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Fix the Bloodweb Grind

SkeletalElite
SkeletalElite Member Posts: 2,922
edited July 2019 in Feedback and Suggestions

Seriously.

I've spent so many points on a survivor and still don't even have level 1 of about 12 perks. Ive taken a perk on every single bloodweb, never passed one up. I have another 3 perks that are still level 2 and another 4 at level 1. I still don't have BL level 3 (only level 2.) on the very same character it took me 140 bloodwebs to even get adrenaline level 1 (although thats level 3 now.) After 148 bloodwebs (yes I've been counting) I still need another 47 bloodwebs to get everything. This is just ridiculous. Even if my average bloodweb cost is only 20,000 bloodpoints per bloodweb (its higher than that) thats 3.9 million bloodpoints just to get everything on one survivor. And thats a low ball guess. The cost could actually be upwards of 6 million bloodpoints per survivor. You literally have to play hundreds of games to get the bloodpoints to max out a single survivor.

Edit: Typo fix

Edit: Also I don't mind having something to work towards, but a way to actually get the perks I want is necessary, either an expensive way to straight up buy perks or having more perk options (like 3 or even 4) per bloodweb. Obviously you only get to take 1 perk, but at least it wouldn't take me as long to get the perks I actually want.

Comments

  • Milo
    Milo Member Posts: 7,384
    edited July 2019

    "20,000 bloodpoints per bloodweb" Actually +50 level bloodwebs should cost around 40-60k bp... (please fix that devs ._.)

    Post edited by Milo on
  • SkeletalElite
    SkeletalElite Member Posts: 2,922

    I just wasn't sure and didn't want to to guess too high. Even with that super conservative guess its still an insane amount of bloodpoints.

  • OogieBoogie
    OogieBoogie Member Posts: 190

    By my math it takes a little over 8.5 million bloodpoints minimum to max out one survivor, and about 8 million to get all perks on a killer. That's not including prestiging. So if you were to go the minimum practical route (no prestige all perks on all 16 killers + all survivor teachables + no prestige all perks on only 1 survivor since they all play the same) it'd take a minimum of 152.5 million bloodpoints. For perspective, if you were to get max bloodpoints in every match with a double bp bonus, it'd still take 2,383 matches to get that. If each match is 15 minutes (5 minute queue/loading + 10 minute match), that's just under 600 hours of gameplay JUST to get access to all perk loadout combinations. That's without prestiging, while focusing on one survivor and being VERY generous with point gain. And the number only gets higher with each character added.

    It shouldn't take that long to unlock things that affect gameplay. For cosmetics it's fine if it takes a while. There's no sense of urgency to get them; they're just nice rewards to occasionally. But when it comes to perks, you're gimped if you don't have access to certain things, or at the very least you're limited in what builds you can use to mix things up.

    Someone suggested just eliminating perk tiers entirely, which I think is the best solution. There's no reason for them to exist anymore and the devs have already been altering lower tiers to be more in line with tier 3. Back in the game's start there weren't enough perks to fill out 50 bloodwebs, so splitting them up made sense, but that's no longer the case. Making all perks single tier would also open up the possibility of new perk effects without the devs having to worry about how the effect could be split up between 3 tiers.

    If they're really reluctant to do that though, an alternative could be to simply have everyone start off with tier 1 of every perk they have unlocked instead of just their unique perks. Teachables would automatically unlock tier 1 versions for everyone as well. This way you'd always have the option to use any perk, even if it isn't the most powerful version of it.

  • Bludge23
    Bludge23 Member Posts: 234

    I don't care how they do it they need to recover the grind

  • Kwanghyun
    Kwanghyun Member Posts: 186
    edited July 2019

    Right now grinding takes waaay too long. That’s pretty damn demotivating for new players and unless they get addicted to the game they won’t take the time and effort to get everything they want wich is ridicoulus if you think about it. You can go full P2W and purcase every character you’re still nowhere. They really need to change that. Also it used to be a lot worse at release lol. Had Meg at lvl 14 and Nurse at lvl 7 after after around 70 hours of playtime.

  • Kerbert
    Kerbert Member Posts: 415

    I did the math, and in order to grind about 9,000 shards, enough to buy one character, it would take 27 hours OF PURE GAMEPLAY to reach this amount. This doens't factor matchmaking, queue times, anything like that. Give or take an hour or two all you want, the fact is that 27 hours is too much, especially since a single match takes on average 12 minutes according to the devs own stats.

  • Raven014
    Raven014 Member Posts: 4,188

    Yeah... and to prestige three times (Since there is an achievement for prestiging three times as well as getting to P3 level 50.) It's ludicrous.

  • Kerbert
    Kerbert Member Posts: 415

    Oh but don't worry. The Archives will add even more to the grind! More grind is better, right?