Return To The Entity (DS and NOED are not discussed here XD)
Improving a character leads to the acquisition of countless «goods» (items, add-ons, offerings). Among them there are those that are never used or do not bring significant benefits to the owner. I want to get rid of such «goods», but the game does not provide for such an opportunity.
I propose to introduce the concept of a container with a filling scale for the disposal of the «goods». You select what you do not need and send it to the container. Each such action increases the value of the scale. When the scale is full you get something as a bonus.
At first, it might seem that BPs are a good idea for the bonus, but this will increase the speed of character improvement. In addition, players who have improved all characters will not receive benefits. It seems to me that the issuance of Iridescent Shards when filling the scale is the best solution. Naturally, it is worth evaluating the number of ISs given out.
For one level of devotion, the player receives approximately 25,000 ISs. The necessary experience for this is approximately 350,000 XP. The survivor receives an average of 20,000 BPs and 500 XP per trial. Consequently: 350000 / 25000 = 14 XP / ISs and 20000 / 500 = 40 BPs / XP, which means 14 * 40 = 560 BPs / ISs. Thus, the capacity of the scale can be defined as 560000 BPs and for its filling give 1000 ISs. For a killer, this ratio may be different.