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Now would be a FANTASTIC time to buff Thanatophobia
There are now multiple killers where it's overtly-obvious that the absolute optimal strategy 99% of the time is to never heal and just AFK on generators (Legion, Plague).
And this is part of why the Plague is so boring, for both parties. Survivors just ignore every mechanic the Plague has to offer; they never cleanse, they never worry about spreading the infection, the Plague never gets to use Corrupt Purge, and the game is over in 4 minutes after a 10 minute queue time. Sure, you can down survivors with a single M1 if they never heal, but that's BORING when half-way through the game the Plague has no reason to ever use her power. She just becomes a pure M1 killer in the truest sense.
But this issue isn't exclusive to the Plague alone, but more a representative to the state of the game as a whole. I think that at the very least this perk needs to be looked at as a temporary band-aid fix. It has never been meta in the 3 years since its release, even when it was bugged to stack off of dead survivors. The numbers are entirely too low even when it's fully stacked.
I simply ask this; if the perk is fully stacked it should legitimately feel like an "oh #########!" moment for survivors. Maybe double or triple the affect once fully stacked? Because right now a temporary 16% decreased action speed for a perk that takes so much work is not worth it.
Comments
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I never get this. God forbid a survivor doesn’t cleanse and stays one shot the whole game. That’s so hard.
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Just bring Apples as Plague and people will start to cleanse, because you actually will get Corrupt Purge no matter what they do. Remember, use your Apples just after all survivors are broken.
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They did buffed it in one of the recent ptb's (can't remember) but survivors complained and devs reverted the change and they even nerfed it a little bit. So instead of the buff we got a slight nerf. Trolled.
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Thanotophobia only turns generator's repeair bar red tbh.
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They need to buff the numbers on the perk such as 5% each survivor maxing out at 20% which is better then it is now since it'll add 16 sec to gen repair time at max
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Buff the numbers to 6/7/8%, and make it apply 75% for dead Survivors.
Ex: One dead Survivor at tier 3, permanent 6% debuff
2 dead at lvl 3, perm 12%, etc.
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No they don't. They just hide and wait out the Corrupt Purge. Yes, sometimes it sets off a cleansing spree, but good survivors won't get rattled.
You're still on a timer as a killer relative to gen repairs. You still potentially need 12 hooks in 4-5 minutes. Non-potatoes can still loop her long enough for gens to get done.
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Plague is fun for me, why is everyone now so worried about her now? You all were ranting and raving for GhostFace before.. leave us alone lol
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Thanat is a trap perk. It either gives the full effect at mid game when survivors are tag teaming gens, or you spend your early game injuring multiple survivors but not hooking anyone, so you have no early pressure anyway. Either way, 16% isn't a big deal to work through. You don't need Thanat to beat survivors who get scared by it, and it won't help beat the survivors who know how weak it is.
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I don't get why people are playing this perk in first place. Like even on Plague or Legion it works hardly and that max. 16% debuff is no big deal. So overrated Perk.
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Tell me, how they can hide when they puking constantly and even Iron Will can't counter the noises they made while puking ? If the killer can't find them in this situation, that's on the killer, not on the survivors. If you really can't find them, just throw there Black Incense, you should be able to find them even with your poor tracking skills.
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Thano and pgtw is actually really good on her, i find that stalling the game with them and ruin wins me a lot of matches especially against a group that doesn't cleanse since i can get pgtw to go off frequently. These perks also work when you do get CP because of how fast you can injure and down survivors.
Edit: A gen takes 80 seconds to repair, assuming all survivors are injured thano's 16% action speed debuff will make the gen take 92.8 seconds to repair. After a kick with pgtw it reduces the gens progress by 25% so effectively you knocked out 23.2+ seconds of work on the gen depending on how long it goes without being repaired. This stacks up when everyone is broken and your getting downs.
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Buff? Its fine as it is
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what about those non-potatoe killers who get 4ks with ease? Whenever people bring no mither every killer thinks “oh wow, easy kill” but you complain about 4 survivors being infected, so basically 4 no mithers? Lol. Her ability is super OP. It’s either survivors stay one shot the whole game or die from an OP area attack. Both are upsides for the killer.
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It needs higher percentage to be worth. The PTR had it at 6%. Maybe 5% would be a better middle ground.
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Good survivors can loop an M1 Killer for at least 1 gen.
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Legion suffers from the same problem.
I think if Thanatophobia stacked dead survivors it might be more useful even without buffing the numbers, and it would make sense for the perk.
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Increase Thanataphobia to 10% reduction per injured Survivor and make it effect ONLY generators.
Problem solved.
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