Killer totems in Dead By Daylight are stupid.
Ok, so why should I take up an entire perk slot for a totem when survivors seem to have memorized all of the spawn locations to the point that I can't even see the totem have any effect on the game other than giving the survivors points for me to have less perks. There should be changes made to the ways totems spawn and even then, survivors shouldn't be able to nreak it at the start of the match with the exception of haunted ground. I feel like for ruin, survivors should have to complete 1 or 2 generators in order for the totem to spawn. For Devour Hope, the totem should spawn only after it becomes active. For NOED I don't run it because I dislike that perk but for someone who does like it, you could discuss that yourself. I'm mainly concerned about Devour Hope and Ruin. The Third seal should only activate after a survivor has been hooked. Again, I want my totems to have an effect before its broken. It's too risky with how toxic survivors tend to be. Every perk slot for a killer is important. I also think there could be an alternative solution. Maybe I'm an idiot for thinking this way. I wanna hear what other solutions y'all may have or even a better way to do what I discussed. Please tell me what you think.
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I think you're crazy. The totem perks are exceptionally strong, some of the strongest in the game with a few outliers. The fact they are vulnerable is the trade off. Ruin is so powerful that even with it being removed most of the time it still is in most top builds, that should tell you how strong the effect is. If devour hope was untouchable until active it would be crazy. It lets you one shot anybody!
The totems need new hiding places at best, or thrill effect should be default so you can try to protect your totems without needing another totem perk. That's it, really.
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I had a Doctor DC on me after I cleansed his ruin 15 seconds into the match.
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