Freddy and Dream pallets Addons qualities.
As we all know that all gameplay changing Killer's addons are of iridecsent, the highest quality.
And guess what, Freddy can get his Dream pallets from EVERY TIER addons.
Devs just handing litteraly for free addons that should be iridescent. They could just shove it into base kit let us change it between matches and it won't change a thing. GEEZ.
Can we have justice and remove/change Common and uncommon or let all killers have gameplay changing addons just as free freddy got it?
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I wouldn't be opposed to the idea of for example, Scarred Hand becoming common/uncommon for Hag. I think they just had 2 good ideas for the base power of Freddy and thought "Heck, why not both?!".
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Well, I hope this continues, I like add ons that radically change your playstyle, and I hope they take this philosophy with future killers and add on reworks in future. I realise it may be impossible to change older killers too drasticly without calling it a full rework. (And really, as much as it would be cool, full power reworks should only really be done for serious balance issues such as Freddy or Legion, they shouldn't be overdone. Only other killer that needs a full rework is probably LF perhaps Trapper to bring them up to spec.)
But for future killers i'd love to see more alternate options with add-ons. It adds a different layer of strategy and changes how you approach each killer as a survivor too. Freddy isnt perfect, but the direction hes been taken in makes me really positive about the future of the game.
Also Wraiths soot add-on, pigs old combat straps, there has been a few commons and other tiers that change gameplay to varying degrees, so its not without precedent. That and most irris that change the gameplay are a net buff to the killer, they don't take away the original power they either make it much better or change it in a way that dosn't take anything away. (Aside from a couple of exceptions.)
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The pallets change his playstyle, but by no means do they actually make him significantly stronger. I'm down for their current rarities.
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doc has them in all tiers aswell though...
every single add on doc has that adds a symptom changes the entire gamestyle...
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it doesn't have to be stronger.
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They add extra effects to madness 2-3, but doesn't change his playstyle.
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I think you have a fundamental misunderstanding of what rarity is in addons. It's meant to break down the strength of the things that augment the killer's power into roughly delineated levels, not change merely depending on whether they change the experience - they're explicitly meant to be about strength, which is why people don't like Z-Block at the moment and have complaints about Nurse/Spirit placements.
You also misuse the word 'free' in reference to addons.
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The iridecent add-ons you talk about. Some of them are littearly bullshit take iridecent head for example. When a filthy huntress dares to bring it in we just all leave and let her de-pip. Trapper with the thing that makes bear traps down you after escaping from the them makes him pretty ridicoulus too however at least there is counterplay for that. Myers with his infinite tier 3 is a powerhouse too and i haven’t even mentioned how insane the spirit is with beads and daughter-mother ring. But in the end, all those rare add-ons makes the killer who runs them a lot more powerful in general but Freddy in the other hand, his dream pallets are no different from his snairs just an alternative. That being said snairs are a lot more useful than the dream pallets but 90% of the players didn’t even took the effort to learn how to use them but immidiatelly assumed that they’re trash. So no his add-ons are perfectly fine. The common fake pallet add-on even lets survivors disarm them without being punished for it (with aura revealing).
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It's almost like the add-ons simply function as a toggle of some kind!
LOL
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