The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Why Pallets?

HatCreature
HatCreature Member Posts: 3,298

I don't know if this was ever discussed when the game first came out or not but when the Developers were choosing things for Survivors to defend themselves with why did they choose pallets?

Pallets are huge and thick, the fact that every Killer in the game can break a pallet with two swings is a real testament to their inhuman strength. I am just generally curious as to why pallets were chosen, they could have chosen a stack of boxes or a dirty shopping cart, maybe a switch that closes a door and the animation is breaking the door etc. And in that note were doors ever on the table in the design phase? I'm not judging I am just actually curious, also why are the pallets blue?

p.s should this be in the Lore section or is General discussions fine? I'm not asking why the Entity chose pallets I'm asking why it was a game design choice so I don't think so.

«1

Comments

  • ColgateAdvancedWhite
    ColgateAdvancedWhite Member Posts: 616

    I agree. Pallets should be removed for the sake of immersion

  • noneofyourbusiness
    noneofyourbusiness Member Posts: 532

    I'm fine with is, also if someone don't like pallets, just play Spirit/Nurse, lul that's it, simple as everyone knows.

  • riotangel
    riotangel Member Posts: 176

    I wish the game feature more types obstacles. Y'know, like, doors and cabinets often shown in horror flicks.

    But deep down we already know, with the (unfortunate) current map design style, those extra obstacles will appear even more unnatural. The structures in the maps are so unauthentic it makes little sense to patch them up with doors and such.

    Look a game like Last Year the Nightmare and the environments feel so much closer to "yeap, definitely built by humans."

    Dead by Daylight look more like some weird playgrounds constructed by non-humans. The Entity's unearthly works of art, probably.

  • fluffymareep
    fluffymareep Member Posts: 634

    Probably because pallets are a clean shape. It's probably easy to work with a board to test and play with ideas. They were probably looking for an interaction that can create a temporary path blocking for the survivor so that they may start the match with protection, but will lose that protection when it gets later into the match, making it more finite and tense.

    @riotangel Doors you could close would be really cool. Or places you could hide under.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922


    Actually i work as nightfill in a warehouse in nz And while the pallets certainly aren't as tall as me ( there about a foot shorter or so and im 5'8 ) there actually a two person lift. i don't bloody know what kind of wood there made out of (oak seems to be popular) but they are actually quite heavy, atleast 25-35kg spread over the area making them hard to lift. had one fall off the pallet stack we have and hit me in the shoulder once, kinda gave me an appreciation for the kind of heft they have. that being said our pallets have a top and bottom side not just a top side like the one featured above.

    also being hit in the face with a baseball bat would stun you and they typicall weigh around a kg. its not the weight that gets you, its the angular momentum of the swing. thinking pallet logistics, having one of those swung down with the force of gravity at your face would actually hurt a lot.

    Dbd's ones are comically big though not unrealistic. expecially for those created by a demon god thing

  • George_Soros
    George_Soros Member Posts: 2,270


    OAK? Man you guys gotta be filthy rich in those parts! I bet your fences are made of sausages.

    But ok, I guess pushing something with enough force can have a nice punch I guess. Size is still off though.

    And you saying "Dbd's ones are comically big though not unrealistic. expecially for those created by a demon god thing" cracked me up. Imagine you're an evil demonic being, ruling over your dark, foggy realm with pretty much all-powerful godly powers, and what do you do in your free time? Why making pallets of course!

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Hey man i don't judge the entitys hobbys haha 😂, And mmm yummy fence sausages,but no in all honestly i don't know wood types all i know is oak is heavy so i said that, but its defiantly not pine wood, least not at my warehouse. though i have seen the exact style pallets you've mentioned at places like bunnings and mitre 10.

  • riotangel
    riotangel Member Posts: 176

    And the standard bed. How many times I wish could hide under a bed. The minus is easy to get caught under a bed, and could include a plus for increased struggle time for killer to pull out from the bed.

  • riotangel
    riotangel Member Posts: 176


    Or even better - have a killer vs survive struggle key spam. The killer would eventually win, but a survivor's active struggle would delay it.

  • fluffymareep
    fluffymareep Member Posts: 634

    The killers wouldn't bother with beds unless they knew a hook was nearby if the struggle time was increased. More ways to hide and stealth would be great, though c:

  • George_Soros
    George_Soros Member Posts: 2,270

    Beds? I'd just keep tossing my gas under and around... they would come out soon enough :)

  • premiumRICE
    premiumRICE Member Posts: 798

    riding the topic i’d say that having different models based on maps would be cool. For example: boxes in X map, wardrobes in y map.

    lastly would be nice to have more thing to “break” maybe adding doors or trees well more objects to drop and stop the killer.

    Obviously before any of you flame me there should be a rebalance on the breakable things like less loopable less time consuming for the killer. Btw just thinking would be nice to make the game a bit more energic and with more things to do i mean less monothematic

  • BlueFang
    BlueFang Member Posts: 1,379
    edited July 2019

    I think it would just be really nice to have variety in objects Survivors can throw down

    It would all be the same as pallets of course but the model would be different, just anything but boring rainbow colored pallets, can't we be hit by a door for once? lol

  • riotangel
    riotangel Member Posts: 176

    I demand a horror movie with pallets as the silver bullet to defeat the all-powerful killer.

    Will pay good money to watch.

  • Milo
    Milo Member Posts: 7,383

    We should replace them with Pianos

  • BlueFang
    BlueFang Member Posts: 1,379
    edited July 2019

    Imagine if in Lord Of The Rings instead of using magic to stop the balrog from crossing the bridge


    Gandalf just used a double pallet spawn to completely loop the balrog and when the balrog caught up hejust did a 360 loop which would cause the balrog to fall straight off because he lunged instead of just hitting like he should have


    Wouldn't that be so much better?

  • George_Soros
    George_Soros Member Posts: 2,270

    Nah, there is no way to fix that garbage movie, though it would help a little.

    Would be a pleasure to see Gandalf teabagging, then perhaps facecamped by Saruman.

  • Boss
    Boss Member Posts: 13,616

    Fact: They once considered Bookshelves instead of Pallets.

    I imagine that would be tons harder to break.

  • BlueFang
    BlueFang Member Posts: 1,379

    This game has made us think of pallets as Godly


    This game has made us say "How dare you waste the God Pallet"

    WP Bhvr WP, no one in history has said or thought of such a thing before you all came to be

  • Cymer
    Cymer Member Posts: 946

    Don't bring real life logic into the game. If a pallet is dropped on me, I simply could stop it with one hand. They are no indestructible and unstoppable forces.

    As a killer I would take it and smack you with it for trying something that stupid on me.

  • BlueFang
    BlueFang Member Posts: 1,379

    Literally as a killer you could just knock it sideways while the survivor is trying to loop you around it


    They could have picked any object in the world that would have made sense. it could have been rusty heavy spiky metal but no


    They choose a bloody wooden PALLET

  • Madjura
    Madjura Member Posts: 2,466

    It'd be weird to see bookshelves out in the woods or in the ironworks

    Make the skin map specific, like the hooks

  • Carpemortum
    Carpemortum Member Posts: 4,506

    Are we forgetting that the entity uses memories to create what its victims remember?

    They're not in ancient Babylon. It's just a Babylonian temple.

  • Nick_Wilde
    Nick_Wilde Member Posts: 20

    I like the idea of being stunned by knowledge. Maybe some killers would learn that they doesnt have to camp or tunnel to win :P

  • George_Soros
    George_Soros Member Posts: 2,270

    Still, the Entity is a very sloppy interior designer.

  • FredKrueger
    FredKrueger Member Posts: 265

    I would like the ability to break pallets when there standing up also. Would slow down a lot of loops... I mean, it's like "Hey, there's a pallet there, I know there gonna use it against me, but let's just leave it there until I get it slammed on my head"...

  • Akuma
    Akuma Member Posts: 407

    Im also working with pallets in real life and campers. Pretty silly but it's true and yea pallets are pretty heavy but I think when you get chased from a person who wants to murder you youve got the adrenaline to drop them easily. And maybe they are resistent enough to hurt a killer for a moment. So i think it's legit

  • Thasard
    Thasard Member Posts: 268

    If this game actually adapted to add something like a door you can close and break down in lieu of pallets, say in Haddonfield, that would be a really cool update.

  • Eninya
    Eninya Member Posts: 1,256

    Now we need a library map, for sure. Maybe one day they'll do map-specific equivalents for pallets, such as a derelict statuettes, or a piece of piping.

  • Peanits
    Peanits Dev Posts: 7,555

    I wouldn't count on that (the pallet bit, not the library part). Generally we try to keep things consistent throughout the game. Imagine being a new player and trying to remember what the pallet looks like on each map. On one map it's a pallet, on another it's a bookshelf, on a third it's a stack of boxes, etc. It would be very confusing for something that you need to be able to recognize instantly.

  • TAG
    TAG Member Posts: 12,871

    Superman 64 taught me to be scared of pallets because they are apparently highly explosive.

  • Science_Guy
    Science_Guy Member Posts: 2,033

    Agreed. Even simple pallet recolors based on the map should definitely be in the game. Hooks change depending on the map, why not lockers and pallets?

  • anarchy753
    anarchy753 Member Posts: 4,212

    I think that's vastly underestimating the intelligence of people. SO MANY games have elements that change based on maps, and nobody struggles with them. As long as they're the same basic shape.

    Hell, you never see people going "hmm, I downed a survivor, but that hook is made from a lamp post, not wood, so it couldn't be a hook."


    On the topic of the discussion, pallets vary. I work in a factory and depending on what we use them for, some can almost be a 2-man lift, where others could be carried easily with one hand. That said there'd never be a balance that would allow a scrawny nerd like Claudette to drop them in a chase where an 8 foot muscle-bound Trapper couldn't just kick it out of the way mid-stride.

  • Avariku
    Avariku Member Posts: 608

    I would absolutely love map specific defenses... and sorry, but I'm not buying the whole "new people would have issues with it" reasoning.


    how many new people are getting demolished by 16-20 rank killers who camp and tunnel and they don't know to gen-rush cause they're new??


    its just stuff you have to learn as you play.

  • Groxiverde
    Groxiverde Member Posts: 767

    Come on Peanits, people is not that stupid as you think... Survivors just have to use 2 things to survive: Windows and Pallets. And do you really think they are not going to realize what is a pallet or not? LMAO, it's just a texture change. It would be a very interesting addition to the game imo

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922
  • PigNRun
    PigNRun Member Posts: 2,428

    Then lets look at maps like Yamaoka Estate or Swamp. They have walls or logs that are difficult to identify as vaulting spots on the go.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    You all heard it here first. Library map is 100% confirmed!

  • HatCreature
    HatCreature Member Posts: 3,298

    @TAG When you have to save your friends but need to fly through thousands of rings first.

  • invira_zero
    invira_zero Member Posts: 229

    @Maelstrom10 , yeah, that those things are quite heavy. I carried about 15 of them while i was working at the storehouse. Cant say, that they aren't tall everywhere, but in my case - they were about 150cm height, while i am about 172cm.Also they were quite heavy, about 50kg. I dunno from which wood they were done, tbh

  • jzinsky
    jzinsky Member Posts: 112

    For the immersion argument, a fat middle aged guy like me would be slowed down by a second while I shove the pallet down and step over it. In reality a pallet is an awful obstacle for a serial killer

  • CoffengMin
    CoffengMin Member Posts: 862

    you actually suggested great pallet variations that id like to see in-game as an alternative, like remove some pallets and put something else instead

  • Jdsgames
    Jdsgames Member Posts: 1,109
    edited July 2019

    Although, I like the thought of being consistent. However, to some extent you have the tutorial section for survivors and killers. You can simply show them all off? Like it doesn't always have to cater to new players. I didn't know how to run certain loop sets when I started. I mean maybe the loops should have green and red arrows to show them where to go to get the maximum effect. From my perspective personally I think this mentality of catering to new players is seriously killing the creative and authentic artistic design of the game. Not to be rude: SWF doesn't always cater to new players when they get 3 R20s and an R1 or vise versa. Which is why people complain they got tunneled out they made noob mistakes against a killer and got wiped out.