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Fractured Cowshed map needs to be reworked

The big red barn is very survivor sided. I honestly have to just leave if someone runs to it. I think it's an infinite against the huntress because she's slow and can't port like the hag.

Comments

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    It is an infinite.

    I stalled a Pig all game on that barn. It's ridiculous.

  • Unknown
    edited May 2018
    This content has been removed.
  • Runiver
    Runiver Member Posts: 2,095

    @SaltyKiller said:
    I said the same exact thing here:

    http://forum.deadbydaylight.com/en/discussion/708/how-to-improve-certain-maps-long-post#latest

    But some exceptional individual appeared and say's "Oh that's fine. You're wrong. You should git gud with one of our classes." Just SMDH.

    And don't forget this pile of crap:

    https://imgur.com/Oh1jK4Z

    This one horribly designed loop spot makes me absolutely dread playing a Coldwind Farm map as Killer. And yes, even Rotten Fields even though Rotten Fields is a really fun map it still has that cancerous spot.

    Even HybridPanda lost his ish on that spot:

    https://youtu.be/5ZqY3d4MluM?t=17m35s

    Rancid Abattoir BTW which I think is maybe the absolute worst map for Killers in the game. Either Rancid Abattoir or Thompson House are the worst. Third worst would be Cowshed. I think all of the Coldwind Farms maps except for Rotten Fields are horribly designed with loops and safe pallets everywhere.

    Gotta agree.
    Rancid Abbatoir is horrible because of several factors :
    The "infinite" (not really one, due to bloodlust) is very tedious to deal with. Mostly because it has some vision breaking capacities, while still allowing the survivor to see the killer through the walls, efficiently making you lose bloodlust if you do not vault after the survivor directly, making the chase a total lack of mindgames.

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