Change: If Legion receives the major or minor stun depending on the chains?

Th3Nightmare
Th3Nightmare Member Posts: 1,266
edited August 2019 in Feedback and Suggestions

I will detail the QOL about legion:

At present:

  • Legion receives a stun of 4 seconds always

QOL (idea)

  • Legion's stun base is reduced by each stroke with feral frenzy in survivors. So, if you chain 1 hit only, the stun when you stop the power is: 1 hit x 0.5s = 0.5s; 4 seconds - 0.5s = 3.5 seconds final stun. So I would look for with this change that by chaining several hits to several survivors their final stun would be reduced.
  • If you are looking for a chain of 4, (4x0.5 = 2; Stun: 4-2 = 2 seconds the stun


Opinions, guys? and devs, @Almo @Peanits

Post edited by Th3Nightmare on

Comments

  • AhoyWolf
    AhoyWolf Member Posts: 4,225

    I like it!

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    So cut the stun in half if you get a large chain like you're supposed to?

    That would help them a lot.

    It wouldn't fix the thing everyone complains about though. How do you follow up with an M1?

    In a dead zone this could help you'd get distance faster but if they get to a pallet beforehand this change will do nothing.

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,266
    edited July 2019

    The thing would be to look for a chain of 2 or 3 strokes with feral frenzy so its final stun would be: 3x0.5 = 1.5s. For what, 2.5 seconds of stun is quite likely that if you play it well you can knock it down easier to the last third survivor you applied deep wound

  • gantes
    gantes Member Posts: 1,611

    I would LOVE that.

    It rewards Legion for playing the way they're supposed to play without encouraging just going for one survivor.

    A dev should see this. I actually think it's a good simple way to buff them.

    The only nitpick I have would be to cap the stun at a minimum of, idk, 1.5 second because of interactions with add-ons. But I love that.

  • brokedownpalace
    brokedownpalace Member Posts: 8,803

    Good idea. It rewards the killer for using their power well.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    @Peanits this guy has a good idea!

    Could possibly attach other small bonuses to having everyone in deep wounds - your pain becomes my power sort of thing. As an example attack cooldown/missed attack cooldown could be reduced by 5% for all in deep wounds state. Maybe not that sort of a buff but you get the idea, attached to yours

  • Ihatelife
    Ihatelife Member Posts: 5,069

    @Peanits Look for this wonderful idea 😎

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Not QoL

    This is a balance change.

  • Dreamnomad
    Dreamnomad Member Posts: 3,917

    The base feral frenzy duration needs to be extended too. Unless survivors severely misplay, Legion is not going to be chain hitting. Even if you catch two survivors in close proximity like working on a generator together, if they are smart then they will run in different directions. By the time you hit one the other will have enough distance to time out feral frenzy if you change targets. I do like your idea though.

  • Dreamnomad
    Dreamnomad Member Posts: 3,917

    So here is an idea to combine with yours. In addition to each hit reducing the stun by .5 seconds, the feral frenzy duration is also extended by 2.5 seconds per hit.