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Head On - Potential Buffs

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Comments

  • Mister_xD
    Mister_xD Member Posts: 7,668

    so, it adds 30 seconds of exhaustion, right?

    when you stun the killer and immediately reenter the locker, you are exhausted for 15 seconds - 4 of fwhich the killer is unable to move. now group up with your friends, go to the red forest, in a locker gym and stun the killer one after another.

    you would apply 16 seconds of stun time, yet you only need 15 seconds to reenable the perk, which could lead to toxic 4 man teams abusing this perk and keeping the killer hostage by not allowing them to move at all, forcing DCs.


    i like the idea, but such an scenario should NOT be possible.

    sorry, this gets a no from me.

  • MegChicken
    MegChicken Member Posts: 163

    Lmao what. The perk will never be used more than once in a chase. Did you stretch before reaching this far?

  • Mister_xD
    Mister_xD Member Posts: 7,668

    it would be hardly a chase if the killer wouldnt be able to move.

    you have read my comment, right?

    a 15 second cool down, but a 16 second stun time would not work, periode.

  • MyNamePete
    MyNamePete Member Posts: 1,074

    Passive: you get in lockers 50% faster

  • PiggyPiggyTrappy
    PiggyPiggyTrappy Member Posts: 1

    Personally.

    I agree on the buff standing in locker duration decrease to 2 seconds.

    Because sometimes it takes too long to activate.

    Replace the Exhausted Status with cooldown instead. YES!


    But furthermore, I'd want them to fix the grab while activate Head On and the delay when activate.

    Because after I activate it, nothing happened and then got grabbed in locker.

    So all the 3 seconds waiting to stun and get exhausted is wasted.

    THEY NEED TO FIX THE ACTIVATION'S DELAY!!!