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Your Survivor Perks
What kind of perks would you have if you were a survivor? It can be op, funny, serious, anything.
Nervous Wreak- When in the Killer's terror radius the perk activates. When preforming skill checks, the skill check rng increases ?/?/? % faster.
"Don't mess up, don't mess up"~Elk
Uncoordinated-When preforming fast vaults or medium vaults, you fall down to the dying state. Gain 50/75/100% in annoyance.
"Why the hell did i even try to attempt that?"~Elk
Fat A**- When getting put on a hook, hook instantly breaks. When broken you fall to the floor, still in dying state.
"..."~Elk
Comments
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Survivor Perk
Sexy and Useless:
You wear only a towel.
"This will be a meta perk,trust me" ~ShyN3ko
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Lucky to Survive
For every 5 seconds you are in a chase gain 1%/2%/3% luck up to a maximum of 40% luck
”Well aren’t you lucky to be alive?” - Lost Tapes
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Survivor perk
Dead:
You cant take a beating. When injured, die.
Press the active ability button to die.
During the dash, you die.
Causes death for the rest of the trial.
You do not recover from death
"Can't wait for this perk to get massacred by killer mains" - Chaddad2169
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Why do you mentioned me?
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Quoted the wrong person sorry.
🤪
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Drawer: You are very creative. Every survivor is obsessed with you and want you to draw them
”I love drawing” KatBlad3z
Yeet: when you get grabbed from a locker you instantly ds them everytime and move at 300% move speed for infinity . This is for the entire game
“Begone thot” KatBlad3z
Waister: when you use a item it has 80% inefficiency
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Wait a minute, I already did this:
When you complete a gen, it'll be at 3/4 repair again. the killer can't kick the gen but you can't work on it. Only your random teammates can complete the gen.
"Wait a minute, I already did this https://forum.deadbydaylight.com/en/discussion/59386/if-you-were-a-survivor-what-would-be-your-perks/p1 "
just a joke. I ain't being serious.0 -
Loose thoughts:
You can't focus on anything, after working on a generator for 3/2.8/2.6 seconds the aura of chest and totems get revealed for 2.6/2.8/3 seconds.
"Oh a chest nice, oh wait what was I doing?"~thisdude9001
Infectiously Oblivious:
You don't hear killer terror radius unless injured and traps are invisible. You do not appear to the killer unless they look directly at you.
Be Prepared:
Your years in Boy scouts has taught you to always be prepared. Once per trail you can summon the weakest version of any item except keys.
Post edited by thisdude9001 on1 -
The Blunder Special
You have a tendency to always mess up your achievements. Any time you successfully cause a Killer to miss an attack on you in a chase, immediately bump into something you weren't looking at because you were too busy 360'ing the Killer. Getting hit within 3 seconds of bumping into something will put you into the dying state automatically/cause you to DC/uninstall your game.
"You'd think after learning how to be a 110 M1 Killer, I could mindgame a rank 16 Wraith." —No Mither, No Problem
Best Teammates NA
There's a reason you're stuck in yellow ranks. When put into the dying state, 1/2/3 Survivors working on generators will immediately leave the generator and start Urban-ing around the corners of the map.
"I looped a Nurse for a full minute and you guys got NOTHING done. Bravo." —No Mither, No Problem
Object of Depression
It doesn't matter the precautions you take; that stupid Claudette screwed your entire team over. For every objective you do that hinders the Killer's abilities and Perks, the chances of another Survivor activating them anyway for them to be used on you goes up by 10/15/20%.
"NOED?! I cleansed FOUR TOTEMS and you spastics couldn't find ONE?!" —No Mither, No problem
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I have a decent few:
No Trust: You have an inherent mistrust of others, and tend to be more cautious. If other survivors are within a radius around you, actions overall are slower, however, there are less skill checks. When you are by yourself, your action speed is accelerated, and there are more skill checks.
"Why should I trust you? I don't know you." - Raven
Too Much Knowledge: You have an understanding of the Entity, and it drives you mad. One of your point groups (except Survival) will change to one of three choices: Endangerment, Sabotage, or Neglect. You will not know which group has been changed until you start losing/gaining points. Endangerment is if you make actions that endanger other survivors. Sabotage is actively fighting against other survivors' efforts on generators, and Neglect is the opposite of Altruism. You start at max points with Neglect, and will lose them for Altruistic actions.
"This is what it wants..." - Raven
Saboteur: In your confinement in the realm of the entity, your madness has convinced you to help the killer to try to achieve your own freedom from the cycle. Every time you miss a skill check, you gain a token. For each token you gain, you get 1000 points in the Objective category, as well as regression penalties increasing by 2% on each generator. With 5 tokens, every missed skill check will expose the aura of any other survivor working on the same generator to the killer if within the terror radius.
"... Sorry ... not really ..." - Raven
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I'd run these. XD
Especially Object of Depression.
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Oh wait, I have another one
Streaking
You dont wear clothes.
Your movement speed is always 6 ms until the killer see you.
If an other survivor see you,
your character scream "kyaaa" and then you slap the other person in the face.
The other person is in dying stage now.
"Dwight, why do you slap me?"~David
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Flames of change: holding the trigger key for a cumulative 20mins/15mins/10mins will complet all generators and open one of the exit gates. You then get the broken status till the end game collapse.
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Trust Your Gut:
Your intuition is usually correct, helping you understand when something might go wrong. You perceive the red stain as 25%/35%/45% longer.
Forgetful:
You often get the feeling you forgot something, which sometimes make you do things more than once. When repairing, sabotaging or healing, each skill check has a 3%/4%/5% chance to make two skill checks appear at once. Performing good skill checks will slightly increase your action speed for 5 seconds. Performing a good skill check and a great skill check will moderately increase action speed for 6 seconds. Performing two great skill checks will tremendously increase action speed for 7 seconds. You will only create a noise notification if you fail both skill checks.
Cozy Camper:
Being near a warm fire puts you at ease. When you are within 9/12/15 meters of a fire you leave no scratch marks.
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