freddy? -Laughs in "made your power useless against me"-
Sure, you can hit them and pull them into dream state instantly, but until then you are another M1 Killer, who should have had access to their power if it wasnt for that perk.
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What does it matter, why should you want to wake up anyway? He can hit you in either case - in one you don't see him coming half the time.
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@LordGlint Small Game, Slippery Meat for Trapper and Hag. (i know they aren't meta or amazing but they exist)
EDIT: Oh and Spine Chill for stealth killers
Post edited by Milo on1 -
Waking up means pretty much nothing now. He's not really more dangerous if you're asleep.
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them waking up is a good thing though, since they wont be able to see you arriving to their gate until you're in a place where you can corral them. The action speed add-ons dont affect Gates to my knowledge, so really, you're asking for something that would make things worse for Freddy
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Lol, now people cries because they need everything perfect for their killers, then make one anti ruin perk for survivors too, see what happens.
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Being asleep makes you affected by his traps. The last survivor should have to work to not be effected.
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Don't really care about traps if I can see him coming far off - and I can get rid of pallets I know are fake (because I or someone else used it already) when asleep which I cannot do awake.
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Adrenaline means Survivors won't by my snares I put down at exit gates.
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There is a perk called 'No one escapes death". Shouldn't that make all survivors die instantly?
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@Chaddad2169 hmm I think I know what to bring up at the next Buff/Nerf noed thread. That would get people looking for the freaking totems LOL.
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He does work though, he survived until the end of the game so he got rewarded with Adrenaline.
Hey guys, Adrenaline shouldn't wake you up but we're still gonna keep bloodlust on the new unsafe pallet loops on Badham and NOED. Perfect balance idea guys, gotta love them killer mains π
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I mean I have actually said we should be looking to make all maps designed like BadHam so we can remove blood-lust. As it was a band-aid fix. But you know those survivor mains looking to try and distract from the argument.
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Ok then kids, I want you to rush gens so the killer gets two kills with NOED or you can cleanse the totems first and he gets two kills that way!!!
Seriously if you run that perk 8/10 times you'll get two or more kills. Why should a killer be rewarded for not protecting the generators? Why should survivors be punished for doing their objective. Why should Adrenaline be nerfed when the survivor has to survive to the end of the game to meet it's requirements?
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Do you understand how little kicking a gen is worth in the game XD. Without PGTW the mechanic might as well literally not exist. Good bait though.
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I didn't say anything about kicking gens or referred to that action. π€ I am confused by your reply sir.
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"protecting the generators?" <- Do you know that Kicking gens is considered protecting them as far as emblems go?
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So you're saying if a killer did nothing but kick gens all game, he deserves to then get a 4k with NOED even though he hadn't hit anyone at that point. I think we have the perfect guy to be hired at BHVR.
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Listen, I would love to debate with you game mechanics, however, I feel this isn't a fair fight when all you can do is mud-sling and put words in other's mouths that were not said and manipulating things to your own design.
Please read the following:
Once you are done @Chaddad2169 please construct an actual argument that is worth replying to. You critically fall into the category of Straw-man's fallacy as well as a few others. If I can impact just one illogical forum user's arguments into one logical debate a day it would make all the difference.
Please also understand all the mechanics of the killer's and survivor's game-play and emblems. Gatekeeper is the emblem that rewards killers for keeping gens not finished. Kicking a gen causing it to regress and survivors physically not repairing generators is the two actions that affect this category the most. A killer is also rewarded bonus points toward this emblem when generators are not completed when the match has ended. My argument earlier was referring to how one of the mechanics gen-kicking specifically is rather useless. To explain this further: Kicking a generator takes the killer more time than the other survivors repairing generators. Not only is this meaningless and actually a hindrance to killers. The action itself can completely be undone with a tap of m1 from the survivor. Hence me saying kicking the generators without PGTW is useless. A perk should not be the reason a mechanic exists.
Adrenaline: Should not wake you up as "Wake Up" a perk that at least lore-wise would fit better in waking you up. As you stated No One Escapes Death should killer everyone instantly at endgame. I assume that was a joke which I tried being friendly in replying to it as such. However, noed exists as the pure reason survivors do totems. This is similar to what I said earlier about gens. A perk shouldn't be the reason you do totems. Do you have a stronger mechanic about totems or a change that would make them an actual threat to survivors naturally? Making them useful as a second objective aside from generators? Then we can construct how we can balance perks like NOED and Adrenaline.
Bloodlust: Although, this thread had no regard to the mechanic. Which I even stated that earlier defending myself saying that all maps should be re-balanced to the point that bloodlust should not be needed as it was a band-aid fix to begin with. Again instead of constructing an argument or actual thought on the original thread you spewed nonsense.
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Because the game is killer oriented, dont hurt their feelings.
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Yesterday I had a game in the wrecked cars map vs Ghostface, did a gen, other guy did a gen, then when I was helping a Claudette with a gen GF appears and begins to chase me, I was the obsession, It was a long chase so 2 more gens were done, then I get 1 hit and I kissed the ground, dude camps me on the floor until the last gen gets done and then he uses that Mori-like perk on me, I wasnt even hooked.
Nice way to reward a total noob.
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No, without bloodlust safe loops are gross. Rework maps maybe, but keep bloodlust lol.
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Many safe loops have been redesigned in badham to either be shorter or have counterplay. Essentially you don't need bloodlust to work on the new maps. As I stated above you shouldn't NEED bloodlust to be a thing since it was a band-aid fix. Fix the core issue: You no longer need a bandaid. @Dabrownman1812
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Oh yeah, survivors have it so hard. It's not like many of their perks can be deactivated by the killer... or that one of your emblems can be in the other team's control, or even that infinite loops exist (not on all maps, but a few popular ones do). Or, it's not like Survivors don't have a win/loss condition and killers do.
Bloodlust acts differently depending on how you chase and just how chase works. Many times the survivor is considered "Lost" even though I see them right in front of me, making me lose BL quickly.
Survivor mains tend to feel more entitled in my experiance. After all, they complain about killers being to OP when they are actually decent. Remember, you're not always supposed to escape as a Survivor anyways. It says that in the lore. Survivors if they do everything right, but still die, can make as many points if not more than a killer that gets bullied by survivors so they can't do anything.
The only time it's hard for them to get to endgame is if the survivors 3 gen themselves. Which is unlikely if they know what they're doing.
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Maybe instead of killing everyone instantly, it makes the countdown timer much shorter, like 80/60/40 seconds? That would make them panic a little, wouldn't it? XD
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@Raven014 that is a cool take once other issues are resolved. I think EGC should start once all generators are completed. It simply makes more sense this way as you can just 99% a door as a survivor and opening the gate as killer = you lost all possible pressure. Then noed could be 15/30/60 seconds.
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That also might be a good change for BHVR to consider.
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You're talking about Rancor, not NOED, in all honesty I find Rancor fine as it only affects one survivor, I can't wait until the update when Rancor becomes the new NOED and enables the killer to one hit everyone and mori them π.
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Nice, now we're talking about EGC being even harder for survivors, how about we just change the name from "Survivors" to "Killers' little toys". EGC starts after last gen is popped, what is this madness? Some of these discussions I've seen, "killer shack is an infinite, nerf it", "Clown should have built in exhaustion and pinky finger" and now "EGC should trigger after the last gen is done". What is this?
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