Game mode based on deceit. The darkness among us.
Basically the killer can switch between survivor and killer at will and there are darkness perks for each character.
killer is revealed when gates are powered
Comment any darkness perk ideas
Comments
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I actually came up with a concept for this kind of killer on a different site.
I'll just put the mechanics here:
Lore:
Some Souls are cursed. The Crow is one of them. Cursed to have no trust of anyone, regardless of how good (or selfish) their motives may be. When Nate Penn dies, he will have to endure the punishment for the wrongs he has done, regardless of what good he has done. So, he is cursed to be both a survivor and a killer.
Killer's Kit:
Standard Speed: 105%
Main attack: Swings sword, long lunge range. Sword has 1 hit down.
Secondary attack: Chuck sword at target. This will force him to draw a knife from his left sleeve. The knife is like a traditional killer's weapon, with two hits to a down.
Tertiary attack: Change from survivor to killer mode and vice versa. In survivor mode, he acts like a survivor, including being able to "work" on generators as well as even sabotaging them while working on them. He can even pull people away (from unhooking other survivors, working on gens, etc.) when in survivor mode, as well as from lockers, allowing for ambushes.
Animation: Drawing/Sheathing his sword.
Passive:
This is his main ability. He will be shown as a survivor to the other actual survivors. He will be assigned his role at the beginning of the round. If he is a killer, then an actual survivor will be replaced in the menu, so he can hide amongst them. If he is assigned survivor, then he does survivor things. This introduces a level of mistrust into the game, since they can't tell if it's the survivor or not.
Perks:
Sympathy:
You are aware that these survivors have no choice, just as you don't. Therefore, you feel better when they save their friends. In turn, if a survivor saves another or heals another within your terror radius, you gain a token. You are able to break generators faster and break pallets faster.
Thinking Ahead:
After you break a generator, the killer will have a 30 second window to sabotage any nearby pallets. Pallets that are tampered with will fall on survivors who run under them during a chase.
When a pallet hits a survivor, they will take one state of damage, and the pallet will be destroyed.
I'm not sure what the third killer perk should be.
Survivor:
Saboteur: In your confinement in the realm of the entity, your madness has convinced you to help the killer to try to achieve your own freedom from the cycle. Every time you miss a skill check, you gain a token. For each token you gain, you get 1000 points in the Objective category, as well as regression penalties increasing by 2% on each generator. With 5 tokens, every missed skill check will expose the aura of any other survivor working on the same generator to the killer if within the terror radius.
Too Much Knowledge: You have an understanding of the Entity, and it drives you mad. One of your point groups (except Survival) will change to one of three choices: Endangerment, Sabotage, or Neglect. You will not know which group has been changed until you start losing/gaining points. Endangerment is if you make actions that endanger other survivors. Sabotage is actively fighting against other survivors' efforts on generators, and Neglect is the opposite of Altruism. You start at max points with Neglect, and will lose them for Altruistic actions.
No Trust:
You have an inherent mistrust of others, and tend to be more cautious. If other survivors are within a radius around you, actions overall are slower, however, there are less skill checks. When you are by yourself, your action speed is accelerated, and there are more skill checks.
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Oh that’s cool. Thanks for telling me
i might of put it the wrong way though
its a game mode
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