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2v8: The most requested gamemode.

2v8 has been a gamemode that has been requested since...Well, ever since Players started getting bored of holding M1 down with their friends as Survivors and want to try queuing up as Killers together to have an enjoyable experience experimenting with their favorite Killers.


Recently, there was the reddit Q&A, in which, someone had asked why we haven’t gotten this gamemode at all yet. To which, it was replied with a comment we always got about it. Seriously, every time someone asks for 2v8, it’s always shut down due to ‘balancing issues’.


The Deathgarden team, another team that is within BHVR by the by, recently experimented with their most requested gamemode: 2v10. Honestly, even if it felt ridiculous having to go up against 4 turrets or 32 mines, I don’t think anyone was disappointed at all with what they were given. So, I have to ask...


Why hasn’t it been looked into to have a 2v8 PTB to see how the process would go? This wouldn’t hurt anyone at all, it would give the devs A LOT of feedback on how Survivors and Killers feel about it, and literally no one loses anything out of it besides getting the chance to voice how they feel towards the gamemode. Deathgarden has been out for a year, has seen an entirely new rework, and has already been testing the waters of a new gamemode, while DbD continues to keep the same generic mode we’ve been used to for three years now.


Seriously, would it actually really hurt to just...Try letting US, the community, experiment with this..?

Comments

  • Bravescorpio
    Bravescorpio Member Posts: 152

    The issue is probably programming this mode when there are more important things to work on, especially if they feel like the mode can't work.

    And I agree that the balancing would be impossible without a change in the core mechanics of the game.

    First, the Gens would be instant as there would almost always be 4 person on a gen. So they'd need to add more gens, but how many..? But much more importantly:

    Survivor's ENTIRE ability to win is currently dictated by how well they waste time with looping. 2 Killers 100% shuts down looping, the only consistent strategy that works at high ranks.

  • toxicmegg
    toxicmegg Member Posts: 662

    then there should be 10 gens. normally there are 5, but killer and survivors double so gens should double too which means 10 gens. and.. u may be right on the second one, but it would be cool to give it a shot, you'll never know

  • Awakey
    Awakey Member Posts: 3,145

    I want to see a 8-man SWF vs Ardetha's nurse and ZubatLEL's Huntress.

  • BackByDaylight
    BackByDaylight Member Posts: 92
    edited August 2019

    @Chaotic_Riddle


    Q: Can we ever expect a gamemode with 2 killers and 8 survivors?

    A: While we have received this suggestion multiple times, this is not something we are looking to do at the moment. This would require a lot of work to balance properly and we would rather focus our efforts on the base game rather than splitting our attention between two radically different gamemodes.

    Ive said before its a great idea but we should let the devs get everything done with the original game mode and let them get done perfecting it they are listening but you have to be patient

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953

    @BackByDaylight I already mentioned the reddit post in my statement.

    @AzdrubaelVect Pretty much, I just don’t see the issue with it at all.

    @Masantonio D e a r g o d

    @TurboTestosterone Exactly.

  • Star99er
    Star99er Member Posts: 1,462
    edited August 2019

    I don’t think it would be too hard to balance out. The two main things that they’d have to do is increase certain map sizes by like 50% & Increase the number of Generators you need to finish to like 9 or 10 exclusively for this gamemode. 4 perks would also probably be too chaotic so only allowing 3 would probably be better. Not sure about items/add-ons.


    It would be really cool to see the combo play between killers.

    Post edited by Star99er on
  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Waste of internal resources.

    Do you want 2v8 or for them to actually improve the game.

    Pick one you can't have both.

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953
    edited August 2019

    @thesuicidefox Internal resources..? It’s literally just update the game to hold ten players into one lobby. If another team on BHVR can manage to do that with a game that barely has the same amount of sales as DbD does, I’m sure they can manage that. If anything, it would be easier to manage that once dedicated servers come out.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    It's actually not as simple as "just do this". You are seriously underestimating the amount of work and resources (ie. people) that would be required to put this feature in the game.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    Disaster of a game mode. Not just balance, but map size and random gen population. We already see bad gen placement when 7 gens spawn. How about when 14 spawn? 4 doors, twice as many pallets, t-walls, windows and infinite loops randomly placed? No thank you. Not to mention 8 man swf.

  • Horus
    Horus Member Posts: 850

    We need 2v8 to breath fresh air to this game

  • Theluckyboi
    Theluckyboi Member Posts: 1,113

    It would be a balancing nightmare, but is think it should be possible.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    It would only be fun in KYF. No way would I want to play that in open matches. Too many try hard, toxic people to double the amount of them in one match.

  • TheGorgon
    TheGorgon Member Posts: 777
    edited August 2019

    Even being an aspiring programmer myself, to simply put, it wouldn't work until they introduce dedicated servers and even then, how much of a toll would it put on the server and the people who monitor it? I do enjoy and vouch for it but do not recommend it until otherwise.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051

    DBD seems to be a bit more unstable is the problem.

  • Tenebro
    Tenebro Member Posts: 89

    I think this mode, lore side, doesn't make any sense. Also, I don't think could be so much fun for the effort to bring it in the game (after the first few weeks, it will get boring as the actual one). Queue times will be a lot worse because you split the player base. Too much consequences.

    For me, devs should stay focused on the actual game mode, making it a bit more stable and balanced, and maybe updating and refreshing it with more gameplay elements (like find the fuel for generators, survs creating traps against killers, giving killer a way to build up mori during the match based on survs behavior and/or mistakes, introduce altars to interact with the entity for both killers and survivors, make others secondary objectives for both factions, etc. etc.). There are plenty of possibilities, but in a game like this I would never, ever, split the player base.

  • Jago
    Jago Member Posts: 1,742

    True, its low effort to release. I guess they dont want to risk having the main game mode to be deserted.


    Pure marketting. Not balance.

  • Clopotel
    Clopotel Member Posts: 98

    2v8 is never going to happen. Why? Because there would be so many balance issues and this game has his own priorities right now.

    Just imagine 2 killers going for one survivor. They could just go after each one every time and the chase would end in 2 seconds. One killer could camp an exit gate and the other killer the other exit gate. How would you escape then ?

    What are you guys thinking ? This is just non sense. NO

  • Jago
    Jago Member Posts: 1,742

    Just escape the hatch then .


    That mode isnt about balance or anything its about fun and diversity.


    Who cares about balance, this needs to be a complete mess.

  • Kaelum
    Kaelum Member Posts: 994

    Answer this, and you have your answer:

    How are you going to populate maps, and balance the game if one killer is Freddy, and the other killer is the Plague?

    Seriously think about all the conflicts that will be created. What will you see? Where will the clocks be? Where will the fountains be? In case you didn’t know, they use the same locations. And it would be 14 generators, not 10, and 10 totems. The map would have to be ~1.414 times larger too.

    And that’s just a small number of things that would need to be reworked. How long do you think all of that would take? If you think it could be done in less than a year, during which absolutely nothing else could be worked on, then you are kidding yourself. BTW, 1 year isn’t enough time either, as things always go wrong.

    So, considering all of this, and all of the things that I left out, you tell me. Is it worth the business investment? Who’s going to pay for all of this work? How is BHVR going to make money while working on this?

  • TrueKn1ghtmar3
    TrueKn1ghtmar3 Member Posts: 1,143

    This is a link to my idea of a 2v8 game mode that in my opinion touches most everyone's concerns with the idea of a 2v8 @Chaotic_Riddle you should take a look

  • camgaming_dbd
    camgaming_dbd Member Posts: 191

    Yes

  • not_Queef
    not_Queef Member Posts: 836

    Good God, stop asking for this. It's a terrible idea and they already said a million times that it's not going to happen.

  • Boss
    Boss Member Posts: 13,616

    Don't they only put in the PTB what they know they want in the game?

    They probably don't know yet if they want that in the game, so there's no need to go to the trouble to test it.

    So it's kinda silly to let us all test it out and then hear a no from the devs.

  • Awakey
    Awakey Member Posts: 3,145

    I want more fun options. Sometimes, things can be so broken, it's funny.

  • xChrisx
    xChrisx Member Posts: 917

    I Just want a new game mode, in tired After 3 year to play the same modality

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051
    edited August 2019

    So let's never make a new game mode is basically what I am hearing from people. Because "iT wOuLdN't fIt ThE lOrE"


    It's still a game or did we forget that part? The same thing for 3 years gets boring.


    End of story, of course they wouldn't want to release a new game mode. Not because they can't do it, not because the engine is completely incapable, though I am sure it would have it's issues. People would in fact, try to play the new mode in droves, saturating the normal mode. But what do you expect to happen? It would happen even after a year. Surprise surprise, people like to try the new things, hence killer queues being longer when big reworks or new killers come out. It's all perfectly normal.


    You all just gotta stop freaking out.


    And as far as balance goes? Just balance while it's going on. What is the PTB for? To say you want it balanced on release is an impossibility.

  • jzinsky
    jzinsky Member Posts: 112

    Well surely with the server thing coming each player could make their own choice of killers, survivor number, map size and so on.

  • Raptorrotas
    Raptorrotas Member Posts: 3,253

    Try finding IDENTITY V's rules for 2v8.(Japanese dbd "clone" for mobile/pc )

    Shouldve made a draft with the rules as i tend to recite them in most 2v8 threads.

    • Only "big maps" in rotation
    • Both basements spawn
    • More hooks?
    • 7 of 11 generators must be completed
    • 30% global repair speed penalty
    • Survivors take 3 hits to be downed
    • No same killers
    • Special shops in trial for items or upgrades for killers. Currency is earned parallel to bloodpoints.
    • Theres a 30 seconds period after hooking a survivor in which he cannot be unhooked (not sure if stops sacrifice progress or not) ( this prevents camping, duh)

    To those naysayers: 2 killers on 1 survivor means 7 dudes on 7 generators. Same for "1 hunts, 1 camps". From personal experience, such camping RUINS the game for the other hunter.

  • Tenebro
    Tenebro Member Posts: 89

    You can put new things even in the current game mode, you don't need to make a new one. First of all, they can make unique survivors (with slight bonuses, or the hard way introducing unique powers like killers), add side objectives per map, make more than one primary objective, etc. etc.

    I prefer this over the 2v8 mode. Another mode can kill this game: split player base, 2 "games" to balance (considering they have a lot of problems in balancing only 1), it will get old soon because of similar mechanics, problems would persist in the "classic" game mode, etc.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051
    edited August 2019

    None of the above which will happen.


    They will release a new killer, and new survivor, with perks that will see very limited use cause, A have to buy the new character or unlock through Shrine, and B there are the Meta perks which are mostly free. And some how has not dropped meta for years. So.


    Some people play the new killer, deem it complete trash and move on. And then we are back to Spirit, Nurse, and Billy with random killers sprinkled in. If your lucky you see a Clown on occasion.

    Post edited by Swiftblade131 on
  • BackByDaylight
    BackByDaylight Member Posts: 92

    @Chaotic_Riddle ok if you understand that why not take that into consideration what thier asking you,and the regular mode we have is great its not about boredom it was about having someone to help you again'st multiple survivors dud who's bored im not i still have a nice laugh almost every match when im not being serious im not sure why your not having as much fun as everyone else but i suggest you change you're play style to try something new or play survivor

  • SlothfulHook
    SlothfulHook Member Posts: 8

    This is just my personal opinion, but I don't think a 2v8 gamemode is really feasible in DbD. These are my reasonings:

    Most maps aren't really large enough to support those numbers, it'd be congested all the time and have constant overlap. This means they have to create brand new maps to support the gamemode.

    The two killers would likely just hover over independent sections of the map and join forces when half are dead, making for a significantly harder time for the survivors.

    If they kept the map the same size, the gens, windows, hooks, chests, and pallets would need to be multiplied to support the needs of the players, which would cause tons of stress on the game leading to lag, framerate drops, and crashes.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    Imagine balancing for a 2v8 .... yikes.

  • LordGlint
    LordGlint Member Posts: 8,684

    Only thing positive I see coming from this is the swarms of posts survivors would have after being stomped about how killers on coms is OP.