Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
The Shining Chapter Concept
Here would be my take on the Shining as a chapter. In general the concept is that survivors deal with more problems the longer they stay outside of his terror radius. I don't intend for the exact percentages to be too literal, but to be changed depending how the balance would play out.
The Shining
Jack Torrance
Ability: The Shining
Jack Torrance feels the presence of survivors who keep outside of his terror radius for too long and develops a killing instinct for them. Survivors have a hidden meter that increases when they are outside Jack’s terror radius and decreases while inside his terror radius. Hitting a survivor will add a percentage to the shining meter. Survivors will experience symptoms as their meter goes up: (1) no longer hear the terror radius at 50% of the shining meter, (2) no longer see progression bars at 70% of the shining meter, and (3) all generators will appear as 0% progress including completed ones at 90% of the shining meter. Jack Torrance has two consecutive attacks. If both attacks land on a pallet, then the pallet will break.
Perks:
Whimpers:
Survivors that experience a skill check within the killer’s terror radius will have their aura shown for 1/2/3 seconds.
Bloody Vision:
Become obsessed with one survivor. The obsession will leave a blood trail even while healthy and will bleed slightly/moderately/considerably.
Playtime:
Become obsessed with one survivor. Once in a chase with your obsession and attaining bloodlust III, the obsession becomes exposed for 6/9/12 seconds.
Wendy Torrance
Perks:
Motherly Instinct:
The survivor will see the auras of survivors who fail a skill check for 30/45/60 seconds.
Expeditious Recovery:
Compensate for failed skill checks. When you a fail a skillcheck, perform actions 50% faster for the next 1/2/3 seconds.
Resourceful:
You have a knack for finding flashlights. Searches through Chests are 40/60/80 % faster and the noises they cause along with their hearing distances are reduced by 8 metres. Resourceful guarantees a Sport Flashlight on your first completed Chest search.
Map:
The Overlook Hotel:
Variant I: The LobbyThis variant would include the main lobby displayed, the kitchen, the ballroom on the bottom floor, and some hotel rooms on the upper level including room 237.
Variant II: The OutsideThe outside would feature much of the snowy courtyard along with part of the maze garden in a nighttime setting.
Comments
-
I'd consider the Hedge Maze as an ideal map, rather than The Overlook.
I think I'd like Whimpers if great skill checks didn't show the aura. That way, it has some counterplay besides just not doing gens when he's near, which is more annoying than anything else - if survivors can feel like they're lucky/good enough, they'll keep going, reducing people who play completely immersed like silly little things.
Removing the terror radius seems a might OP with your shining meter, though. Builds that make killers completely silent are an issue, not something I'd like to see given traction. Might I suggest that his red stain becomes a circle at 50% rather than a cone, or start to rotate around him? Could lead to some odd mindgames. Also, does each survivor have a separate shining meter?
0 -
Stealth killers are not remotely OP due to their inability to handle pallet loops effectively or apply map pressure, this is why the killer tier list is in its current state. I completely disagree that silent builds are anywhere remotely 'overpowered', I think they make it fun because removing the cues actually makes the game spooky (e.g. tier i myers). Furthermore, I wish that the red stain was only a thing at ranks 20-11 and would disappear in ranks 10-1. I say this as a high level survivor main with many hours into the game.
Yes, I would have each survivor have their own independent shining meter. But I should clarify through an example with how the ability would work:
Survivor has a shining meter that goes up as long as they're outside of the terror radius. Once it increases past 50%, they personally cannot tell if they're in the terror radius or not; however, their meter would still decrease if they're within the terror radius. If it goes under 50%, they resume hearing the terror radius.The effects are only active so long as the meter reaches a certain threshold.
I wouldn't do only the hedge maze for a few reasons: (1) by itself it would be pretty boring aesthetically, (2) lack of open space makes for pretty frustrating game play and would probably encourage tunneling, (3) the maze itself in the movie is actually quite massive, so having it only partially available would be more feasible.
0 -
But the Shining was Danny's power not Jack's, no? And it was just somekind of telepathy iirc, right.
Also, re: Expeditious Recovery - what a complete meme perk. :> It does absolutely nothing as after a failed skillcheck you actually can't progress actions for 3 seconds and you likely won't find/reach a second interaction prompt within 3 seconds.
I doubt Stephen King would be too interested in having his psychological horror novel characters featured in a slasher horror game tho tbh.
Tho a killer who gets stronger the longer he is avoided is a somehat intriguing concept. Also, a Hotel Lobby map would be cool.
0 -
I've heard many argue that both of them actually have the shining, but Jack being corrupted; so eh. Also, I would imagine that Stephen King would probably not mind a video game using his character, especially if it's additional revenue.
For expeditious recovery, the intent is that the perk is applied to when there is progress, not when it's paused. I suppose though an alternate is removing the time it takes to recover from a failed skill check.
Ultimately I would enjoy more spooky killers, they're the ones that are fun to play against. I felt they were getting closer with ghost face, but there are some drawbacks to him that prevent him from being as scary as say a tier 1 myers in the game. Since BHVR doesn't seem to have a problem with putting powers more or less in the hands of survivors, the core killer concept would seem like an actual possibility—even if it's not manifested as the characters from the Shining.
0