Hex:Ruin

kinda lazy atm so i just post the email i sent to the support and sorry support for bothering you with that .-.

Ruin definetly needs a change cause unless you're lucky or spend the majority of time looking for the totem it's just ######### up

my suggestion: change it from totem to perk and make it so that it triggers 2 hex skill checks per player per gen 

so 8 hex checks total per gen 

if 1 player works on it = 8 hex skill checks

2 players = 4 hex checks each

3 players = 3 checks for 2 players and 2 for 1 player 

4 players 2 checks each 

hex checks should trigger first 

ALSO: i would suggest to put a skillcheck right at the start when you start working on a gen to prevent gen tapping as it can be annoying and makes ruin pretty much a fancy addon 

also also: if people leave more than 5 times a month via dc cause they're "mimimi" they should get a harsh penalty like really harsh maybe like loose 1 prestige level cause let's be honest they don't really care about depips or anything they just ruin other peoples games.

and last: wont be most likely but worth a try am i right :D : i would love to have my own killer just for me : cant kill people gives everyone in the game with him 200% bloodpoints and instead of hitting people smacks cakes into their face also a 200% movement speed otherwise i wouldn't be able to smack cakes fast enough y know just like a living playing surprise to make peoples days 

Comments

  • Bludge23
    Bludge23 Member Posts: 234

    The only problem I have with ruin is when you don't hit the still check and you have to wait like 5 seconds before it starts running again.