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List Of Potential Medkit Item Rework Ideas

First of all, I did this for fun, don't expect this to be perfect. I tried to follow the formula of having on item of each rarity, then the 3/5/5/4/2 pattern for add-ons (3 brown, 5 yellow, etc). Just kinda want to see what people think of this. Also, I wrote this out in notepad, so there may be formatting issues.

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ITEMS

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Brown 'Camping Aid Kit' Item:

Slightly increases healing speed on others.

Unlocks 'self-heal' action.

16 charges.


Yellow 'First Aid Kit' Item:

Moderately increases healing speed on others.

Unlocks 'self-heal' action.

24 charges.


Green 'Emergency Med-Kit' Item:

Considerably increases healing speed on others.

Moderately increases healing efficiency.

Unlocks 'self-heal' action.

24 charges.


Purple 'Ranger Med-Kit' Item:

Considerably increases healing speed on others.

Moderately increases Skill Check success zones.

Unlocks 'self-heal' action.

32 charges.


Pink 'NEW' Item:

Tremendously increases speed at which you heal other survivors.

Considerably increases Great Skill Check success zones.

32 charges.

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ADD-ONS

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Brown 'NEW' Add-On:

Slightly increases the chance to trigger a Skill Check.

Moderately increases Healing Speed.

Tremendously decreases Skill Check success zones.


Brown 'Rubber Gloves' Add-On:

Slightly increases healing efficiency.

Slightly increases the chance to trigger a Skill Check.

Moderately increases the difficulty of Skill Checks.


Brown 'Butterfly Tape' Add-On:

Slightly increases healing speed.


Brown 'Bandages' Add-On:

Adds 8 charges.


Yellow 'Sponge' Add-On:

Moderately increases healing efficency.

Slightly increases the chance to trigger a Skill Check.

Moderately increases the difficulty of Skill Checks.


Yellow 'Medical Scissors' Add-On:

Moderately increases healing speed.


Yellow 'Gauze Roll' Add-On:

Adds 12 charges.


Yellow 'Needle & Thread' Add-On:

Slightly increases chance to trigger a Skill Check.

Considerably reduces Skill Check success zones.

Slightly increases Great Skill Check success zones.

Moderately increases healing speed.


Yellow 'Self-Adherent Wrap' Add-On:

Adds 8 charges.

Slightly increases healing speed.


Green 'Surgical Suture' Add-On:

Moderately increases the chance to trigger a Skill CHeck.

Moderately reduces Skill Check success zones.

Considerably increase Great Skill Check success zones.

Moderately increases healing speed.


Green 'Gel Dressings' Add-On:

Adds 16 charges.


Green 'Abdominal Dressing' Add-On:

Considerably increases healing speed.

Tremendously decreases Skill Check success zones.

Tremendously increases chance to trigger Skill Check.


Green 'NEW' Add-On:

Adds 32 charges to med-kit.

Moderately decreases Healing Speed.


Green 'NEW' Add-On:

Moderately increases healing efficiency.

Slightly increases the chance to trigger a Skill Check.

Slightly increases the difficulty of Skill Checks.


Purple 'NEW' Add-On:

Considerably increases chance to trigger a Skill Check.

Moderately reduces Skill Check success zones.

Considerably increases healing speed.


Purple 'NEW' Add-On:

Adds 24 charges to the med-kit.


Purple 'NEW' Add-On:

Tremendously increases the healing speed.

Moderately decreases healing efficiency.


Purple 'NEW' Add-On:

Adds 16 charges to the med-kit.

Slightly increases healing speed.

Considerably decreases Skill Check success zones.


Pink 'Styptic Agent' Add-On Rework:

Use secondary action to trigger a tremendously difficult skill check.

Hitting the skill check removes all status effects.

Reduces charges by 25%.

Add-On consumed upon use.


Pink 'Anti-Haemorrhagic Syrince' Add-On Rework:

Use secondary action to instantly heal one health state.

Cannot be used during 'self-heal' action.

Reduces charges by 25%.

Add-on consumed upon use.

Comments

  • Alphaphalt
    Alphaphalt Member Posts: 259

    Realised it's 4 brown not 3, represented in the actual add-ons just not in the preface.

  • Awakey
    Awakey Member Posts: 3,145

    I'd be ok with this. Most of these ideas seem somewhat thought out.

    +1 👏👏👏

  • Alphaphalt
    Alphaphalt Member Posts: 259

    I actually posted an earlier draft lol, most of the addons that just plainly increase healing speed would have a slight skill check success zone penalty, the penalty getting stronger the more powerful the addon effect is.

    Thanks for the +1