General Discussions

General Discussions

Head On - Potential Buffs

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Comments

  • Member Posts: 7,669

    so, it adds 30 seconds of exhaustion, right?

    when you stun the killer and immediately reenter the locker, you are exhausted for 15 seconds - 4 of fwhich the killer is unable to move. now group up with your friends, go to the red forest, in a locker gym and stun the killer one after another.

    you would apply 16 seconds of stun time, yet you only need 15 seconds to reenable the perk, which could lead to toxic 4 man teams abusing this perk and keeping the killer hostage by not allowing them to move at all, forcing DCs.


    i like the idea, but such an scenario should NOT be possible.

    sorry, this gets a no from me.

  • Member Posts: 163

    Lmao what. The perk will never be used more than once in a chase. Did you stretch before reaching this far?

  • Member Posts: 7,669

    it would be hardly a chase if the killer wouldnt be able to move.

    you have read my comment, right?

    a 15 second cool down, but a 16 second stun time would not work, periode.

  • Member Posts: 1,069

    Passive: you get in lockers 50% faster

  • Member Posts: 1

    Personally.

    I agree on the buff standing in locker duration decrease to 2 seconds.

    Because sometimes it takes too long to activate.

    Replace the Exhausted Status with cooldown instead. YES!


    But furthermore, I'd want them to fix the grab while activate Head On and the delay when activate.

    Because after I activate it, nothing happened and then got grabbed in locker.

    So all the 3 seconds waiting to stun and get exhausted is wasted.

    THEY NEED TO FIX THE ACTIVATION'S DELAY!!!

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