Why is this survivor loadout possible?
Disregard the result. I'm highly proficient with Spirit, and most of the time I would lose this game anyway. There are 7 total instaheals in their loadout. Seven. Seven free health states not even counting the two Decisive Strikes. That is insane. I'm rank 3-4 now and one or two instaheals plus Adrenaline is the norm. Killers already lack ways to slow the game in a meaningful way, and essentially unlimited instaheals allow survivors to just hammer gens and heal on demand without stopping to heal. Ruin is often gone within a minute. Pop Goes The Weasel is dependent on gaining hooks, and instaheals can greatly extend chases thus delaying hooks. It just feels frustrating when survivors have unlimited get out of jail free cards. Those games feel like one side is actually playing the game and the other side just selected the correct things from the loadout screen.
Comments
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"I got a 4k but I didn't like the survivors loadout so nerf them more"
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I think it is possible because everyone can choose which perks and items and add-ons to equip without restriction.
Also, four of the seven heals are dependent on a specific thing happening.
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Disregard the result. Haha.
You didn't even use a mori, which is the first thing many killers would of slapped on seeing four medkits on a potential swf. I feel this says more about killer than survivor.
And you are counting adrenaline as bringing an insta heal, wow. It looks like they didn't even get that far, so each survivor was playing with only 3 perks the whole game.
And that's MYC I see - insta downs don't seem to bother you.
I guess survivors would feel bad about a killer bringing NOED with an ebony mori too, so what's your point?
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Ya'll have horrific reading comprehension. It's one thing to disagree, but another to completely misunderstand the content of the post.
The second sentence basically says "I usually lose against this."
Gens often get done because of Adrenaline. Not in spite of survivors playing with 3 perks the entire game. It speeds the game up tremendously when survivors don't have to heal. It's almost like you didn't read anything I wrote. No, MYC doesn't bother me. 3 things have to happen for the killer to benefit. Hook, distance, and finding the exposed person. I didn't mention anything about NOED or Ebony Moris, because the post was about the balance of instaheals. Good reading bro.
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The no heal meta doesn't exist because of adrenaline, the no heal meta exists because they nerfed healing so hard that it's not worth it without a med kit.
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Don't have to look it up, did it for ya.
Google Translate translated this into English and it said
"This game is garbage on my computer .... It’s time to delete, the mood only spoils ....."
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I love how the survivors are defending this crap. And then they cry about the killers vs survivors mentality present in this community.
You know why there is only Nurses and Spirits at high ranks? Because these are the ONLY, absolutely ONLY killers even REMOTELY capable of having a chance against a high rank, 4 man SWF with these loadouts. Depending how the Nurse nerf goes prepare your mindgames against Spirit, because that's all you will see.
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Guess I'm just sick of suffering survivor nerfs that succeed in hitting solos hardest, because some swf took it to the nine.
How often you get hit with this scenario? Every time they play if you listen to the killer whines.
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Also to answer your original question, its possible for the same reason ebony mori omega blink nurses are possible.
To give the other team next to no chance of having fun or winning.
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The game is currently like an arms race at high ranks. Who can put on the most bullshit things to counter the opponents bullshit thing? Since survivors deal with nurses and spirits all the time they put on bullshit stuff. Since killers deal with insta-heals and other bullshit stuff they also put on bullshit stuff. Both are to blame. But if you ask one side it's obviously the other sides fault.
As for the actual thread Adrenaline is technically an insta-heal but if we are gonna complain about insta-heal perks we should complain about insta-down perks. Dealing with insta-heals sucks and you are more than likely to lose yes I agree they are bullshit but so are ebonies and a few killer add-ons. If you wanted this to not be possible then I would argue all Bullshit for both sides be nerfed.
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You're right there is a counter to the killer insta-downs as well as there is also a counter to Adrenaline's insta-heal. It's simply playing well enough so gens don't get done you might not like that counter but it's the same as NOED which is a fair perk imo which also has a counter that isn't that great for survivors called doing the bones and in order for this counter to work all survivors would have to do their part for it to be optimal. Which is very rare if all the survivors are not in a SWF. You rarely see Bullshit perks on the killer side because like you said there are 4 times as many survivors as killers so because of the 4:1 ratio you will run into more insta-heals than ebonies, insta-downs or any other OP add-ons. My personal solution would just be nerfing all bullshit on both sides because it honestly ruins the fun of the game for the people that go against it. Going against an instant heal isn't fun and going against insta-down add-ons or a mori isn't fun either.
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Ok man, let's be real here. You only posted this to brag about how you destroyed the most possible tryhard SWF squad, despite crutches galore.
Well done btw :)
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Once i see three medkits im already going Plague or a killer with Franklin's.
Also, Adrenaline isnt free if you kill them, which, if a killer believes they are competent, should at least get one before 5 whole gens are completed.
adrenaline also does not get you off the hook, so if you down or chase away the remaining survivors, that also does not get used.
I'm not going to say it isn't frustrating at all, i will never say that. All I'm saying, is that the survivor's work smart to make sure Adrenaline activates. (if they didn't work smart, theyd be dead, once again assuming the killer is competent)
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@KillermainBTWm8 I 100% agree with you. Instaheals I don't feel like can compare quite with an ebony mori, but they are pretty damn strong. Ebony Moris I feel like need to JUST be visual effects. 2 hooks+1 down = Mori. The Exposed status effect and instaheals I don't feel like need as much attention. They don't feel as bad to me anyways. Some people might complain about them, but my only real gripe is with Moris. They're entirely too strong of an offering to the point where if you DID have one, why would you use anything else? At the same time this also makes games end entirely too quickly. If you use an instaheal, your medkit is gone. If you have NOED, it can be removed. Both have a drawback and a benefit. One could argue the drawback of a brown medkit with an instaheal is nonexistent, because a brown medkit heals exactly one health state. One solution to that could be that an instaheal uses however many charges are on the medkit. This would mean if you used a red instaheal, your brown medkit with no other addons to add charges, it would only heal half your health. If you used a purple, you'd heal 75% of your health. Could swap the charges to purple reducing by 50% and red to 25% to make more sense to their rarity, but if I had to nerf instaheals in a way that wouldn't kill them, that'd be it. People would need to actually add charges to their medkit if they expected a full heal from a brown medkit with an instaheal.
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Why dont people just think how the game would go if survs didnt have any second chance perks (and instaheal)? If they would do this Imagination there wouldnt be any posts and threads like this. Sad biased Killers.
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2 DC’s lol. Sure it says more about the killer and not the overly tilted toxic potatoes. A half decent team with this setup on a map where BL is actually usefull kicks ass, you can’t do anything.
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“Instaheals I don't feel like can compare quite with an ebony mori”
I strongly disagree with that. Although it is true when both are presented in a match, but usually it’s not the case and 2 instaheals is enough to achive the same result that the killer gets with an ebony.
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Well maybe you can't do anything...
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Actually just won a game against a 4man party today with 2 instas 3 DS-es 2 fookin keys as vanilla Freddy. Although one of them succesfully used his FOUND key and got away.
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@Kwanghyun If they don't have the same effect as an ebony mori in the same game, then they don't have the same effect out of the game. You've even said you've 3ked against 2 instaheals, 3 DSes and 2 keys without one. An ebony mori all but guarantees a 4k. an insta heal doesn't guarantee a 4 man escape. Others have 4ked vs them multiple times. Insta Heals are on the same power level as the exposed status effect, and the exposed status effect directly counters insta heals because you can't use a med-kit if you're downed. There is nothing a survivor has comparable to an ebony mori. You can bring a key, but unless you're in a 4 man SWF even that won't help and you still have to do 5 gens. Killers can cheat their objectives with a mori, survivors have nothing that can cheat objectives unless they have most of their objectives already done and someone dies.
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stop crying and switch to some other game if u got a problem. killers have op add ons too, so why should instaheals be nerfed. also borrowed time and DS are anti tunnel perks.. and adrenaline rewards for job well done and is endgame only. and you're the one using op perks like BBQC and nurses calling because without them you're probably trash so the perks find survivors for you. also dont use ruin if u cant handle the fact that it's probably gone in first minute since experienced survivors know totem spawnings. if u wanna slow the game down literally just play legion to force survivors mend themselves all the time
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