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If this doesn't show how unbalance the game is...

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Comments

  • noneofyourbusiness
    noneofyourbusiness Member Posts: 532

    I'm really curious what is next target for survivors nerf xDD

  • Acromio
    Acromio Member Posts: 1,737

    Leatherkek can at least camp to death the P3-purple-flashlight Kekdette who teabagged and blinded him at every pallet. The Legion, the Trapper and Loser Face™ can't even do that.

  • xChrisx
    xChrisx Member Posts: 917

    Thats why when i have to play trapper/wraith and other m1 killer i dodge swf

  • brokedownpalace
    brokedownpalace Member Posts: 8,804

    Leatherface will finally get a survivor and we can reenact Franklin's demise

  • NMCKE
    NMCKE Member Posts: 8,243
    edited August 2019

    Oh, you mean this combo here?

    It goes well with this too: I suggest watching the video above with it being muted, and while simultaneously watching the video below. :D

    Edit: Gonna try it right now.

  • Chewy102
    Chewy102 Member Posts: 613


    Each example you said is multiple Survivor mistakes on top of one another.

    Someone in the basement means he was downed near the basement. That's one area you should be avoiding at all costs in a chase. Then another Survivor made another mistake to go into the basement for a save when it wasn't safe due to likely yet another mistake of no one pulling the Killer away. Unless the Killer is running a gimmick build of Agitation plus Iron Grasp, odds are you NEVER get to see the basement never mind hooking people in it.

    3 gen setups only really happen if Survivors make the mistakes that allows it. They choose what gens are done and in what order. If they allowed themselves to get locked into a 3 gen, then they made a number of mistakes. Not seeing the Killer setting up a 3 gen, not seeing they are setting the 3 gen themselves, not spreading gen progress from the start, not pulling the Killer away from potential 3 gens, and maybe a couple more.

    And camping, my god. Camping is one of the worst things you can do as Killer. You are giving up all map pressure to secure a single Kill. One single hook, one single kill, and at the cost of the entire game. No more chases, no more hits, no more hooks, there should be NOTHING to gain from camping! But yet it somehow does work. Why? Survivors don't bother to punish camping most of the time and even reward it. Simply running at hooks or not (again) pulling the Killer away. Likely from it being 100% unacceptable for ANYONE to die. Players are just another resource like pallets. Use them! In life and death.


    It takes multiple mistakes from multiple Survivors for them to suffer consequences. But Killer? Miss a single attack or take a single pallet stun and a chase can extend another 20 seconds. A single failed mindgame can do the same thing. Or a single clip on a random box can cost running an extra loop. A SINGLE mistake is all it takes. Just 1 and the Killer suffers as that single mistake is against a single Survivor. There are still 3 others running about the map free to do anything they want multiplying those single mistakes massively.

    Nitpick all Killer gameplay all you want, call out a tiny mistake here or there and blame losing the game on that. It only helps my point in how Killers need to play near perfect to just have a chance. A chance! Meanwhile Survivors can make multiple mistakes one after another because they still have to take up to 6 hits and be hooked up to 3 times before being at any real risk. And that's for ONE Survivor! There are 4 last I looked as well as before accounting for all the second chance perks, others helping out, or even bothering to use skilled gameplay.

  • immortalls96
    immortalls96 Member Posts: 4,652

    Dead hard is the only exaustion perk that has true counter play to it..most of the others are free extenders to most killers

  • immortalls96
    immortalls96 Member Posts: 4,652

    Nobody says every game is five minutes..they're saying that if the killer is pressuring and at least doing it well it shouldnt be possible

  • immortalls96
    immortalls96 Member Posts: 4,652

    I'll be blunt, trapper is too inconsistsnt to beat these teams..that's why we currently have the three pillars as I call them, nurse, Billy, spirit..now..nurse's s future is in doubt slightly..but..the devs dont actively seek to kill their game either..so..that's why I suggested in a post they work more closely with the community on this instead of just pushing it out like it's just another update..if the worst it gets is her extra blinks go and those addons become something more interesting then by God I'm behind it as will everyone else be..but...the devs have been making very trash addons on the last 3 killers so I think we need to make our voices heard here..they only listen when you make a loud noise

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117

    The guy used PGTW on a gen that had nobody and was barely even touched when he could have went back and used it on the gen that was 90% with 2 survivors on it. It cost him a gen and probably 1-2 more kills.

  • edgarpoop
    edgarpoop Member Posts: 8,367

    But why are survivors allowed to make mistake after mistake and stack second chance after second chance while simply kicking the wrong gen can cost a killer the game? The gen kick was a definite misplay, but picking up the Meg after the gens were powered? Definite judgement call. That slug probably gets up as soon as he walks away and he loses the gate anyway against a SWF, which is probably what he assumed. He probably thought it was better to chance the DS. This is where killer frustration comes from. What did he do wrong? Play Trapper? Run some off-meta stuff? One bad play and one super questionable play? Should a killer have to play like an AI to win at red ranks?

  • ArecBalrin
    ArecBalrin Member Posts: 636

    I don't think anyone argues otherwise. It's the implication that these things are of equal-value, that's something that needs more flesh on dem bones.

  • Jago
    Jago Member Posts: 1,742

    Hmm. That demonstrate we should nerf Nurse and Spirit.

  • ZacKdbd
    ZacKdbd Member Posts: 99

    More like killers cry because they have to use effort. Killers literally run faster and have a weapon lol. Survivor can try all they want but eventually killers are guaranteed to catch up and kill them. Killers are to lazy to put effort in

  • White_Owl
    White_Owl Member Posts: 3,786

    He made a lot of mistakes and he even aknowledges it, why can't you guys do it?

    Also stop pretending survivors can do as many mistake they want unlike killers. A survivor can miscalculate a distance/timing and die for that (and maybe get the others killed), some killers (like Nurse) can instead recover very easily from a mistake.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293
    edited August 2019

    If the killer is pressuring yet the others are still playing better why shouldn't it be possible?

    This mindset is saying the less skilled player should be always rewarded regardless if the other players are better or not.

    The state show games last on average far more than 5 mins for any side.

    If the game is done in under 5 mins that says there was not enough pressure put out and your opponents played better. If a killer kills all in 5 mins it comes down to silly mistakes by survivors playing badly so that should also apply to killers. By your words a killer ending it in a quick fashion should then also not be possible.

  • ZacKdbd
    ZacKdbd Member Posts: 99
    edited August 2019

    and survivors haven’t said that either? Put your comment in the first slot of the trash pile lmao

    Post edited by ZacKdbd on
  • prayer_survivor
    prayer_survivor Member Posts: 626

    when you do 4k you write the same comments? How unbalance is the game?

  • ArecBalrin
    ArecBalrin Member Posts: 636

    Really? Where did you say 'more killers'?

    I'm reading 'More like killers cry because they have to use effort', which is your only use of 'more' in that post. Your characterisation of what killers say and think conflicts with what killers actually do say and think.

  • ArecBalrin
    ArecBalrin Member Posts: 636
  • Chewy102
    Chewy102 Member Posts: 613
    edited August 2019



    There are 4 Survivors and 1 Killer. Survivor perks are reusable based on a timer and/or conditions, Killer perks are based on actions and/or conditions.


    Look at exhaustion perks. All of them are rather good and are on a timer that allows them to reuse the perk once per chase. Sprint Burst, Dead Hard, and Balanced Landing are all used to either dodge a hit or prolong the chase. EVERY chase those perks can be used and each time they get used it often prevents a hit effectively adding a health state. There are times you wont have those perks ready or they might not be really usable, but the majority of the time those perks do their job as and WHEN needed. Then you also have perks that are in truth are limited to once per game but do more than give a single health state. DS prevents being punished for unsafe unhooks and lasts longer than it should. Adrenaline is a full heal that is a lengthy speed boost who ALSO can NOT be prevented or denied, even if you are on a hook you get its full effect.

    Killer perks that remove a health state are far, far, far more limited.


    MYC needs you to already hook someone, allow them to be saved, then and only then can you have the CHANCE to remove a health state. If you find the correct Survivor and end that chase all within a timer after they are warned of your perk in the exposed status and screaming.

    NOED only comes into effect when the game is over. All gens need to be powered and you need to have at least 1 dull totem still in play. Fail either condition and that perk does nothing the entire game while NOED is only able to be active when you have literal seconds left in the game.

    Haunted Grounds require Survivors to cleanse either of its totems, lasts only for so long, can pop at any moment out of your control, and can't be used more than once. Often enough can might get 1 down with HG for the entire game. An entire perk slot, for a single hook out of the possible 12.

    Devour Hope is yet another Hex perk that can be removed before even coming active. but DH also requires you to find, chase, and hook at least 3 people before you get one hit downs. It's unlimited duration, but just getting the chance to have that power often never happens. Leading to another wasted perk slot that comes into effect once every 3 or so games.

    Rancor is only for when the game is already over and only for a single Survivor. A free Mori is nice though, but that Survivor is even shown exactly where you are multiple times throughout the game. Giving them odds of avoiding you to escape.


    That's the difference. Survivor perks are often reusable (per CHASE) and/or are un-counterable. Killer perks are strictly limited (per GAME) with mutiple conditions and counters. That simply isn't fair in the LEAST when you also look at there being 4 Survivors each with reusable perks and just 1 Killer with restricted perks.

  • immortalls96
    immortalls96 Member Posts: 4,652

    You are actually insinuating sitting there pressing two buttons constitutes more skill than strategizing in a chase...yeah I'm sorry but I can see your a brick wall kind of person so I'm not wasting my energy

  • Zagrid
    Zagrid Member, Alpha Surveyor Posts: 1,000

    So either 1, you are saying its alright for survivors to not have to put in effort to win because their job is so easy. Or 2 every killer that has ever played the game doesn't put enough effort into winning.

    Here ima gonna hit you with that reverse card.

    More like survivors cry because they have to use effort if they don't use crutches. Survivors literally have insta heals and multiple perks that can speed them up to way faster than a killer. A Killer can try all they want but eventually the generators are guaranteed to get done and the survivors escape. Survivors are to lazy to put effort in, so they rely on crutches.

    If the survivors actually put in as much effort that most killers have to put in just to not get gen rushed let alone without ruin, survivors would escape 100% of the time if they are up against anything other than a really good nurse, billy, or spirit with prayer beads.

    If both killers and survivors put in maximum effort and survivors had maximum teamwork. The only killer that could beat them reliably would be an omega blink nurse with infectious fright.

    That is why if it were balanced to where any killer that put in max effort went against a survivor team putting in max effort and any killer could get a 2k, survivors would complain way too much because they would actually have to try in order to win. With Killer they have always had an uphill battle against survivors and usually killer pick alone can decide if you get a 4k or get 4 survivors t bagging you at the exit gate.

    So please, sit down and learn urself a thing or 2 about game balance.

  • Zagrid
    Zagrid Member, Alpha Surveyor Posts: 1,000

    If this hasn't be mention yet. No actually, you get to red ranks or even some purple ranks, be prepared to face these perks nearly every god dam game. At least 1 person and worst case all 4 people, and you better hope none of them are SWF and you better hope you are playing and are very good at nurse.

    But they will never fix this, because survivors aren't meant to put effort into surviving. They are meant to rely on crutches and be overall really bad at the game and the crutches make up for them being bad, so then its like you are facing a decent survivor. If a decent survivor uses these crutches they become an insane survivor, and if a really good survivor uses this kind of stuff, just ignore them since you will never kill them, ever.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited August 2019

    Have you ever tried to dip your balls rapidly into someones mouth? It's pretty tiring.

    @NMCKE I actually tried that and it's pretty funny. The game should play that music when you do stuff like this xD

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    1) He didn't make just 1 mistake. He made a series of mistakes.

    2) Kickin the wrong gen is a CRITICAL mistake. As in a mistake that carries more weight then regular mistakes. Missing an attack or making the wrong read will cost you some time in a chase. Making a critical mistake like what he did can cost you the game. Survivors can do this too... if one makes a critical mistake of getting caught in the basement when another survivor is already down there that's a single critical mistake. That can cost all survivors the game, because even if the other 2 don't go for the save there is now only 2 of them and a very good chance at least 1 more will die, especially if it happens early in the game. Killer basically got a guaranteed 3k at that point from 1 person's screw up.

    3) Mistakes are more costly near the end of the game. When he let them finish that gen they needed 1 more. That's a huge misplay he should have known to go to that gen because it was almost done. If he kicked it with Pop then he could have held down the 3 gen and it would have gone a lot better for him.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,789
    edited August 2019

    That dude has played 100-1000 games of trapper. your post sounds like your trying to say he sucked at the game, therefore should have lost. Those survivors made twice as many as he did like walking into obvious traps and getting hook in the basement, yet despite all of that, 3 people escaped cleanly without any counter-play for the killer at the end. He's very lucky that he had such powerful position. A lot of killer games, There won't be any weak links and you won't get basement play and people will disable/walk past your traps. You can argue that he would had better chance with better add-ons like Irisdescent stone or Bloody coil, but survivors can run extremely strong perks+items and win whenever they feel like it. It's almost like survivors are the power role. The irony.

  • Steve0333
    Steve0333 Member Posts: 529

    Pretty much the only killers that can overcome optimal survivors is spirit and nurse and that's only if the person playing them is skilled enough.

    Huntress gets an honorable mention since she can technically hit optimal survivors with her hatches but that's only if the person is extremely good at throwing them which is rare and takes about 3000 hours of playing with her.

    Hillbilly would be the 4th best but even he can get dunked on if the survivors know how to loop at an optimal level.

    It simply doesn't matter how good you are with any other killer. A group of optimal survivors will win against an optimal m1 killer every time.

  • MrsPiggyIsSoSneaky
    MrsPiggyIsSoSneaky Member Posts: 571

    So do you want killers to put in effort or do you not want them to put effort in? Pick one, you can't do both

  • AWesley91
    AWesley91 Member Posts: 151

    You're comparing a perk to a very rare item ad on? Grow up kid.