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List Of Potential Medkit Item Rework Ideas
First of all, I did this for fun, don't expect this to be perfect. I tried to follow the formula of having on item of each rarity, then the 3/5/5/4/2 pattern for add-ons (3 brown, 5 yellow, etc). Just kinda want to see what people think of this. Also, I wrote this out in notepad, so there may be formatting issues.
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ITEMS
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Brown 'Camping Aid Kit' Item:
Slightly increases healing speed on others.
Unlocks 'self-heal' action.
16 charges.
Yellow 'First Aid Kit' Item:
Moderately increases healing speed on others.
Unlocks 'self-heal' action.
24 charges.
Green 'Emergency Med-Kit' Item:
Considerably increases healing speed on others.
Moderately increases healing efficiency.
Unlocks 'self-heal' action.
24 charges.
Purple 'Ranger Med-Kit' Item:
Considerably increases healing speed on others.
Moderately increases Skill Check success zones.
Unlocks 'self-heal' action.
32 charges.
Pink 'NEW' Item:
Tremendously increases speed at which you heal other survivors.
Considerably increases Great Skill Check success zones.
32 charges.
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ADD-ONS
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Brown 'NEW' Add-On:
Slightly increases the chance to trigger a Skill Check.
Moderately increases Healing Speed.
Tremendously decreases Skill Check success zones.
Brown 'Rubber Gloves' Add-On:
Slightly increases healing efficiency.
Slightly increases the chance to trigger a Skill Check.
Moderately increases the difficulty of Skill Checks.
Brown 'Butterfly Tape' Add-On:
Slightly increases healing speed.
Brown 'Bandages' Add-On:
Adds 8 charges.
Yellow 'Sponge' Add-On:
Moderately increases healing efficency.
Slightly increases the chance to trigger a Skill Check.
Moderately increases the difficulty of Skill Checks.
Yellow 'Medical Scissors' Add-On:
Moderately increases healing speed.
Yellow 'Gauze Roll' Add-On:
Adds 12 charges.
Yellow 'Needle & Thread' Add-On:
Slightly increases chance to trigger a Skill Check.
Considerably reduces Skill Check success zones.
Slightly increases Great Skill Check success zones.
Moderately increases healing speed.
Yellow 'Self-Adherent Wrap' Add-On:
Adds 8 charges.
Slightly increases healing speed.
Green 'Surgical Suture' Add-On:
Moderately increases the chance to trigger a Skill CHeck.
Moderately reduces Skill Check success zones.
Considerably increase Great Skill Check success zones.
Moderately increases healing speed.
Green 'Gel Dressings' Add-On:
Adds 16 charges.
Green 'Abdominal Dressing' Add-On:
Considerably increases healing speed.
Tremendously decreases Skill Check success zones.
Tremendously increases chance to trigger Skill Check.
Green 'NEW' Add-On:
Adds 32 charges to med-kit.
Moderately decreases Healing Speed.
Green 'NEW' Add-On:
Moderately increases healing efficiency.
Slightly increases the chance to trigger a Skill Check.
Slightly increases the difficulty of Skill Checks.
Purple 'NEW' Add-On:
Considerably increases chance to trigger a Skill Check.
Moderately reduces Skill Check success zones.
Considerably increases healing speed.
Purple 'NEW' Add-On:
Adds 24 charges to the med-kit.
Purple 'NEW' Add-On:
Tremendously increases the healing speed.
Moderately decreases healing efficiency.
Purple 'NEW' Add-On:
Adds 16 charges to the med-kit.
Slightly increases healing speed.
Considerably decreases Skill Check success zones.
Pink 'Styptic Agent' Add-On Rework:
Use secondary action to trigger a tremendously difficult skill check.
Hitting the skill check removes all status effects.
Reduces charges by 25%.
Add-On consumed upon use.
Pink 'Anti-Haemorrhagic Syrince' Add-On Rework:
Use secondary action to instantly heal one health state.
Cannot be used during 'self-heal' action.
Reduces charges by 25%.
Add-on consumed upon use.
Comments
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Realised it's 4 brown not 3, represented in the actual add-ons just not in the preface.
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I'd be ok with this. Most of these ideas seem somewhat thought out.
+1 👏👏👏
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I actually posted an earlier draft lol, most of the addons that just plainly increase healing speed would have a slight skill check success zone penalty, the penalty getting stronger the more powerful the addon effect is.
Thanks for the +1
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