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A survivor perk we should have
Iron Skin (Very Rare)
Your skin is tough and impenetrable. You start out with 3/4/5 tokens. Any time you would get the asleep Wound or Exposed status effect, you use up a token and gets ignored. After you lost all tokens this perk becomes inactive. Iron Skin has a cooldown of 30 seconds.
they can still pull you off of stuff and get you out of closets.
For NOED a token will get removed and you will know they have NOED. Same for Devour Hope.
If Micheal Myers thing is still active another token is taken up and you won’t have it still for 30. You won’t be exposed for 2 minutes and 30 seconds.
doesnt combat Iridescent head.
goes against Ghost Face.
If haunted grounds gets cleansed you get a token taken away. Haunted Grounds doesn’t need 2 tokens unless both are destroyed.
doesnt combat Bubba or Hillbillly
does combat clowns one add on thing.
its my idea and I think it’s good.
Comments
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So basically, it's another Crutch Perk for survivors to abuse? Haven't survivors already abused Borrowed Time, Adrenaline, Insta-heals, and Mettle of Man enough to make perks like these not work right anymore? It's protection from the Exposed effect, and (I've played on survivor's side a lot too so I'm not just an Ignorant Killer Main being salty.) yes NOED is a horrid perk to go up against; I don't really use it unless it involves me having to complete a daily that might be really difficult. But I don't use it on killer's a lot. But it's just another protection perk that could be abused against exposed or insta-down things. You should know how hard those insta-down effects are to pull off, even with GhostFace and stupid OOO (Object of Obsession). I'm mostly asking if this is just basically another Crutch Perk for survivors, not trying to be salty. I'm not trying to accuse too, trying to ask if this is to keep an open mind.
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I’m not sure if you mean crutch or clutch, but I thought of it so that survivors don’t just go down in the beginning of the game. I mean obviously there are still ways to counter it, personally I don’t see it as a “crutch” perk
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Nope, definitely a crutch perk.
In the later ranks you spend most of your time trying to get ONE survivor since they're more experienced with looping and by the time you get them 1-3 gens have typically already been done, more depending on the map and pallet spawns. Increasing a Survivor's amount of hits by 5 is quite possibly the worst idea I've ever heard of. It would additionally make the perk mandatory if you wish to be performing as well as your teammates since it's so good.
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