List Of Potential Toolbox Item Rework Ideas
I made this a separate thread from my 'Medkit' item rework ideas due to the complete difference in items when it comes to balancing.
First of all, I did this for fun, don't expect this to be perfect. I tried to follow the formula of having on item of each rarity, then the 4/5/5/4/2 pattern for add-ons (4 brown, 5 yellow, etc). Just kinda want to see what people think of this.
IMPORTANT: These add-ons and items assume that there is a decrease to the effect of repair and sabotage speed, because frankly the add-on and item stacking can make gens be repaired in 50 seconds or less.
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ITEMS
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Brown 'Toolbox' Item:
Slightly increases repair speed.
Slightly decreases Skill Check success zones.
Unlocks sabotage action.
90 charges.
Yellow 'Mechanic's Toolbox' Item:
Moderately increases repair speed.
90 charges.
Green 'Engineer's Toolbox' Item:
Tremendously increases repair speed.
Considerably increases skill check success zones.
unlocks sabotage action.
90 charges.
Purple 'Alex's Toolbox' Item:
Tremendously increases sabotage speed.
Slightly increases Great Skill Check success zones on sabotage actions.
Unlocks sabotage action.
120 charges.
Pink 'Commodious Toolbox' Item:
Slightly increases repair speed.
Slightly increases sabotage speed.
Unlocks sabotage action.
170 charges.
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ADD-ONS
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Brown 'Spring Clamp' Add-On:
Slightly increases Skill Check success zones.
Slightly increases Great Skill Check success zones.
Brown 'Scraps' Add-On:
Adds 20 charges.
Brown 'Protective Gloves' Add-On
Slightly increases chance to trigger Skill Check.
Slightly increases Great Skill Check success zones.
Slightly decreases Skill Check success zones.
Brown 'NEW' Add-On:
Slightly increases repair and sabotage efficiency.
Slightly decreases Skill Check success zones.
Yellow 'Wire Spool' Add-On:
Adds 40 charges.
Yellow 'Clean Rag' Add-On:
Slightly increases repair speed.
Moderately decreases Skill Check success zones.
Yellow 'Grip Wrench' Add-On:
Moderately increases Skill Check success zones.
Slightly increases Great Skill Check success zones.
Yellow 'Cutting Wire' Add-On:
Slightly increases sabotage speed.
Slightly decreases Skill Check success zones.
Yellow 'Instructions' Add-On:
Moderately increases repair and sabotage efficiency.
Moderately decreases Skill Check success zones.
Green 'Hacksaw' Add-On:
Moderately increases sabotage speed.
Moderately decreases Skill Check success zones.
Green 'Socket Swivels' Add-On:
Moderately increases repair speed.
Considerably decreases Skill Check success zones.
Green 'NEW' Add-On:
Considerably increases repair and sabotage effiency.
Considerably decreases Skill Check success zones.
Green 'NEW' Add-On:
Adds 80 charges.
Green 'NEW' Add-On:
Considerably increases chance to trigger Skill Check.
Moderately increases Great Skill Check success zones.
Moderately decreases Skill Check success zones.
Purple 'NEW' Add-On:
Moderately increases repair and sabotage speed.
Considerably increases Great Skill Check success zones.
Tremendously decreases Skill Check success zones.
Purple 'NEW' Add-On:
Tremendously increases sabotage speed.
Considerably decreases Skill Check sucess zones.
Purple 'NEW' Add-On:
Considerably increases repair and sabotage effieciency.
Considerably decreases Skill Check success zones.
Purple 'NEW' Add-On:
Temendously increases chance to trigger Skill Check.
Moderately increases Great Skill Check zones.
Slightly decreases Skill Check success zones.
Pink 'NEW' Add-On:
Use secondary action during sabotage to instantly complete action.
Decreases total charges by 25%
Add-on consumed upon use.
Pink 'Brand New Part' Add-On:
Use secondary action during repair to install:
-Instantly complete 10% of the generator
-You will face 3 tremendously difficult skill checks.
-Each skill check instantly completes 5% of the generator.
-Missing a skill check instantly regresses 5% of the generator.
Add-On consumed upon use.
Comments
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I read this whole thing and the med kit one, and I approve of both. Nice job.
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Thanks man, it's nice to hear that someone read this mess I wrote up and liked the ideas lol.
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It's not a mess! They are really good ideas.
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I like the effort you put into this, sometimes I think toolboxes should work like a weaker brand new part and then be expended to give them more an immediate use to them and more interaction, nerf them and to stop gen rushing/synergy with Prove thyself etc.
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I appreciate it, aha. I plan to do a flashlight one next, considering more than 4/5 of the addons are useless. I may do a map/key one too depending on how Im feeling
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