Changes to Small Game
Because it also detects traps (Hag, Trapper, Freddy) its totally irritating if you just want to detect totems. Also its ridiculous that it progs even if you already sit on the totem/trap. Its Total waste of time to wait til its ready again. And on multiple floor levels you cant pinpoint the exact floor level.
So as a changes:
- instead of giving a noise notification give a visual notification of what and where the trap/totem is
- dont prog while already on a totem/trap
- Add: give a little Bonus BP for boldness category like 25%
Comments
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"...Also its ridiculous that it progs even if you already sit on the totem/trap..." Look in other direction
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So i have to look in a direction which is disadvantages for me cause the perk is poorly coded? Even though this isn practical at all cause even then the perk is tendacious progging.
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Nope. You should be looking around and typically behind you, regardless of where the totem is. The perk is fine, it's you who need to adapt.
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Number one is too much. The perk would be waaaaay too powerful that way and counter every totem perk and trapping killer. However, given multi-level maps are much more of a thing than when the perk was first designed, I would be happy with the sound, or visual indicator, being slightly different based on whether a) the trap is above the survivor's head, b) the trap is between the survivor's head and feet, and c) the trap is below the survivor's feet.
Number Two is easily avoidable by the player, and changing it would likely lead to bugs where it doesn't detect stuff because you're "already on it," just because that seems like the kind of place a bug would get introduced.
Number three I'm indifferent towards.
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seems since the Freddy came out - people are now wanting a small game change....cos well most are now running it now, due to freddy's traps o.O
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So you want a perk that indicates where a totem is with not only a visual notification, but also a sound? Totems are extremely easy to find already, you want to nerf it even more?
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