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Pig buff idea
So i just thought of this and think that it might actually be pretty great.
So what if the pig starts with 2 traps base (can increase with add ons), but when a survivor has the trap removed in a jigsaw box you can go back to the jigsaw box to reclaim and use it again (Much like the huntress). This means that there can only ever be 2 traps active at any given time (unless you use add ons), but survivors have to be more smart about removing them, maybe wait until the traps actually trigger before attempting to remove it. So that the pig can't just immediatly reapply it.
And maybe increase the timer to 3 minutes for balancing purposes.
This change would give the pig a big, but much needed boost to her kit. Giving her gamelong stall, but keeping the endgame fair since they no longer activates after the gens are all done.
Thoughts?
EDIT: If a trap activates you lose that trap for the rest of the trial.
Comments
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Hallo, Piggy main here. Don't know if the others would agree with me, but I wouldn't see this as a buff to her power. This would require her to cease patrol of generators too often to retrieve her RBTs. The amount of time spent per match grabbing traps would likely prove to be too much time for survivors to work on generators for completely RNG-dependent gen pressure. Plus, permanently losing a trap should it snap is more of a punishment for getting a bear trap kill if anything. Pig does not need any drastic change to her kit in order for her to become viable. Some small tweaks would make a huge difference.
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^^^ this
Anyone who's played Trapper knows retrieving your traps from around the map kills ALOT of time.
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I mean, having infinite traps. And 2 active traps at all times (if you’re Good) seems like a very strong buff to me. And keep in mind that if rngesus is on your side, the traps can keep a survivor occupied for quite a while.
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