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The trader, a new goal in the game
the trader
This idea may be a little green but they can give changes or balancing that they think would be a good idea.
the merchant would be a position on the map (such as fountains, sow boxes) where the survivors can see their aura and every time the killer approaches it will close, he will open his post to the survivors at minute 3 and give a warning to the murderer when he does, when "egc" the position will close for all.
The purpose of the position is to give special items or advantages to the survivors during the game or in a few minutes in exchange for a favor from him.
the merchant will ask you for aura cells where they will be scattered in piles of crap on the map (like totems) and each survivor will have to refill his syringe (as in the halloween event), every time the killer hits you or hooks you , you will lose a portion of it.
When giving your syringe to the merchant, this will give you an object depending on how much you gave it, I also think it would be a good idea that you could give your object that you carry in your hand to refill your syringe (of course, it will depend how much it is filled with the uses that it has , the rarity and the addons that the object carries).
the merchant is able to give objects to all survivors in exchange for his syringe but when they obtain it they cannot exchange their special object with the other survivors, the objects will only be available through the games and will be lost at the end of the game, also the objects they will give will be limited (the objects they can give will not be infinite, they can be sold out and they will only have a few of these for sale).
Here are some ideas of what you can give:
-4x hammer: 1 use, the survivors will be able to repair a pallet or build one on the map, it will give a warning to the killer, the built pallet will break 40% faster (it will cost 10 seconds to build it).
-3x hiking gum: 1 use, you can walk a little faster (I do not know the appropriate percentages xd say them in the comments) for 1 minute.
-2x jump gum: 1 use, you can jump pallets 25% faster and windows 15% faster for 90 seconds.
-1x body and helmet protector: 1 use, the character can be seen wearing armor, will be immune to 1 hit but his speed will be much lower and he will not be able to jump, or his jump will be very slow, the speed after being hit too It will be less and will last half.
-2x bear trap: 1 trap, the survivor will be able to put a trap on the ground, all the survivors will be able to see it when they are 16 meters away from it, if they step on the trap they will be damaged a state of health, the killer when stepping on it will cost 5 seconds take it off, then it will break (if it is the trapper, you will not be able to see it.) (This idea is not mine, but I do not remember who published it, please put it in the comments)
-1x radar: 1 use, when hit by the killer with this equipped object, the object will be replaced by switch, the killer can be seen by all survivors for 4 seconds when the owner activates the switch, then the object will disappear.
-2x corrupt chewing gum: 1 use, when used the entity will be confused for a few moments, the next jump you make in a window, will be blocked by the entity, preventing the killer from jumping in that window.
-3x fireworks: everyone already knows what they do, :v
-1x chewing gum of evil: 2 use, you can see everything the murderer can see for a few moments except generators, 3 seconds each use, you can see the traces, sounds, auras, traps of the murderer (the traps will have to be 10 meters away of you).
-6x sand: it does nothing, when you use it you will leave sand on the ground or nothing. (This is a junk object, making it difficult to obtain a good object).
It depends on how much percentage you gave to the merchant. This could give you better or worse.
This is an idea that I was thinking long ago, if you have improvements for this idea, I would like you to say it in the comments.
I also want to let you know that objects can change as their percentage or duration because I really do not know which would be the most appropriate.
This will give a new objective to the survivors in the game, of course there will also be a merchant's opposite for the killer where he will give advantages to this but it will be for another day.
Comments
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Sounds neat but may just cause more clutter in a game that already has over 50 perks to learn and over 20 items. also curropt chewing gum needs a time, Would you be able to see hex totems of the killers with Chewing Gum of Evil?, I don't like the idea of sand sense it puts some survivors behind others that have proper gear.
I think some of these items would work better as just normal items you could bring into the game.
But still this is pretty cool.
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Would you be able to see hex totems of the killers with Chewing Gum of Evil?
I would say they can't see totem skills.
The sand thing would be rather something that prevents the survivors from being very strong and that it is more complicated for him to have a good object in the game, he was thinking more like based on the bad luck he can give if you give him a low syringe He will be dissatisfied and will bother you, giving you sand and keeping your syringe.
I was thinking about a new thing to do during the game, where time passes the survivors get improvements or objects that will help them, I think it would also be a good idea for the murderer to see how much syringe each one has to find the survivors to lower your syringe and so you also have to focus on harming survivors.
Thank you for commenting and giving your opinion, I hope you keep giving it and better this idea @thisdude9001.
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