Perk activity status

A suggestion for a simple visual change to differentiate an inactive perk, from one that is no longer usable for the rest of the trial.


This would apply to:

-Consumable perks (E.g. Decisive Strike, Distortion, Corrupt Intervention etc.)

-Hex perks (E.g Devour Hope, Ruin etc.)


I feel this would be a solid quality of life change, even for experienced players, but even bigger help for newer players, who are still learning the mechanics of the game.

Take Devour Hope for instance - if you get distracted for a moment, and miss the lighting strike signaling a destroyed Hex Totem, you may not know of the perk's deactivation, until you notice that you no longer get tokens for the perk.

Comments

  • Raven014
    Raven014 Member Posts: 4,188

    I think this is a great idea for one time perks (Don't forget Deliverance).

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    All the upvotes to you, travellers. This is an excellent idea and has a good presentation.

  • JnnsMu
    JnnsMu Member Posts: 249

    This has been long overdue. I hope that this gets picked up as quickly as possible. Good job on the example image as well!

  • PyroDude
    PyroDude Member Posts: 454

    Great idea!

    This should be implemented

  • Entità
    Entità Member Posts: 1,583

    It's an awesome QoL change! I fully support it!