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Tip for Ruin dependent players during rank reset
Don't run Ruin. If you aren't very good at pressuring the map and pressuring survivors into making mistakes now is the time to learn.
I see so many killers running Ruin vs new players who are completely useless vs Ruin due to not knowing where totems are / unable to do skill checks. This allows killers to have 15min games while under no pressure
These killers then rank up and run into survivors who aren't effected by Ruin and complain the game is broken since they have had no experience pressuring the map.
TLDR: l2p without Ruin at non red ranks atleast
Comments
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POP
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I don’t need it but I do use it.
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I run pop and ruin and I win like 80% of the time. they are worth for the most part
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The problem is that you can run into efficient swf, especially during reset. Ruin is essential because no amount of pressure will stop gens against these groups.
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Just had a game against a 4 man streamer SWF with two keys. I don't run ruin and I got a 4k with 2 gens left. You don't need to run it but it certainly helps.
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If your playing Trap killers such as Trapper, Hag, or even stealth characters such as Michael or Ghostface
It's far more beneficial to use Corrupt Intervention if you have trouble keeping up pressure and hate seeing 2 gens done super fast
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Statement Simply isn't true.
I haven been r1 every month since release. Some games I do lose and only get 2 or 3 hooks. These games I alway make a serious mistake losing all pressure or am simply outplayed.
Playing from a disadvantage is what makes you a better player. Always playing from an advantage lacks competitive challenge. Simply saying something is unwinnable because you may be at a disadvantage will never help you improve.
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I tried running corrupt intervention as hag, but it hasn't been very useful. Ruin seems like an important part of her kit. Any suggestions for other perks to run? (I run PGTW, agitation, and BBQ, sometimes mad grit)
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Not if they don't give you many opportunities to learn. The problem isn't that they aren't very good individually (which they are), but when they are in that SWFs group, they have the advantage of coordination, so they often swap out, body block, etc. so that it makes it hard to down one person reliably.
That and Instaheals and Instablinds at pallets. It gets annoying and I'm at the point where I should just put lightborn on 24/7.
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Devour Hope can be quite good, since she can be good at defending totems.
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Playing with Ruin does not dull my killer skills. If the survivors aren't that good, they usually lose very fast.
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In this overly hyped hypothetical scenario, the coordinated group would likely find or power through ruin with coordination anyway.
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Well, Ruin is a good hex perk to slow down the game but what I see is that a lot of killers are ruin-dependant. Is a game perk so everyone can use it, is not like there are "pro perks" or something else of course but what I meant is, some killer rely a lot in ruin or noed and not so much in their personal skills.
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Gotta love the Anecdotal Buddies with "Ruin isn't necessary because I DON'T NEED IT"
Cool bro. Enjoy feeling better than others. Now stop pretending your experiences apply (or should) to everyone else.
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Well first of all, i am consistently rank 1, so although I always have some thing i can get better at, I don’t need the advice. Second, Ruin isn’t a gigantic advantage: it levels the playing field since gens go too fast without it.
Nah, Ruin does its job even if it only buys you 30 seconds to a minute. That can be the difference between gens getting done and everyone escaping vs getting 3-4k.
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I have to unlock it first. : P
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Yeah, workin on it. I need to play billy more anyway. I've got his adept and stuff, but still need his perks. (Already have Enduring from the shrine).
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Or just help the newer survivors learn how to work against ruin or cleanse totems, just saying.
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I don't see them even looking for the totem to be honest.
When I play survivor I usually just hit great skillchecks anyway so it doesn't affect me but survivors rushing gens as fast as possible is just sad sometimes.
4-5 minutes in - gates are powered and everyone depips and ends with maybe 10k points.
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Read my other post. They will eventually find ruin, but that small amount of time can be the difference between winning and losing. That’s the purpose of the perk.
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Preferably, add an objective that is easy for beginners and hard for vets. No idea how that could work. Maybe a stealth objective. Maybe a stealth phase before survivors can repair generators (similar to deathgarden). Maybe a repair cap for certain times, at which its better to start another objective. One that could help the team. New totem functions could be one. Cleanse a totem and see the killers aura, heal up, remove scratchmarks from the currently chased survivor.
Would be cool to always have an interactive game even if you're not chased. And have impact, even if someone else get tunneled by doing special totems etc.
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OP is missing the entire point of Ruin. It's not meant to last more than a minute or two. It's meant to give you time to build your pressure and help make sure you don't lose the game in the first 60 seconds. The game is usually over if 2 gens pop before your first hook. No amount of gen pressure or map pressure will change the fact that most pallets are safe, and you're mostly at the survivor's mercy if they play conservative at pallets early and don't make a mistake. The games usually last about 5 minutes when the killer doesn't use Ruin against the SWF group I play with. The game just isn't long enough for them to do anything. Ruin at least makes one of us get off a gen.
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Just keep running ruin, survivors trying to trick you not to use it, NOED ,RUIN,POP
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Sounds cool, but ultimately ends up as toolrush jsut like genrush. Predicatable spawnpoints, memorizable locations, this will benefit vets much more. They are still the ones running around the map, rushing tools. While immersed ones stay immersed.
It doesnt change the skillgap between good genrushers and slow urbanevaders. I would prefer an objective that you can't rush. That an experienced player cant figure out. Cause if they just swap 20s to tools, i would just rush tools and nothing changes.
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The sad part is the people that have become so dependent on Ruin don't care what rank they stall out on.
They have no standards to how they play they only care about winning so they will scrape up wins off the lobbies that aren't swf and feel good about themselves.
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just imagine relying on a perk that can get broken instantly
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Yea from the sound of things, the devs also don’t understand the point of Ruin.
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On Hag you can try this build : Ruin, A Nurse's Calling, Monitor and Abuse and Sloppy Butcher.
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Why do people think that just SWF teams can rush the killer ? I saw solo survivors finish all gens in 4 minutes as well, it's not impossible at all.
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Sloppy is decent on her, but nurse's isn't really useful on her unless someone's healing in a dangerous area, like a corner of the map. That's been my experience with it anyway
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Then try Infectious Fright with Monitor and Abuse for a slugging build maybe ?
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Hag with M&A has a 16 meters TR out of chase. A Nurse's Calling has a range of 28 meters. You will see them healing 12 meters before they can hear your TR. When they finally hear they will have less than 4 second to notice and react before you reach them.
Anyway back on topic. Ruin is good, just use it. Playing any non-top tier killer without Ruin on a big map is pure masochism against barely competent survivors. Anybody pretending otherwise is hypocritical or does not regularly play at the higher ranks.
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For hag I find a good build is Nurses, M&A, MyC and Franklins. Frankies is the flex perk. If you want to run Pop or Ruin or whatever it goes here. The others are way too good on hag. Go for tele distance and placement speed addons.
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Learn to hit great skillchecks and stop complaining about killer's using the most common essential perk in the game.. I don't mind going vs killers with ruin on reset because I hit my greats.
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This post is nonsense. Yes, you should learn how to pressure survivors and the map but attempting to do so without ruin (Unless you're a nurse god or don't play in red ranks.) Is literally suicide. The point of Ruin is stall, having it up for a minute can make a big difference even if it inevitably goes down - it allows you to gain some momentum, pressure easier, etc.
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Yeah how dare people try to win :P
Trust me I’d rather use perks other than ruin but against good survivors it’s basically a required perk.
There’s no reason NOT to run a perk to slow down generators given that it’s survivors only objective.
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There's winning because of perks/add one and then there's winning with your skill/actions.
I prefer using brown and yellow add ons with no ruin just to make my victory completely mine.
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You don’t understand, once you become more skilled and start reaching the skill ceiling in this game a very clear meta develops, ruin or pop to slow down generator speed, killer powers that cut down chases.
Once you reach that level there’s no point in intentionally gimping yourself with inferior perks if you’re playing to win, it doesn’t make you anymore skilled to use less powerful stuff.
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