General game balance needs
Damarus
Member Posts: 600
I think the game is in a good state right now, even though there are some things that should be looked at.
- First and foremost, End Game Collapse. A good mechanic, useful for not having a stalled match. That said, there should be a rework here, even though it is about level design and not about the mechanic itself. Even before this mechanic was implemented, there was an issue with exit gates, because they frequently spawned too close to each other, effectively favoring the killer. Now that End Game Collapse exists, and the hatch can be closed once again, it is more relevant than ever before. The scenario is that of a single survivor remaining, with the killer already knowing where the hatch is. He will head there as soon as the other survivor is sacrificed, closing the hatch and starting the End Game Collapse. Now, as a sole survivor, you will already have a hard time escaping. Once the killer finds you, it's game over. If doors happen to be too close, though (and that happens way too often), you will have absolutely no hope of getting out of there. You can't survive every game, but you should at least have a chance.
- The new Freddy has been done really well, imo, but some things need tweaking. He is given too much space with the ability of having 10 dream pallets, I say he should have 5. That way, he won't just be able to spam them around recklessly. As for snares, they are ok as they already are.
- New Badham variants all appear to have some kind of misplaced totem, with some of them spawning in places survivors cannot reach, thus rendering them unable to cleanse said totems.
- I still think there should be an active/destroyed totem counter on every survivor's HUD, in order to relay info that SWF groups already have. I see too many people pass near totems without giving them proper treatment.
- There should also be a way to prevent hook saves just for the sake of points. As I mentioned in another thread, maybe make the hooked survivor emit a differently coloured aura for when he activates said prompt.
- There should be a cooldown, an extended one (like Spirit's or Ghostface's) for chainsaw killers, or for any future killer like them. There are too many people constantly relying on those things to just instadown people, put map pressure and break pallets. A cooldown would make choices about when to use said powers relevant and reduce frustration on the other side.
This is as far as general balancement goes. About what plagues the game (tunneling, camping, excessive looping, DCs), that would be too long of a post. But something should change there too.
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Comments
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Interesting points. Just wanted to say about the totem placement in Badham that it is bugged and the team is aware about it. 👍️
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