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New Hex perk idea (could be game changing)

Before i start please don't hate because it is just an idea, know that I love playing both roles and don't really have a bias towards one or another.

Alright so what if there was a hex perk that reversed lit and unlit totems, the perk itself would be lit along with other totems that have no perk tied to them whilst the totems that contained hex perks would become dull (can still be cleansed and rid the hex perk tied to the dull totem) until the right lit totem is broken. It wouldn't require other hex perks if you didn't want to and it could confuse the survivors into cleansing the totem thinking it has a perk tied to it. This could also give a downside to the killer of not knowing where all their totems containing their real hex perks are because they would be unlit. Feel free to propose your own ideas/changes to the perk. Also i haven't decided on a name for it and sorry if someone has thought of this idea before

Comments

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    I would like this perk but not tied to a totem

    Would be incredibly fun to make people try and repeatedly rush after devour hope or ruin etc but not realizing it's actually a dull.

  • DrKyogre
    DrKyogre Member Posts: 3

    Or another idea is that all 5 are lit no matter what and the killer can’t protect their hex because they don’t know which one is the hex totem, and the survivors don’t know either. Because if your idea was on a perk, nobody would use it, then nothing changes. It’s just a nerf for killers so nobody would really want that. But if all the totems were lit then they don’t have a choice.

  • Liruliniel
    Liruliniel Member Posts: 3,047

    If this was added at base to thrill it woumd be hilariously amusing with all totem builds.