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Thoughts on these upcoming ?leaked? status effects?

2

Comments

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    How is this going to push survivors to just stop using aura reading perks? This only effects stealth in which if ya have someone revealing your location throughout the entire match ruining your gameplay how is that even giving you the opportunity to stealth?.... this is an indirect buff to GF (which is great!) An indirect nerf to SWF (that wanna use OoO) when going against stealth killers which again is great!. Overall this is great


    #bringingbacktheatmosphere

  • Decarcassor
    Decarcassor Member Posts: 651

    It always was. Wraith and Pig have been complaining about OoO since forever (Myers is allready undetectable in EW1). It was just hushed by other "bigger" issues.

    Then they released another stealth killer who once again is screwed by the same old problem.

    But I think Ghostface pushed it over the edge because he seems pretty popular and his stealth is allready easily broken just by looking at him. Detecting his aura just make him a joke. Just like Wraith BTW who has been a joke for so long that everybody think its normal.

  • TKTK
    TKTK Member Posts: 943

    It has been an issue and people have been saying OoO is an problem for stealth killers like pig and wraith especially wraith and now ghostface cause it makes them work more for there downs, no potential first hit for wraith and no stalk for ghostface. T1 Myers doesn't care cause he is immune to all aura reading perks.

  • Jesya
    Jesya Member Posts: 1,101

    Is this oblivious and undetectable status going to show up on a survivors hud? Hope it doesn't. Gen grabs, jump scares and failed grabs to hits will be a thing of the past.

  • twistedmonkey
    twistedmonkey Member Posts: 4,297

    I dont know how i feel about this. While stealth killers need a buff its really OoO which needs addressed since its the problem child especially with SWF.

    They are trying to add counter play and make mind games more part of the game with changes to maps so why add a status effects which aids to remove those options?

    No one should be handed a free hit it should take knowledge of the power and playstyle to earn it.

  • Marcus
    Marcus Member Posts: 2,047

    My guesss is that people will stop using OoO after these changes, because now half of the killers will counter it. I mean, OoO is already weak against the best killers in the game ( Nurse, Spirit ) and that's why this perk isn't meta ( even if is very strong against other killers and in SWF teams ), but because now it will be weak even against stealth killers, people will use it even less.

  • No_Mither_No_Problem
    No_Mither_No_Problem Member Posts: 1,476
    edited August 2019

    I'm not sure if anyone has mentioned this yet, but think about the stuff that could apply the Oblivious status effect.

    Night Shroud, for sure. Pig's crouch, most likely. Wraith, definitely.

    But go beyond that. This is a supposed update. What else is to come in updates in the near future? Addon changes, as confirmed by the devs, and, more importantly, a new Killer.

    What if their power or Perks has something to do with the Oblivious status effect? Is it another stealth Killer? Is it a Killer designed to afflict Survivors with nasty effects?

    Who knows? Time to speculate!

  • yandere777
    yandere777 Member Posts: 728

    So people are saying OoO should be changed but the devs did this because that change would be too awkward to have in the game. Whats it gonna say? "You cant see stealth killers when they stealthy" no matter what they do OoO will still give information. With these inflictions the rules will be more clear and set in stone. Undetectable could even take advantage of OoO by giving the killer onesided information. Or Better yet, OoO can be used in chase more with oblivous because there is no terror radius so OoO will be like looking at a ghostface in night shrowd. These afflictions can go both ways so dont just think "OoO is now ruined" possibly OoO just got some new interactions and oblivous even counters perks like infectious fright because you aren't in the tr now. Honestly im more interested in the kind of builds that can be ran with these new afflictions. They aren't buffs or debuffs. Just additions.

  • gantes
    gantes Member Posts: 1,611

    OoO ain't even good for the game anyway. If it were all solos it could be, but it's one of the things SWF legit ruins (they don't ruin everything like some people like to think here).

    I actually think OoO has no place in this game. Good thing at least stealth killers are being buffed against it.

  • Marcus
    Marcus Member Posts: 2,047

    Well, Nurse and Doctor will receive add-on changes in the near future, so probably they will be the ones with these new effects in their add-ons.

  • terumisan
    terumisan Member Posts: 1,293

    Undetectable exists on tier 1 Myers just in case everyone forgot dunno about oblivious tho

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    Yay stealth is actually a thing now!

  • TAG
    TAG Member Posts: 12,871

    I think if we follow the letter of the text, EW1 Myers has an upgraded Undetectable currently, since he is immune to all detection perks like Spine Chill and Premonition and not just ones that would reveal his aura.

  • TAG
    TAG Member Posts: 12,871

    Those all fall more under Undetectable (minus the aura immunity, which hasn't been implemented yet). Oblivious doesn't shut off the Terror Radius; it just makes an individual Survivor unable to hear it and be unaffected by it. Undetectable is a status given to Killers; Oblivious is a status condition given to Survivors.

  • Carpemortum
    Carpemortum Member Posts: 4,506
    edited August 2019

    Being crouched as pig, in stealth as wraith, and crouched as GF (before being unshrouded), ALL hide TR.

    Exposed makes A survivor exposed, but noed puts it on everyone. Just because an effect states a single person, doesnt mean that already existing effects cant activate on more than one person at a time.

  • Whosaydef
    Whosaydef Member Posts: 2

    Id imagine Oblivious would be attached to perks like Tinkerer, Dark Devotion, etc

  • anarchy753
    anarchy753 Member Posts: 4,212
    edited August 2019

    These are both basically already existing.

    Undetectable is the buff they've been talking about for stealth killers since Ghostface's release. The most important point to discuss here is that it includes no terror radius, does that mean Tier 1 Myers is going to lose his terror radius altogether?

    Oblivious already exists in the game, as "Deafness" on a Hag add on. However currently nobody runs it as you hear a big booming noise that fades to nothing to indicate you've gone deaf, which defeats most of the point of it on Hag. It could be interesting to see Oblivious as part of powers, perks and add ons.

    Hopefully Oblivious is a response to the CONSTANT feedback that Haemmorhage and Blindness are worthless on add ons and we need some decent debuffs.

    Post edited by anarchy753 on
  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited August 2019

    @Bravo0413 K, so imagine GhostFace, Pig, Wraith, Spirit(assuming all 4 have this status effect) are the killer. Now OoO is a detriment to your entire team with no upside. because they know where you are, but you don't know where they are.

    If it works against Spine Chill, now survivors will no longer be able to know Ghost Face is looking and if a GhostFace is hiding, it's a guaranteed chase cut in half. It doesn't take long to stalk while leaning. It's actually detrimental to even try breaking him out when he is leaning. This would make him so much stronger, again, if it works against Spine Chill, which it may not as it isn't "aura reading". Either way, there are several killers whose red stain is hidden, and are undetectable outside of aura reading or seeing them with your own eyes, and GhostFace for one is hard to spot quite often. Why would I run an aura reading perk when at LEAST 3(probably 4 since Spirit would probably have this exact status effect while phase walking as well) above decent killers have this potential to render your perks useless? If for example, I had DS/Adrenaline/Balanced Landing and Alert or something, I would potentially have a useless perk. Might as well go ahead and run Iron Will or Borrowed Time. Most aura reading for survivors are ######### The only good ones I can think of are Alert and OoO. With OoO having the potential to basically be detrimental to your survival, Alert would be the only good one and why bring a perk with potential uselessness over something more powerful? This is just weakening already bad perks.

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    Now I don't think spine chill should be under this, if it is I'm going to be sad.... but the aura reading perks against the stealth killers....... I feel this should at least be tested...

  • THEghostface
    THEghostface Member Posts: 296

    Undetectable is pretty much Tier 1 Myers, and that will be great to have on other killers, but it will make The Shape feel less special. Oblivious feels similar to Dark Devotion, just with no detection perk activations.

  • Boss
    Boss Member Posts: 13,616

    ASSUMING this is real...

    Holy #########, do i wish this for my Wraith.

    It would make the most sense for him anyway.

  • Marcus
    Marcus Member Posts: 2,047

    You already can't see Spirit's aura while she's phasing, but she also can't see your aura while doing so.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    I hope oblivious is a 3rd seal buff.

  • prayer_survivor
    prayer_survivor Member Posts: 626

    Undetectable will make Spine Chill same level as actual MoM. Another perk to the trash

  • Marcus
    Marcus Member Posts: 2,047
    edited August 2019

    Undetectable says it affects aura reading perks, Spine Chill isn't aura reading.

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited August 2019

    @Bravo0413 there'd be no point to the test because no one would bring aura reading. If they add it, they add it, but I'm telling you that you guys are gonna start getting mad when you start seeing all the meta perks EVERY game instead of every other game because another group of not even meta survivor perks are getting nerfs.

    Next they'll nerf Quick and Quiet and Dance With Me. Then another viable but not meta build will go out the window and we'll see an even larger amount complaining about DS and Adrenaline because no one's running surprise off meta loadouts anymore.

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    And if that happens its strictly out of the frustration of the survivors..... because this effect works mikey, GF, pig, wraith.... 4 out of how many now killers? Doesnt mean survivors should stop running OoO, alert etc..... this will only be super good on GF and this will work when hes in stealth, which he can be broken out of........ pig cant be crouched the whole time, T1 Myers has always been a thing but only super fun on lerys other maps isnt that viable so hes better to go t2 asap, wraith cant stay cloaked all the time.... soo this isnt as game breaking to aura perks as people may assume.... this just helps with the jump scares....

  • Horus
    Horus Member Posts: 850

    Cursed sounds cool endurance is stupid

  • TWiXT
    TWiXT Member Posts: 2,063
    edited August 2019

    Not to throw a turd in the hype punch bowl here, but why do I get the feeling that when a killer uses a perk or ability to go into stealth (Night shroud, Cloak, Insidious, Dark Devotion, etc), all affected survivors will get the Oblivious icon on their screen?

    I Guess its because the devs originally thought that GF should have a 16m windy noise effect when he activated night shroud, basically having him shout out "I'm in Stealth over here, don't look at me!" and they thought that was a GOOD thing. If this is true, and those abilities and perks trigger the Oblivious icon on all affected survivors, it will be the same as a killer announcing they are in stealth, and I don't think that's a good thing at all. Hopefully the devs have learned enough from the Fiasco of "noisy GF" that they aren't attempting this kind of thing again, and Oblivious will only apply to certain new perks, add-on's, and abilities.

    Either way, Hitting a survivor with Oblivious basically tells them via status effect icon that they can't hear the killers TR and should keep their eyes out for them. Which kinda defeats the purpose of making it so a survivor can't hear the TR in the first place.

    I swear, the devs coddle us too much with hud notifications to the point where its getting condescending to our intelligence and gamer instincts.

  • Marcus
    Marcus Member Posts: 2,047

    They indirectly nerfed Quick and Quiet and Dance With Me by adding I'm All Ears into the game 😆.

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited August 2019

    @Bravo0413 16. That means 1 in 4 and 2 of those are mid/high tier and used pretty much whenever Spirit/Nurse/Billy/Hag aren't. Why would I run any aura reading perk with a chance to make the killer see me without me seeing them too? That is a literal perk that will HELP the killer and HURT the survivor in those situations. GF is in stealth whenever he can be. It happens quite often and GF is never running up on survivors while his terror radius is out unless by accident. There used to be only 2 killers with this power and even then I was disappointed I brought Alert when I couldn't tell where they were. Name a killer perk that can just not work against a survivor. There isn't one unless it's a hex and it has to be dismantled by a survivor. Think about it. Survivors stopped healing when they nerfed self care. Now that they're nerfing aura reading they won't use that either. Aura reading was already not great for survivors. Now it can be straight up detrimental.

  • Marcus
    Marcus Member Posts: 2,047
    edited August 2019

    Knock Out against SWF teams.

    A Nurse's Calling against that don't heal.

    Discordance against survivors that don't stay together.

    Etc.

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited August 2019

    @Marcus those aren't against specific survivors. I meant for example, a perk that doesn't work against Jake Park or David King. The perks you are mentioned are counter play, not things out of your control(I mean they are out of your control but they are also affected by that by having to play differently to counter those perks). None of them actually help survivors and hurt you. Outside of maybe Discordance if none of them have Prove Thyself.

  • avilmask
    avilmask Member Posts: 599

    Wait a moment, whole killers being countered is way worse than certain perks. Killer power shouldn't be counterable with a single perk alone.

  • LordGlint
    LordGlint Member Posts: 8,712

    Ppl keep bringing up aura reading perks, but this might counter spinechill and premonition as well. If EW1 Myers is what they're basing this effect off of...

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited August 2019

    @avilmask A killer's power isn't countered with a single perk. OoO has the same effect for the killer as it does the OoO user, and there are 3 others who you can go after if you're Ghost Face or Pig. When your terror radius is reduced to 0, that means you can see them from ANYWHERE as well(meaning you don't have to actually look for them once you get in range). Alert only shows you if the killer kicks something, or breaks something, and those are the only two DECENT aura reading perks a survivor has.

    I also never said that OoO couldn't be changed(I personally believe it should only work when both the killer and survivor are looking at each other, as that's what I originally thought it did due to it's description), but the fact that all aura reading is rendered useless against these killers will just make survivors run more perks that benefit them directly rather than aura reading, and you guys are gonna hate that.

    Compare this change to removing BBQ's effect any time you want just for existing, or Nurse's, or anything else.

    @LordGlint that was my thought exactly as well and I definitely disagree this should be the case.

  • LordGlint
    LordGlint Member Posts: 8,712
    edited August 2019

    Aura reading on killers does not treat all killers equally. Killers who are loud generally don't care if you can see them or not. The nurse is CONSTANTLY screaming out her location for free,lol. OoO stops working against Doc if you're in the same zip code as him due to most Doc's having an insane TR. Compare that to a crouched piggy with 0 TR who OoO will tell you which side the jungle gym the piggy is sneaking towards while your on the other side of the wall. To say these perks will be USELESS against these killers is a stretch since Piggy doesn't stay crouched for most of the game and Wraith doesn't stay Cloaked. Unless Piggy is gonna break every pallet while crouched for example, alert will still get plenty of use.

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited August 2019

    @LordGlint Except since Pigs and other "stealth" killers will know this, they will obviously use said abilities to counter those perks. Gonna kick a gen? Crouch then kick it. It doesn't take that long to crouch and you can pretty much crouch and kick the gen almost at the same time, and OoO will STILL be useless against any of these killers because it will be giving your location away for free while their location is hidden from you. Who would want a perk that would give your location away without giving you anything in return?

    Oh and GhostFace will counter Alert pretty much 100% of the time unless he's hit someone or been knocked out of stealth. And usually in those situations he's in a chase anyways.

    The perks already aren't amazing perks. They're somewhat useful, but not top tier perks or anything. This will push them down and people will pretty much run all the top tier perks all the time unless they're going with off meta builds(which probably still won't include aura reading).

  • Orion
    Orion Member Posts: 21,675

    No matter your arguments, stealth killers should be stealthy. Otherwise, what's the point?

  • LordGlint
    LordGlint Member Posts: 8,712

    I don't think thisll affect Alert as much as you think. Sure, you might crouch for a gen kick, but not a pallet kick mid-chase. Ghostface typically spends most of the trial OUT of his stealth since the CD is so long after being knocked out of it. Ultimately, we'll have to see. I was skeptical about the Freddy changes they did, but changed my tune after it hit PTB.

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited August 2019

    @Orion there are 3 other survivors not likely running aura reading(and if they're running OoO you can tell). Are you saying your stealth is immediately broken because ONE survivor out of 4 knows where you are? Also, again, as I've said. If they can see you, you can see them. OoO is a perk that has as much negative impact on the survivor as it does the killer. It's a double edged sword. If they can see you on the other side of a wall, you can also see them. If killers can automatically negate a perk's effects just for existing, survivors should have similar treatment. This is like BBQ or Nurse's Calling not finding immersed Claudettes.

    @LordGlint Generally when I use Alert most is when they kick gens. They come to my gen, I hide, they kick the gen, and I can see which direction they're going so that I can go in the way they won't see me. Why would I need alert when they're breaking pallets outside of knowing they're in a chase?

  • avilmask
    avilmask Member Posts: 599

    Yeah, but... Basically what @orion said. If you disable killers ability, what the point of playing said killer? One perk makes it so stealthy killer basically becomes as good as any other killer WITHOUT their abilities. Who cares if you know, where survivor is if it doesn't make it easier to catch him? I still think that ability of OoO to be seen by a killer isn't a drawback, but a bait.

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited August 2019

    @avilmask Every stealth killer outside of Wraith has something besides stealth(and he at least gets a speed boost when coming out). 0 TR is generally a bonus ability. And being seen by the killer is a drawback. It comes quite in handy for the killer when you can see them from any distance. Heck, if they have OoO you can even slug them and use it as a form of deerstalker.

    But again, my point: This is gonna be like healing. People are gonna stop running them and go back to another top tier perk to take their place. No point running a perk that will barely do you any good. And then you guys are gonna complain because they're doing that, when all of their mediocre options keep getting nerfed.

  • avilmask
    avilmask Member Posts: 599

    Yeah, it's fine as long as it robs killers only of half of their strength, and makes it difficult to use the second part of it. Unless you're the Wraith and get robbed of all of it.

  • LordGlint
    LordGlint Member Posts: 8,712


    Typically knowing the killer's position not only helps me feel abit better in that I know Im not about to be gen grabbed at any moment as well as to know if the killer is away from key locations like a hooked teammate. Also having knowledge of which pallets have already been used can come in handy to avoid running into dead zones later on.

  • Hoodied
    Hoodied Member Posts: 13,024

    The one time I read rules something cool pops up, but its not taken down yet so most likely fake my friend, cool ideas, but fake most likely

  • Awakey
    Awakey Member Posts: 3,145

    Dunno why this is so funny😅.

    Anyways, saw this on my Xbox one thought it looked super cool. Opens up a lot of...

    ...Windows of Opportunity.



    I'll see myself out, thank you.

  • TAG
    TAG Member Posts: 12,871

    OP said that they booted up their game to confirm it is there, so...