How to (slightly) curve camping

Mat_Sella
Mat_Sella Member Posts: 3,556
edited August 2019 in Feedback and Suggestions

with bloodpoints!

You know how they made it so you get less bloodpoints for unhooking if the hook wasn't safe? Perhaps they could do the same thing with hooking.

The new Sacrifice bloodpoint scoring is as follows:

50% of the Caught! scoring category points are awarded on hook, and the other 50% is awarded once you move more than x meters away from the hook for 15 consecutive seconds. If the killer stays for more than 60 seconds camping the hook, they can longer gain the other 50% from Caught! , and can only gain the 50% from Entity Summoned, assuming they leave. So on and so forth.

There is a caveat, however. If a killer initiates the Survivor Found scoring category within x meters of the hook within the first 15 seconds of any given phase, you are automatically awarded the rest of the 50% for said phase.

Comments

  • Milo
    Milo Member Posts: 7,383

    Im still all about giving rewards instead of punishments.

    (also how would insta-saves work? You're not staying away for 15 seconds)

  • Mat_Sella
    Mat_Sella Member Posts: 3,556

    you would get full points as killer, as you can't camp if they're on the hook for all of 2 milliseconds.

    I think i just personally wanna see a bigger point discrepancy between searching for kills and standing still.

    If they were to put something like this live, they totally should increase bloodpoint gains for playing more actively. Maybe say, giving extra bloodpoints for finding someone else while a survivor is on the hook, staying away from the hook for x time, and probably the best one, giving increasing bloodpoints for hooking different people every time.