Regarding Pig's Ambush (Why?)

Hello, BHVR and forums. Today I'm here to talk about something that kinda irks me and a lot of Pig mains I know.

Most of you will likely remember the Endgame Collapse, and the related changes that it gave to the Pig. Those changes crippled her endgame, and even if they didn't make her that much weaker, they removed a good deal of variety from her kit. Pig's variety is the most fun thing about her - there is no one "optimal" playstyle. There are so many different ways to play. Stealth. Complex dashes. A totem build. An exposure build. A build focused around pure chase. If a perk existed, Pig was probably able to get some use out of it.

She's not the same Pig she used to be, and that's because of one change.

"The Pig's Ambush Attack is no longer considered a basic attack."

Granted, this is less of a nerf and more of a consistency change. It isn't going to hurt her strength all that much. But you know what it will affect? Yep.

Her variety.

Once again, this recent Pig change has removed a lot of synergy with many different perks: Save the Best for Last, Remember Me, The Third Seal, Devour Hope, Make Your Choice, Haunted Ground, Rancor, and Sloppy Butcher.

This is not a good thing.

As I discussed in my last post, one of the main attractions from Pig wasn't that she was strong. It was that she was fun. She was versatile. To anyone who took the time to learn her well, she was almost guaranteed to find a way to give her player fun. With these little mini-nerfs and consistency changes, Pig is slowly moving away from that killer and turning into yet another M1 killer, who is neither fun to play nor fun to play against.

These changes also discourage Pigs from being cheeky with their ambushing. It rewards the ones who just hold W and eat pallets, while leaving the skilled Pigs who can ambush well why they even bothered learning her. Pig's ambush is likely the part of her that players find the most fun - it provides her a nice niche in chases without being overpowered. It has counterplay. It requires skill and precision to use properly, and it's one of the things setting Pig apart from being a basic M1 killer. With these changes, the incentive to learn how to ambush well decreases, and the incentive to just hold W increases. Do you know where that leads, when people think a killer is bad?

They camp. They tunnel. And they cry that survivors are overpowered. Nobody wins. It happened with old Freddy - people thought he was really #########, so most Freddies tunnelled and camped and ran ebony moris and NOED and all the perks, addons and playstyles that were straight-up unfun for survivors to face.

From a business perspective, if a killer is fun to play, then wouldn't that result in more people buying the DLC? You would end up with more money, the community would end up with fun killers to play, and everyone would get something making them happy.

Please, BHVR, don't let Pig get to that point. She doesn't need to be consistent. She just needs to be balanced, and she already is. She doesn't need this change.

Thank you.


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