Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
White ward vs Franklins demise
So, is it meant to be that Franklins counters the white ward offering? Or is it like that because of bad coding/code limitations?
Comments
-
White Ward clealry says that it protects your item in case you die, and dropping the item because of Franklin's Demise isn't dying.
4 -
I'm not talking about to counter Franklins demise effect. I'm talking about when you die but dropped the item because of that. I feel like your item you brought in should be back in your inventory because you burned that offering and the only reason why this isn't the case is because devs can't/don't want to code it.
2 -
Then you get people duplicating items. I think it's fine as is.
5 -
There would be easily a way to avoid that, for example: dropped items of a user with white ward can't be picked up by other players.
3 -
And then you get people crying about not being able to give someone their item to use
4 -
It would be stupid and illogical to drop your item for someone and use a white ward aswell.
3 -
if you know they have franklins and you really want to keep your item, hop into a locker on your last life during chase
0 -
Not saying that. Saying people would whine about it regardless. Either way I hardly think it matters that much. Honestly I like using Franklin's to outright destroy items
0 -
Me personally I don't run Franklin's demise because I play fair. To me killers who do need it are either really bad or just total dbags. Because a killer can take a survivor's item but the survivor can't take their power add-ons. But this is just my personal opinion.
3 -
Consider though that survivors who escape typically get to keep their items. Killers always lose their add-ons no matter what.
2 -
There's no need to take away killers' addons. They will be lost anyway, when the match ends.
And my opinion is, everything in the game is game. Survivors can bring instaheals and keys, knowing a killer might equip Franklin's to counter them.
1 -
That's what black ward is for just saying. I play killer and survivor equally, and it's just not fair to me that survivor's lose an item.
1 -
You are kinda right, this Community cries a lot for the most stupid reasons.
0 -
Also I don't mind Franklins by itself just to be clear. It just pisses me off when the killer has Franklins and I wasted a very rare item + a very rare offering at the same time for nothing. It's a lose lose
1 -
Not talking about black ward. In general, without wards or Franklin's, Survivors get to keep the items they bring in if they live but Killers lose theirs regardless of win or lose.
0 -
Hes said in the past that it's intended.
0 -
It's obvious it's meant to work that way. For the reasons already stated above.
Item duplication, mainly.
0 -
Right because items are the same as power addons
2 -
In a way yeah, add-ons are meant to help your power to kill and items are meant to help you stay alive. They both are to help you win, but killer mains hate anything to help surviors and survivor mains hate anything to help with killers. It's just a circle, and since you seem to be a killer main you will defend Franklin's demise. I play both 50/50 evenly and I never ran Franklin's demise after I got the adept cannibal (Leatherface) achievement.
0 -
I don't run franklins no point in it, a survivor can easily pick item back up a play Immersed, also assuming I'm a killer main with no survivor experience is quite counter-intuitive on your part, im about 60/40 k/s mostly killer since it poses the greater difficulty, my fiancee is a survivor main as well as ~60% of my DBD group. So don't come off as you are better or know anymore in any way about the survivor role. In my opinion, items are more attuned to killer powers since how drastically they can change gameplay but unlike killer powers, you have to take a perk to deny survivors these items yet survivors can easily deny any killer their power with little dependancy on perks. Also to compare items to killer add-ons would open the suggestion that survivors should lose their items regardless of a win
0 -
Ok first of all I never said you didn't play survivor at all, I just said your a killer main which means you play killer more. And as far as you saying that I think I am better or know more that's just a reach because that's how you perceived it not how I wrote it. And for the rest you're just proving my point by stating the exact same thing again. And as for the topic of Franklin's demise I think it would be better to just make it a charge remover perk, where the perk doesn't make it drop just cause it to lose charges everytime they get smacked. Because otherwise what is the point of white ward if the killer has Franklin's demise.
0 -
If you use WW and die your item can't be taken. It could work the same way to prevent duping.
1 -
But if you get hit and someone picks it up
0 -
How about this since everyone wants to compare items to killer add-ons (even though such a comparison is an egregious over exaggeration) without a white ward its lost regardless of winning or not if you don't like this then stop comparing two things that couldn't be any further different from each other
Also like as @Raccoon said if it isnt in your possession its no yours remember that whole 9/10ths of the law saying well you dont have 9/10ths at that point its on the ground its not yours pick it back up voila yours, you weren't denied anything at that point and i haven't proven anything to your point actually I've rake your point drug it to china and kicked it off the wall. The closet approximation to a survivor item is the killer power not the addons (actually item addons are the only similar thing to killer addons hell they even have the same name, addons) survivors can, without perks deny most killers their powers yet killers only have 1 perk to deny survivors their items and without it they are SOL. now stop whining about how you want to declass your items to the level of addons (which I might remind you are also protected by the white ward)
0 -
There should be more killer perks that interact with items.
*imagines somehow destroying survivor item add-ons*
0 -
I'm saying they could make it so you can't pick it up. It's just invisible to other survivors. So then if you die you get your item back, but if you want to use it during the game you have to go pick it up.
When I use Frankie's I'm not looking to remove the item from that survivor's inventory, I could honestly care less. I'm using it to stop them from using the item during my game. That's really the point of the perk.
A perk should not override an offering.
1 -
Lets look at the pros and cons of each ward
Black ward.
*protects only killer ADDONS which would be lost at the end no matter if not used
*even with black ward survivors can still (for about 70% of killers at least) deny them the use of their powers without the use of a perk thus making the blackward useless anyways
Whiteward
* protects survivor items (and OMG ADDONS too) which are kept in their entirety I escaped without WW.
*killers only counter is franklins which has counters as proven if survs don't use these (which is pretty dumb) ten the WW becomes useless, and I the killer doesn't bring FD in or they don't own it then WW is uncounterable
0 -
Franklin's does not need a counter from White Ward.
Once the item is on the ground, it is no longer 'yours'. So White Ward no longer protects it.
Hell, I think you could go in with a Brown Medkit, loot a Purple Flashlight & if you die with the Flashlight in your hand; you keep it.
White ward only protects the item you are holding at the time of death. Nothing more. it does not, and should not, counter Franklin's Demise.
1 -
1) Stop comparing killers to survivors. Just because things are one way for killers is not justification for it to be the same way for survivors.
2) Using Frankie's is to stop them from using the item during the game. You, as killer, don't need to outright remove the item from the survivor's inventory.
3) White Ward shouldn't have a counter because it's an offering. And on top of that you don't NEED to counter it. Frankie's knocks the item out of a survivor's hand so they can't use it in your game. That's why you bring it. Whether or not it is removed from the survivors inventory is ultimately irrelevant to you. Like why do you need to do that?
2 -
This screams of 'Change it just because we want it'
White Ward protects your item from death only, only if you were carrying an item.
Not if the item was on the ground. Only if it's in your hand.
And no, Franklin's should not be nerfed so you don't drop your item.
And yes; it would be a nerf. Survivors have to spend time getting that item back. Hacks & Trappers can trap it. It could be a toolkit with BNP or a medkit with an inta-heal. Changing Franklin's to not drop it would just be an unneeded nerf.
1 -
Sorry; HAGS & Trappers*
0 -
Lol so because my comment made the most sense yet was colloquially considered killer sided you decided to come after it to say stop comparing when plenty of survivor sided comments did the exact same, your bias is showing. My only point was that besides spirit, and nurse any other killer power can be mindlessly negated (not considering addons that are map dependant like mirror Myers which wouldn't have a chance of being black warded) and then there are addons that get the same treatment as FD gives those lunchboxes survivors are so fond of like coxcomb wraith where even rank 1 spinechill can ruin thus ruining the use of the blackward on that build. If all the points are considered both wards and FD are the most balanced they could be and the only one's who disagree are the red rank elites who believe they have the right to keep everything they own and its blasphemy to lose even the slightest thing be it item, pip, or match
0 -
My idea doesn't nerf Franklins since its still dropping the item. Read carefully or leave your bias at home.
1 -
Let me put it another way.
If you are not holding an item at the moment of death, White Ward does not protect it. It does not matter WHY you dropped the item.
There's no reason to change it otherwise. I'm not being biased; you're literally asking for the devs to change the game to let you keep your item just because you want it.
If you used it up, or you dropped it, or the Killer made you drop it, or you don't have it in your hand when you escape/die; White Ward does not let you keep it.
0 -
You can't compare killer add-ons to survivor items. They are different things. Killer add-ons are meant to be expendable every game, and you keep them no matter what when you use a Black Ward.
Survivors, on the other hand, can keep their items from a game if they escape and didn't use the entire item. Unlike killer powers, they have a finite use during the game. You can't use a toolbox all the time, where you will have a silent bell as Wraith all game if you use coxcomb. And because of Frankie's, a White Ward can be negated. AN OFFERING SHOULD NOT BE NEGATED BY A PERK.
You are comparing apples to oranges.
Stop trying to throw mud when you have no argument. There is no reason a WW shouldn't let you keep the item even if it gets knocked out of your hand. You brought it to protect the item no matter what, the only way you should lose it is if you use the item completely, which is something survivors can control. It shouldn't matter to you if the survivor keeps the item or not, all that should matter to you when you use Frankie's is that the survivor cannot use the item during the game unless it's in their hand.
3 -
Franklin is a weak useless perk anyways it only forces survivors to play smarter and it only takes 3 seconds to pick an item back up you only need to know where the item is, now if you can't do that then it in the perk but your ability
0 -
Franklin's Demise is bad and not worth running in literally every situation
The interaction with White Ward is intentional, it was confirmed during a devstream once by Mathieu
1 -
Again, read carefully. Seems like you have a hard time understand what I want. Or you just don't want to understand.
0 -
Yeah this. It seems like the bias is hard in some people and they don't want to allow any benefit for survivors.
2 -
Wow such hostility I'm going off offerings purely what does white wards protect and what does black wards protect. Now do you understand my point of view. Stop being so hostile towards someone because they have an opinion that is different from yours. You're a killer main and I'm split 50/50 we will always have different opinions. We're both entitled to said opinions, so stop acting like a neanderthal.
0 -
Ww protects items plus addons the black ward can only protect addons see how it doesn't add up?
0 -
Killers don't have items. What's your point?
0 -
More protection always comes with more draw backs period
0 -
I love how it's not 'Maybe we're biased for wanting the Devs to alter the game so we keep our items, even if we put them down. Which the war in no way even HINTS at. Rework the item for us! CATER TO US!'.
It's 'You're biased if you don't agree with us'.
0 -
I dont use Franklins much, but when I do and someone uses a white ward...Thats the best feeling, lol.
0 -
White wards are like insurance irl. It doesn’t protect you against everything, but it’s still a good idea to bring it.
0 -
The White Ward protects an item in your possession upon your death allowing you to keep the item at the end of the match.
Franklin's Demise forces you to drop an item in your hand.
If you die without an item in your hand the White Ward has nothing to protect.
It's design, not bad coding/limitations.
0 -
100% this, couldn't have explained it better myself!
It's totally by design.
3