Hex:Ruin
kinda lazy atm so i just post the email i sent to the support and sorry support for bothering you with that .-.
Ruin definetly needs a change cause unless you're lucky or spend the majority of time looking for the totem it's just ######### up
my suggestion: change it from totem to perk and make it so that it triggers 2 hex skill checks per player per gen
so 8 hex checks total per gen
if 1 player works on it = 8 hex skill checks
2 players = 4 hex checks each
3 players = 3 checks for 2 players and 2 for 1 player
4 players 2 checks each
hex checks should trigger first
ALSO: i would suggest to put a skillcheck right at the start when you start working on a gen to prevent gen tapping as it can be annoying and makes ruin pretty much a fancy addon
also also: if people leave more than 5 times a month via dc cause they're "mimimi" they should get a harsh penalty like really harsh maybe like loose 1 prestige level cause let's be honest they don't really care about depips or anything they just ruin other peoples games.
and last: wont be most likely but worth a try am i right :D : i would love to have my own killer just for me : cant kill people gives everyone in the game with him 200% bloodpoints and instead of hitting people smacks cakes into their face also a 200% movement speed otherwise i wouldn't be able to smack cakes fast enough y know just like a living playing surprise to make peoples days
Comments
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The only problem I have with ruin is when you don't hit the still check and you have to wait like 5 seconds before it starts running again.
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