Badham Preschool is even stronger.
The devs made a big show of reworking the pallets and loops so that they were unsafe and could be mindgamed. In exchange, they added more of them, so the general "value" remained the same but was better distributed across the map.
After playing on Badham several times, on multiple of the five current iterations, as both Survivor and Killer, here's what I have seen:
-Some pallets have an "unsafe" side that can be mindgamed, but this is tricky to do on certain ones because the mindgame areas are still relatively long. The side that isn't the mindgameable side is usually comprised of a vehicle or several blocks of concrete—in other words, this side is still long and very safe. If the Survivor approaches the loop from this side and runs around it, it will require a good few loops of just holding w before the Survivor drops the pallet and you can actually mindgame it on the unsafe side—and even then, you're better off just breaking the pallet right away. These loops remained unchanged in how strong they are.
-Other pallets still have 2 safe sides, such as pallets with bushes and concrete on one side and a vehicle on the other. These loops also remained unchanged in how strong they are.
-The god pallets inside the preschool, the houses, and that one weird two-story building are still all there.
-The houses were changed to have several entryways blocked off. While this can sometimes help, Survivors who have even slight distance on the Killer can run around the side of the house that is entirely blocked, leaving the Killer with no opportunity to cut them off. In addition, there are now holes in the top floor that allow even more avenues to use Balanced Landing—a Perk that, when used on these houses, becomes one of the strongest things Survivors have at their disposal in the entire game. And, of course, the top-floor god pallet can still spawn.
In short: The houses were changed to be safer for Survivors, the pallet count was increased, and many of the loops are still very safe.
Badham Preschool got a huge buff.
Comments
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The pallets aren't meant to be free hits after they've been dropped if you refuse to kick it. You have the option of mindgaming now but you have to actually win those mind games
The two story is NOT safer for survivors. Its only still safe if youre running BL since you can drop down the stair case at the end now.
Not sure which god pallets youre talking about. If its the basement ones then that I can concede on. Only thing I really have to say is not every pallet should be unsafe, the maps should have SOME stronger pallets.
Haven't tried to looping the side of the house yet, Id have to give it a go and tell you what I think.
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"The pallets aren't meant to be free hits after they've been dropped if you refuse to kick it. You have the option of mindgaming now but you have to actually win those mind games"
The thing is, you literally can't mindgame it if they approach it from the safe side until they drop it—which will take a while if they run the safe side. The loops are still just as strong as they were before, and now there's more of them.
"The two story is NOT safer for survivors. Its only still safe if youre running BL since you can drop down the stair case at the end now."
I guess vaults with little to no mindgame or circumnavigation are unsafe?
"Not sure which god pallets youre talking about. If its the basement ones then that I can concede on."
The one in the house that can't be mindgamed, the ones in the preschool and the boiler room that can't be mindgamed, the ones in the two-story building that can't be mindgamed... honestly, what else could they be?
"Only thing I really have to say is not every pallet should be unsafe, the maps should have SOME stronger pallets."
No. My definition of a "safe" pallet is a pallet in which the Survivor does not need to mindgame and outplay an M1 Killer to effectively use it—they can just run around it and the Killer has no method of counterplay. There were a lot of those in Badham, and there are even more now. Every pallet should require skill for the Killer to get a hit on, yes, but every pallet should also require skill from the Survivor to not get hit. As it stands, most of the Badham pallets still don't require any skill or mindgaming from the Survivor to avoid the hit. They don't need to "outplay" the Killer; they just need to run in a circle and then press space when the Killer gets too close.
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There is no safe side though, the other side is just useless, if both sides were like the short side thats whats called a god awful pallet and its worthless. If both sides are short, all the killer has to do is respect the pallet and they'll get the hit every time because if the survivor drops the pallet they can walk around either side and hit them.
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There is a safe (pronounced: utterly unmindgameable) side to most, if not all, of new Badham’s pallets, and the “unsafe” side is still long enough that using the strategy you provided does not at all guarantee a free hit.
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I honestly thought it was balanced before. Now the loops are too safe and most gens are spread out.
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There are so many pallets...
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