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Fix the maps for Huntress !

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Comments

  • Marcus
    Marcus Member Posts: 2,047

    Red glove mind game on a building where the survivor can see the killer through glass, LOL. Even 2000 hours mains Huntress like Scott Jund and Umbra call these type of buildings infinites for Huntress, but I guess they just need to git gud and make the magical red glow mind game.

  • Marcus
    Marcus Member Posts: 2,047

    Red glow mind game ? On a building where survivors can see the killer through glass ? I think that even Scott Jund and Umbra, 2000 hours Huntress mains, who call these type of buildings infinites for Huntress, should "gi gud" with the red glove mind game.

  • Marcus
    Marcus Member Posts: 2,047

    Sorry for my comment being posted 4 times, I posted it just once, I don't know why what happened.

  • Marcus
    Marcus Member Posts: 2,047
    edited August 2019

    Well, he isn't a Huntress main, so he isn't used to this #########. He needed some time to realise how to push her on that loop and then he was so stressed, that's probably why he lost her at some time. But that Kate also made some mistakes at the end and that's how she got downed. Even if he would played the most optimal way, the other survivor would still had enough time to finish the last gen, he was very lucky that the last guy was literally camping the hatch all this time.

    Also, I already said in the title "Fix maps for Huntress" because this is mostly a Huntress issue, but that building is also pretty BS for 115% killers.

  • Omans
    Omans Member Posts: 1,081

    Not just for huntress, but for all killers there needs to be a huge map rehaul. Maps like lampkin lane, ormond and yamaoka are really bad. That needs to possibly the first thing the dev team does - balancing out the maps.

    When you get a map like lampkin lane as huntress your only chance of winning is the survivors messing up big.